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Messages - sIKE

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2311
Rules Discussion / Re: Melee/Ranged Traits and Effects Dice
« on: February 24, 2013, 03:51:54 PM »
Perfect! This is exactly what I was looking for!

2312
Rules Discussion / Re: Melee/Ranged Traits and Effects Dice
« on: February 24, 2013, 10:37:42 AM »
So on page 30 of the manual (not the PDF page 30 but the page that is denoted with the numeral 30) here is what I find confusing, specifically with what has been said here:

"The Circle of Lightning also has an additional effect roll. Because of Brogan’s Lightning +2 trait also adds +2 to the Hydra’s effect die roll."

As far as I can tell the trait is Lightning +2 as it states nothing as you have stated.

Once again on page 24 of the manual:

"Some attacks gain a bonus against targets with particular traits or subtypes. For example, Samandriel, Angel of Light has +1 vs. Nonliving or Dark creatures listed on her attack bar. If she is attacking a creature with the Nonliving trait, or from the Dark school, she adds +1 die to the number
of attack dice rolled, and also adds +1 to the roll of the effect die."


Same thing again.

And finally on page 24 of the manual:

"Add or subtract all of these modifiers from the number of dice listed in the attack bar. Roll a number of dice equal to the final, modified attack value. If the attack has any possible additional effects listed in the attack bar (always shown as an additional effect box with a d12 icon), also roll the effect die at the same time, and add or subtract any modifiers to that roll.

What I cannot find in the rules is a clear statement of when to apply modifiers to effect rolls.  Other than in the last underlined section. I see in the examples that they are applying trait modifiers to effect rolls as well have, but the ruling states otherwise.

Sorry I am a bit pedantic and I am still confused of when I should or shouldn't modify effect rolls, I am hoping that Arcanus can point me to the place in the manual that I keep missing. :)

2313
Rules Discussion / Melee/Ranged Traits and Effects Dice
« on: February 24, 2013, 12:32:47 AM »
Trying to get a solid answer to this as the way I have been playing is that any traits + or - makes an overall on effect dice rolls. For example Knight of Westlock has a Lighting +2 Trait. He struck with a Lightning Bolt by a Mage with Hawkeye (Ranged +1). The total dice rolled for Damage would be 5+2+1=8 and effect die roll would be: ((6-7)-2-1)=3-4 Dazed and (8-2-1)=5+ Stunned

Is this correct or am I reading something into Page 26 that I shouldn't:
"If the attack has any possible additional effects listed in the attack bar (always shown as an additional effect box with a d12 icon), also roll the effect die at the same time, and add or subtract any modifiers to
that roll."

This question is from a thread on Facebook.

Thanks!

2314
@piousflea

As the current reining Queen of Battle, I listen closely to what you have to say!  :) I have swapped in a couple Eagle Wings and a Enchanters Ring and pulled out 8 points elsewhere. I have to say that was very painful execise and now adding these two in will probally want to make me cry. I am hoping to test the deck Monday or Tuesday. If it works well I will post up the newest rev.

I got my copy of FvM in yesterday. I am reviewing the cards this evening, I really am thinking that I like the Force Hammer on a Wand + Hawkeye. Very mana effeicent though a bit costly. Just would have to figure out what 6 points to swap out...  :unsure:

2315
Rules Discussion / Adramelech and Wall of Thorns
« on: February 22, 2013, 10:27:03 PM »
Would he be considered a level 6 creature? So if he were pushed through (say after being a victim of Maim Wings) a Wall of Throrns it would be 5 x 2 die attacks? Small side question with the Wall. Could you enchant said wall with a Bear Strength?

2316
I am not offended what so ever! I am fasicnated with others game play as of this time it has been me vs my friend. The Warlock I play typically Drops Deathlock then moves and Equips LOH. Round two Idol of Pestelensne then moves again in my direction and defense Bracers. Round three Charge and smack with LOH or move + Fireball. Round 4 (Charge + LOH) or Bear Strength + LOH, afterwards is drop more equip or curse and smash with LOH, he will chase me around the board and use teleport to stay up in my grill drop the dbl strike card. Thats the deal. No healing on my side. The main purpose of the Archer is to kill the Deathlock. If I survive that long I can then slowly start turning the tide. The Knights are the main tool for that buff them up and send them to beat on the Warlock, I stay behind and heal them. With their defense and armor I typically can cast a heal/minor heal on each one every other round, and either Geyser them to get rid of burns or if i'm lucky send it the Warlocks way.

This is way simplifed, but you should be able to figure out the punch/counter punch that goes on here.

2317
General Discussion / Re: Who has received their expansion? Thoughts?
« on: February 22, 2013, 07:50:49 PM »
Got mine in today!  About to start sleaving....

2318
@Koy and @Sausageman, I love the game and it truely is an adaptive deck that has evolved (now on v7) away from most of the light spells other than creatures and healing type spells.  I had many of the spells you would think would go in this kind of deck but died before I ever got a chance to get them out. I would like to see your how your deck for the Priestess looks and I might even try to run it. The flip side of the coin is what has she been dueling against? My buddies Warlock has alot of the dark spells in his deck but does have other schools in it.

2319
Nice! Wings on my Knights would be brutal! Also looking at losing the Dawnbreaker ring as pointed out eairler and add in the Enchanters Ring. Then add in Ring of Fire.  I'll see how that works.

2320
Sigh, I would like to take the deck and make it swarm formidable, but really need to run it against one to get the feel for what needs to be done to tweak the deck. It would love for it to be tourney ready of course!

2321
Quote from: "piousflea" post=7729
Also, other than a single Royal Archer (easily killed by attack spells) you don't have anything that can kill flying units. A swarm of Bats or Falcons is likely to completely embarass this build.


Gravikor?

2322
Almost everything you have said here makes much since.

Once Deathlock comes out you are at least 6-10 rounds out from getting your heals / health buffs back. During that time the stacks of Burns become much more of a threat and Geyser plays a strong role in countering that along with being Water for the Walls of Fire (+ Push = Nasty). The deck is focused on minimizing Fire damage.

Take a Knight (13 Mana) + Bear Strength (5 Mana) you have a 7 die tank with a Defense, 3 Armor, and 10 HP. Now spin 2 of those up.Let your Unicorn or Mage take the first swing at your opponet (if there is a defense) then throw a piercing strike on 7 dice * 2 and you have a go chance to blow a hole in the side of someone/thing :)

The Unicorn is real nice for the Regen (Burns) and Charge when you enemy decides its time to flee.

With Deathlock and Idol of Pestilence you can't tank with her as she is weak on hit point and will get Curses thrown on her which make matters even worse.

So it is run around the arena buying time and building up a strong army, send them forth and kick some booty while behind them you heal. More of a Warlord like approach now that I think of it.

2323
Strategy and Tactics / Re: Stack Size and Relative Health
« on: February 20, 2013, 10:30:38 PM »
Wouldn't you really open yourself up to Purge Magic with that large of a stack or at least Force Hold (It would be worth the 3 mana upkeep!)? I have an Agony in my Priestess Spell book to help de-buff Creatures like this.

2324
I did say I would like to run my Deck against yours  :cheer: . True it is a meta deck designed to counter your type of deck. Against a swarm type play I would have to swap back in my Angel. However with a Minor heal on a wand I would think that the swarm might take me out but I would go down swinging. Once again, if it got out into Round 10 or so, I think I could take almost any deck. I'm not real sure of that, but sure get the feeling the Priestess will just get stronger as things move in to the late game. Add in a couple of new cards from the FvW expanison like say Force Hammer and Hawkeye and I think that she would be a tank.

As for flying Geyser would work in that area and once again when the bats melee it 2 die and rot (I can knock those off eaisly) it would loose the Flying Trait and be wiped out in one or two attacks.Same with the Falcons, they would have to come down to fight me and loose quickly I would think. A large swarm would be 6 of them and that would be a major handful to even think about early in the game.

2325
Spells / Re: Elemental Cloak
« on: February 20, 2013, 07:36:47 PM »
I have this in my Priestess build as she does not like the Fire damage that the Warlock like to deal with. My opponent will use a Dissolve on this typically. I find it very useful as you get Armor +1 and -2 on the Elements.

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