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Messages - residualshade

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31
General Discussion / Re: Some More Love on the Main Site
« on: January 22, 2013, 03:08:48 PM »
yes i am rather disappointed at the activity level on the forums atm. i have to agree that part of the problem is their is nothing drawing them into the main site or the forums. if their were forum exclusive spoilers i think we would see an increase in activity. at the end of the day you cant really force people to take part in the community though.

32
Custom Cards / Living spell
« on: January 22, 2013, 01:09:24 PM »
So I am a Dnd player. One of my favorite things in Dnd is the living spell in the eberron campaign setting. I think it would be a cool concept for a mage wars card.

Living Spell
Type: creature
Cost: X
Action Type: Full
Range: 0-0
Target: zone
School: Arcane(4)
Life: Y
Armor: Z

Attack(s): none

Spellbind

You may bind a non epic attack or incantation spell who's mana cost + spell level is less than X.
Living spell my cast the bound spell once per round for free.
Y is equal to the bound spell's mana cost.
Z is equal to the bound spell's level.

Probably rather broken in its current form, but should get my idea across.

33
Strategy and Tactics / Re: A Few Beastmaster Openers
« on: January 22, 2013, 11:21:25 AM »
Quote from: "Koz" post=6611
Quote from: "LumberjackJim" post=6608
I like to start with a slightly more aggressive opener.

Round 1 - 19 Mana
Mana Flower - 14 Mana
Ring of Beasts - 12 Mana

Round 2 - 22 Mana
Steelclaw Grizzly, Pet - 1 Mana

I find this puts people back on their heals a bit, since they're expecting a few weak creatures early, maybe a spawn point.  The next few rounds all depend on what the other player has been up to.  If he's within range I might throw down a Charge and a Battle Fury, start smacking him around early.  If he has sent some weaker creatures after me, I might just smack them around while I build up my conjuration base.  Or I might follow it up with a couple rounds of double Bitterwood Fox summons.


Yeah, this was more like what I was talking about if you really want a "free form" build that can go in any direction.  Personally I would still go with the double Mana Flower first turn then Ring of Beasts and Steelclaw on second and not make him a Pet.  You just have a more solid base to work with for future turns.


i feel this one is difficult as it is really hard to dismiss the power of a pet grizzly. if i wasnt going to pet the grizzly i feel like it would be better to just ring + grizzly turn 1 so you can get him in your opponents face that much sooner. from their you can either support the bear running on low cost spells so the lack of mana foundation wont hurt that bad or you can sit back and build up your mana base.

34
Strategy and Tactics / Re: A Few Beastmaster Openers
« on: January 21, 2013, 04:34:18 PM »
Quote from: "Koz" post=6570
Actually, the better start is like this:

Turn 1: 19 mana to start.  Lair (15) + Harmonize on Lair (4) = 19
Turn 2: 9 mana to start (3 on Lair). Ring of Beasts (2) + Mana Flower (5) + Fox from Lair (2 from BM)
Turn 3: 10 mana to start (3 on Lair). Mana Flower (5) + Fox (4)

In the long run you end up generating the exact same amount of mana that your opening does because the Lair produces 2 mana a turn so getting it out first ends up equalling out the mana gain from the double mana flower opening.  With your opener you've generated 5 extra mana on turn three, and with mine you've generated the exact same amount but you have a creature out on turn 2 instead of turn 3 which makes it superior IMO.


the key difference between our openers is that mine is more free form. you can take that opening and go in any direction you want with it. yours sacrifices this freedom to get a few early creature out. both have their purposes.

my opener works best with the first opener he posted. your works better with the second.

Quote from: "BR3AKR" post=6573
I believe that the ring of beasts would be better generally speaking than the nullify. In the event of some serious show of aggression from my opponent I might throw it down.

I don't use the lair on the second turn so that I can get the timber wolf out as a pet on the third turn. I'd take one timber wolf as a pet over two foxes.

A turn two creature is nice, however in my experience aggression doesn't come that quickly, and if it does that's what the other two builds are for. Spending the mana to get my pet out now, I feel will allow me to be more reactive later as finding an opportunity to drop 12 mana down the road is a little tougher.

Thoughts? Am I crazy?


ring in place of nullify is going to be the better choice.

Lair on turn 1 is only good if your going to use it on turn 2. if your not your better off going with the opener i posted.

35
Strategy and Tactics / Re: A Few Beastmaster Openers
« on: January 21, 2013, 11:26:11 AM »
whats the purpose of the nullify?

it is my experience that this is the best mana based opening for the beast master.

19-00 Turn 01
14-00 Mana Flower
09-00 Mana Flower

20-00 Turn 02
05-00 Lair
01-00 Harmonize

36
General Discussion / Re: Cards from the core set in the expansion?
« on: January 21, 2013, 11:06:35 AM »
that would really tick me off. if i want more core spells ill buy the tomes.

37
General Discussion / Re: Mage Wars Card Sleeves
« on: January 18, 2013, 11:42:19 PM »
the problem with this is that the only kind of card sleeves that work are the cheap penny sleeves. i believe normal sleeves are to big.

38
Rules Discussion / Re: Do Multiple Battle Fury's stack?
« on: January 18, 2013, 04:35:03 PM »
off the top of my head i would imagine they stack.

39
Quote from: "theduke850" post=6413
An idea I had some time ago, which I posted and never got much notice, was I think a compromise between the casual gamers and the hardcore gamers in terms of the distribution of cards in future expansions.

it goes like this:

include 3 copies of all level 1 spells
2 copies of all higher level spells
1 copy of all epic spells

this would, I think, satisfy the casual gamer. and for the hard core gamer, yes, you would have to spend more to get the "full" set of cards, but you will only have to buy one extra copy of any given expansion (as opposed to 2 or 3 plus 2 or 3 of the tomes)


ya i thought the same too when i was thinking about this problem. i think this would be a very elegant and satisfactory solution.

40
Player Feedback and Suggestions / Re: spellbooks - hard to use
« on: January 18, 2013, 11:45:31 AM »
i more annoyed by the fact that halfway through the book the second row of sleeves all of a sudden have to be accessed from the back.

41
Player Feedback and Suggestions / Re: Soft play board (arena)
« on: January 18, 2013, 12:34:46 AM »
i would so be into a quality playmat that has a similar composition to the ones TCG use.

42
Player Feedback and Suggestions / Re: Mobile Version?
« on: January 17, 2013, 12:52:07 PM »
While it would be a lot of work I don't foresee anything complicated in the process. Speaking as a program it should be pretty straight forward.

43
Player Feedback and Suggestions / Mobile Version?
« on: January 16, 2013, 10:43:11 PM »
Any plans to make a IPad/IPhone App somewhere down the road? it seems to be a growing trend with board games and non-TCGs to have mobile versions. i know i would snap it up in a heartbeat.

44
Strategy and Tactics / Re: Bitterwood Swarm Opening
« on: January 15, 2013, 07:46:34 PM »
awesome thx for the catch. i was wondering because i swore i did it legitimately during a game.

45
General Discussion / Re: Jinxed opononent and mage lair ? Can lairs burn?
« on: January 15, 2013, 03:01:28 PM »
so i was just glancing at the rulebook. seems i was wrong.

Magebind +X
This enchantment is a little tougher to attach to a Mage. If this enchantment
is attached to a Mage, the reveal cost is increased by X. This adjusted reveal
cost is used for all purposes in spells, abilities, or effects which refer to the
reveal cost of this spell.

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