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Spells / Re: What do you think about Ballista?
« on: November 18, 2014, 05:23:07 PM »
I find defenses very good, especially if they're just a natural part of a creature's stats (can't be dissolved/dispelled). Your mage should probably get some armor on first, but in builds that build up a bit before going on offense, they can be invaluable. Even though there are answers for defenses, the opponent still has to spend mana, if not mana and a QC/action, on doing something that isn't increasing their dice count, which likely means more turns and more advantage for you. And if you have more answers for their Unavoidable than they have cards that give Unavoidable, they're in deep trouble if your mage isn't close to dead.
Also, you can use the defenses that can block ranged attacks to protect your armor from Acid Ball (if your build is very defensive), which is something I don't see most players do even though giving ranged attacks Unavoidable is significantly more difficult.
I'm not sure how well a defense would translate to a conjuration, even though conjurations will probably have them in the future. Right now only the Intercept creatures and I guess walls can give conjurations a pseudo-defense. Being able to give epic conjurations like Spawnpoints a defense feels off though, so going non-epic with the target line should be considered.
Also, you can use the defenses that can block ranged attacks to protect your armor from Acid Ball (if your build is very defensive), which is something I don't see most players do even though giving ranged attacks Unavoidable is significantly more difficult.
I'm not sure how well a defense would translate to a conjuration, even though conjurations will probably have them in the future. Right now only the Intercept creatures and I guess walls can give conjurations a pseudo-defense. Being able to give epic conjurations like Spawnpoints a defense feels off though, so going non-epic with the target line should be considered.