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Messages - lil_drag_n

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16
General Discussion / Re: Forged in Fire (Unofficial) Review
« on: June 08, 2014, 06:21:05 PM »
I also love the druid but she is a very new mage.  She will definitely get some support with the paladin vs siren expansion. Obviously siren will intro more water spells maybe even a plant or level 1 water creature.

The holy mages are getting a bigger boost than just asyran defender.  People are forgetting that lots of their creatures are soldiers. Which is getting so love in FIF.

17
General Discussion / Re: Forged In Fire
« on: June 02, 2014, 07:55:30 PM »
U can use bloodspine walls which don't block LOS and then your can't wall off your tree.

18
Rules Discussion / how many times can you extend a wall?
« on: May 14, 2014, 08:17:52 PM »
Can you extend a wall a second time as long as you got the mana and right zone?

19
General Discussion / Re: FIF: Garrison Post "Preview"
« on: May 12, 2014, 07:42:19 PM »
This was one of our house rules.  Glad its official changed.  My question is the new garrison post in fif or is it just getting errata?

20
General Discussion / Re: Meditation Amulet
« on: April 25, 2014, 05:55:32 PM »
I first thought the med amulet sux , but I actually use it in several books.  First of all I play more three player games then single duels so I tend to have a bit more set up time.  I use of he med amulet when I have spawnpoints and or fimilars to give me extra actions.  I use my full actions  to med before my quick action to get man's for spells that would normally be too expensive.  Mana wise I have a advantage over moonglow until late in the game way after I stop using it.   

21
General Discussion / Re: Mage Wars Bane
« on: April 16, 2014, 04:56:50 AM »
My mage war nickname is '1 life left'. Can u guess why?  That's right, every thing I try to kill ends up with one life left and I have to waste another action to kill it.

22
General Discussion / Re: FIF: Break the Warlock's Curse
« on: April 16, 2014, 04:51:29 AM »
I'm not particularly impressed with him abilities right now. But if the spells synergize them it would be awesome. She looks good now. Maybe she'll be great when you the right cards in her spell book.

23
General Discussion / Re: FiF Preview: Altar of Carnage
« on: April 16, 2014, 04:45:23 AM »
Sorry boo. Th e only negative thing I can see is your eyes.  Look more closely at the card. The alter has two warriors fighting and 4 legs total.  Awesome warlord only card.

24
Player Feedback and Suggestions / Re: booster suggestion
« on: April 12, 2014, 10:37:06 PM »
I know u don't intend any insults but I do not lack imagination.  What I have is 3 babies in diapers.  What that equates to is a lack of time and money.  I enjoy playing various dif mages in different strategies. I play regularly but do not have the time to pull cards from one book for another.   I understand its a problem of luxury. But its difficult to justify the cost of another core set to the wife.  Remember a happy wife is a happy life.  An unhappy wife is no mage war time.  Hahaha. Well guess what. I bit the bullet on this one and bought another core today in anticipation of FiF and PvsS.  I found a DMG box for a good price.  I real do hope AW make the 'essential' cards more accessible because I am not buying a 4 core set no mater what.

25
Player Feedback and Suggestions / Re: booster suggestion
« on: April 11, 2014, 09:19:32 PM »
I never said it was easy but just introduce a problem and a possible solution. If its feasible for AW, that's up to them. But the lack of core cards is a problem that imo needs to be addressed.  If AW wants to expand, having players multiple books would certainly help.  Boosters my not be a solution, but what are the other options. 

I Also not a fan of the kick starter idea for MW.  I see too many game shops and comic shops go out of business.  I like to support my local brick and mortar stores.

26
Player Feedback and Suggestions / Re: booster suggestion
« on: April 11, 2014, 01:34:13 AM »
Zurberi your right. we won't know the cost effectiveness for AW but neither would they until they look at the seriously.  I would bet that most of us would pay more per card if we got a better selection of the cards we wanted or needed.  The designer board games and cards is not a cheap hobbie but AW have made it quite reasonable. Especially with such high quality.  I did however thought CoK was over priced for the contents but I am happy the FiF expansion got adjusted.  We all want AW to do well and make good money while creative what we all love.  We all want them to continue expanding with new mages, play formats and obviously spell cards.  But the selection of mages grows we physically need more 'essential' core cards.  I hope someone at AW is reading this and recognize the need to expand horizontally as well as vertically for MW to grow.

27
Spellbook Design and Construction / Re: My Druid Deck
« on: April 09, 2014, 08:29:08 PM »
Hi pete2.  Welcome to mage wars. I play regularly and have intro MW to 5 friends.  I love getting newbies hooked on MW.  Sorry I miss spelled gravikor. It's a conjuration promo card that grounds all flyers within 2 zones, which are then hindered by the vine markers.  And I put idol on because all of the druids plants creature regen while the opponents creature and mage die slowly. Forcing them to come after the idol.  But they can't do that quickly as they are hindered and costing them mana from the suppression orb.  See the synergy of all these random cars?😋

28
Player Feedback and Suggestions / Re: booster suggestion
« on: April 09, 2014, 08:12:30 PM »
I understand your playing devil's advocate. However we do know other small companies sell simular size boosts from $5 - $7.  And AW sells 110 cards spell tomes for $20 retail.  And the tomes comes in a more expensive box not wrapping.  About $5 does sound reasonable. And about stores carrying mage wars, I'm from Toronto Ontario and we get AW products at specialty games stores and comic shops.  These are the stores that will order it for their customers.

The only way to know is if the good people at AW thinks this is the right move for them and look into it.   

AW, This would make mage wars more accessible to players that start with the core but not sure about diving in.

29
Spellbook Design and Construction / Re: My Druid Deck
« on: April 08, 2014, 07:49:53 PM »
Burst of thorns on mage wand is not bad.  U can cast it 2 zones away to bypass obscurity. But I don't bother mage wanding it. I just carry 4 burst of thorns.  I personally love using other school conjurations with my druid like idol of pestilence, surpresion orb, garvitor and my favorite is alter of the iron guard.  All of these synergies with the druids in different ways.  I use them to lock down my opponent and shoot them with a bow.

30
Player Feedback and Suggestions / booster suggestion
« on: April 08, 2014, 01:29:42 PM »
I love the idea that all cards will be available and their are no chase cards in mage wars.   I already own 2 core sets and all the expansions and can make about 4 decent spell books.  I don't want to rip apart one of these to make a new dwarflord book.  I have considered buy another core set, which is more cost effective than buying a bunch of spelltomes.  However I will come up with the same problem when paladin vs siren comes out.  The expansions offer lots of great cards but they lack core cards needed to make a proper spell book. 

My suggestion is for AW to release 10-15 card boosters like the way the munchkin game does.  The booster would consist of set cards.  One booster could be arcane essentials where u get nullifies, harmonize, seek dispels, force push etc. Another booster could be the armory chest where you equipment would be available.  Each booster could also release a promo card.  For about $5 a booster we could get a the cards we need as well as the amount of each card without breaking the bank.  This would promote making more spell books and therefore more mage wars.

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