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Messages - Phillus

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61
General Discussion / Plague Zombie
« on: May 03, 2015, 11:23:50 PM »
Any Idea on what to do with this fattie?

62
Rules Discussion / Guarding an Defense
« on: May 03, 2015, 07:48:44 PM »
When a person is guarding can they roll Defense?

63
Mages / Re: Wizards who pay triple
« on: May 02, 2015, 10:49:02 AM »

1) You could pair schools together such as "Training in Water means triple cost in Fire and Dark" 
What if there is steam spells in the future. fire and water.

64
Custom Cards / New Ichtheilid Cards
« on: May 02, 2015, 10:45:29 AM »
Ichthellid Queen 5 Mana Undead Insect
Psychic Immune Climbing
Mutate Ichthellid- You cannot cast this creature directly. You must cast this creature on an existing Ichthellid mutating it adding the Ichthellid back to your spellbook.
As this queen's quick action you may 1 mana to add an egg token to an Ichthellid Creature may target itself.
Ability Inject Larva Deal 2 damage and remove egg token on queen to add a Larva token on creature
Attack 2 Dice 5+ for stuck
 
Host 3 Mana Living
3 Life Cannot Move Cannot attack
 
Impregnate Incantation 3 Mana Adds a larva token to target living creature.

Twins 6 Mana Mutate Ichthellid.
Psychic Immune Climbing
7 Life Fast 3 Dice 2 Armor When this creature is summoned put another copy from your spellbook into it's zone.

Spitter 5 Mana Mutate Ichthellid.
Psychic Immune Climbing
10 Life 2 Armor
Attack 1:3 Attack dice 1 Piercing 1 Range 7+ Corrode 11-12 2 Corrode
Attack 2 4 Attack 1 Piercing

65
How about Cleric Graveyard Turn 1
Altar and an enchantment turn 2

66
Whats the strategy behind this book?
Could you also please explain your planned first like 3 turns?

except that, nice set of cards 8)
Well start Altar of Skulls and Cleric and go into Death Ring and Graveyard and pump out Skeletal Minions.

67
General Discussion / Altar of skulls help.
« on: May 02, 2015, 10:00:15 AM »
One or two Acolytes for Altar Of Skulls?
One: Slower, but less mana and less spellbook points.
Two: Faster but more mana and more spellbook points.

68
Any Improvements I could make?

[spellbook]
[spellbookheader]
[spellbookname]Skeletal Necromancer[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=DNJ01]1 x  Altar of Skulls[/mwcard]
[mwcard=FWJ02]2 x  Archer's Watchtower[/mwcard]
[mwcard=mw1j18]2 x  Poison Gas Cloud[/mwcard]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNW02]3 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC01]2 x  Acolyte of the Bog Queen[/mwcard]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=DNC02]2 x  Deathfang[/mwcard]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=DNC15]6 x  Skeletal Minion[/mwcard]
[mwcard=DNC13]2 x  Skeletal Archer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e25]2 x  Maim Wings[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=FWE04]1 x  Force Crush[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ02]1 x  Death Ring[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=DNI03]2 x  Reassemble[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=DNI05]1 x  Unholy Resurgence[/mwcard]
[mwcard=MWSTX1CKI01]1 x  Drain Soul[/mwcard]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=DNI01]1 x  Animate Dead[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

69
Rules Discussion / Jinx rules
« on: April 30, 2015, 05:48:44 AM »
Does jinx put a mage wand's spell back into its spellbook?

70
General Discussion / Re: Skeletal vs Zombie Necromancer
« on: April 29, 2015, 06:53:07 PM »
What should a Army compose of? Mass skeletal minions? Mass soldiers? A Deathfang and a combination of both? What do I do with cultists after they fill Altar? Any specific reason Skeleton Necromancer uses Altar more than the zombies? Graveyard or Libro Mortuos?

71
General Discussion / Re: Skeletal vs Zombie Necromancer
« on: April 28, 2015, 09:29:01 PM »
Is it better to just be a skeletal warlord instead of necromancer?

72
Custom Cards / Re: Sanguimancer
« on: April 27, 2015, 11:40:16 PM »
Or call it Hemomancer?


Seems good until someone casts poisoned blood or deathlock.

73
General Discussion / Skeletal vs Zombie Necromancer
« on: April 27, 2015, 11:24:38 PM »
Any reason for a skeleton deck to be better than zombie? Altar of skulls doesn't have that much impact until later in the game when your "My life for Ner'Zhul" puts enough skull tokens. Is there any reason to have more than 8 skeleton tokens since it says when Altar of Skulls has 8 or more. There's not much offensive options for skeletons besides Armory. Zombies have that awesome card zombie frenzy.

74
Rules Discussion / Stumble Rules
« on: April 26, 2015, 10:01:25 PM »
Person I was playing against said you can move after your creatures action phase when stumble is on them.
>Activate Stumble
>Westlock Attack my Skeletal Sentry
>End of Westlock's action phase so Westlocks moves.

75
Spellbook Design and Construction / Re: Review my spellbook.
« on: April 26, 2015, 08:39:52 AM »
Strategy Please?

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