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Topics - Phillus

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1
Strategy and Tactics / Sunfire Amulet + Siren?
« on: March 25, 2017, 08:23:42 PM »
Would the Sunfire Amulet be good with the Siren —having 30 life— in a regular game of Mage Wars or is it not worth the action?

2
General Discussion / Sectarus Necromancer?
« on: February 07, 2017, 07:51:11 PM »
Good idea or not to play Sectarus Necromancer?
Warlock
- Curse Weaving (Saves Spellbook Points)
- Blood Demon
- High HP
- Melee + 1
Necromancer
- 10 Channeling
- Poison Immune
- Plague Master Poison Conditions (What's an easy way to apply a poison condition again?)
- Eternal Servant
- Libro Mortuos?

3
General Discussion / 41 Mana Spells?
« on: January 30, 2017, 11:31:54 PM »
Will there ever be a spell that costs 41 Mana?
Such as
[[Summon Academy Wizard]]
[[Arch-Mage EXPLOSION!!]]
[[Sunstrike]]

4
Four Questions.
  • Is Knockdown basically a 3 mana stun?
  • Can the controlling mage target Invisible Stalker with spells such as Ballad of Courage and Demonic Bloodlust while invisible?
  • Does Steal Enchantment reset the enchantment as if you casted a new enchantment? (making V'Tar Force Orb used twice in a round)
  • How do I have a mouse over image when I write card names?

5
Mage Wars Academy / Terrain in future expansions?
« on: January 11, 2017, 09:25:10 PM »
Would terrain be available in future expansions in academy. It seems like a fun mechanic like Field Spells in Yu-Gi-Oh, Planes in Magic The Gathering and locations in Chaotic. Though there might have to be a terrain destruction card other than replacing someone's terrain.

6
Custom Cards / Orb Of Fatigue MANA DENIAL TO THE MAX
« on: January 04, 2017, 04:36:19 PM »
16 Mana Arcane Level 4 0-2 Range
14 Life 3 Armor
Zone Exclusive
Upkeep Phase Now Occurs before Channeling Phase.

7
Rules Discussion / Steal equipment
« on: June 07, 2015, 07:46:47 PM »
If you steal an equipment then swap the equipment you stole does it go back to your spell book or get discarded.

8
Start with 7 cards draw 1 a turn.
No arena. Pretend as if zone exclusive doesn't exist. Ignore Range
Enchantments place as normally.
Creatures place on field.
Charge creatures can attack immediately.
Spawnpoints can summon creatures from hand.
Fast creatures attack first when counter striking Slow creatures attack last against counter strikes
Cantrip gets shuffled back into deck.

How do we add card draw into this game?

9
World and Lore / What does a maim wings thoughtspore look like?
« on: June 07, 2015, 03:00:16 PM »
Does it hop on it's stinger? Must be really fast since its not slow.

10
General Discussion / How to win vs attack spells?
« on: June 01, 2015, 10:49:54 PM »
How do I win vs people who cast attack spells such as hurl boulder or fireball each turn?

11
General Discussion / Necromancer Collectors Set
« on: May 30, 2015, 11:50:00 AM »
In the Necromancer Collectors Set there would be.
  • Zombie Alternate Art for much of the mage wars creatures Zombie Dire Wolf, Zombie Falcon, Zombie Hydra, ETC.
  • Necromancer Alternate Art
  • 100 Necromancer Card Sleves
  • Mage Wars Necromancer bumper sticker
  • Mage Wars Necromancer Figurine for use instead of the Card
  • Mage Wars Libro Motuos Plush
  • Possible Sardonyx Plush and Wearable Necromancer Robe

12
Player Feedback and Suggestions / How to nerf wizard.
« on: May 26, 2015, 11:29:43 PM »
By buffing all other mages. Giving some of them their own version of teleport like divine intervention. Their own nullify. Or even their own Mana Crystal like Mana flower. Something like Cursed Relic Dark level 1 5 mana 8 life + 1 channeling upon destruction gives rot to all living creatures in this zone.

13
If you summon a creature during deployment phase onto a teleport trap would it trigger?

Also can you cast Treebond on Togorath?

14
Player Feedback and Suggestions / Ichthellid Suggestions
« on: May 23, 2015, 07:51:34 PM »
I feel like Ichthellids need more love.
How about...
Ichthellid Queen 5 Mana Undead Insect
Psychic Immune Climbing
Mutate Ichthellid- You cannot cast this creature directly. You must cast this creature on an existing Ichthellid mutating it adding the Ichthellid back to your spellbook.
As this queen's quick action you may 1 mana to add an egg token to an Ichthellid Creature may target itself.
Ability Inject Larva Deal 2 damage and remove egg token on queen to add a Larva token on creature
Attack 2 Dice 5+ for stuck
 
Host 3 Mana Living
3 Life Cannot Move Cannot attack
 
Impregnate Incantation 3 Mana Adds a larva token to target living creature.

Twins 6 Mana Mutate Ichthellid.
Psychic Immune Climbing
7 Life Fast 3 Dice 2 Armor When this creature is summoned put another copy from your spellbook into it's zone.

Spitter 5 Mana Mutate Ichthellid.
Psychic Immune Climbing
10 Life 2 Armor
Attack 1:3 Attack dice 1 Piercing 1 Range 7+ Corrode 11-12 2 Corrode
Attack 2 4 Attack 1 Piercing

15
Player Feedback and Suggestions / Enchantment Spawnpoint
« on: May 21, 2015, 11:20:07 PM »
Spawnpoint that uses enchantments instead of Equipment or Creatures.
Sorta like an Enchantment Battleforge

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