Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Laddinfance on September 25, 2015, 03:46:50 PM

Title: Community Card Construction - Level
Post by: Laddinfance on September 25, 2015, 03:46:50 PM
Okay, the next step is simple. What level do we want our creature to be? Poll will run till tomorrow.
Title: Re: Community Card Construction - Level
Post by: ringkichard on September 25, 2015, 04:03:41 PM
Mind 2 + Dark 1?
Costs Forcemaster 4, Dark 5, normal 6, Holy 7. Or is that too easy for Forcemaster?
Title: Re: Community Card Construction - Level
Post by: sIKE on September 25, 2015, 04:04:36 PM
I voted 3 but 2 would be fine also. But to be clear I am thinking a total of 3 levels so 2+1 (or 1+1) with the 2 on the Mind school.
Title: Re: Community Card Construction - Level
Post by: sIKE on September 25, 2015, 04:05:53 PM
Mind 2 + Dark 1?
Costs Forcemaster 4, Dark 5, normal 6, Holy 7. Or is that too easy for Forcemaster?
Thinking along the same exact lines, you know what they say...great minds...
Title: Re: Community Card Construction - Level
Post by: Lord0fWinter on September 25, 2015, 04:07:07 PM
2 Mind & 1 Dark please.

Costs for respective Mages would be as follows:


Edit- ninja'd by sIKE and kich.  ::)
Title: Re: Community Card Construction - Level
Post by: fas723 on September 25, 2015, 04:32:30 PM
2 mind 1 dark
Title: Re: Community Card Construction - Level
Post by: exid on September 26, 2015, 12:01:27 AM
i voted 4, to have a lot of possibilities choosing it's abilities.

2+2?
1+3?
3+1?

no idea for the moment...
Title: Re: Community Card Construction - Level
Post by: sIKE on September 26, 2015, 12:51:35 AM
i voted 4, to have a lot of possibilities choosing it's abilities.

2+2?
1+3?
3+1?

no idea for the moment...
Mind+Dark
2+2
•Forcemaster - 6 sbp
•Warlocks/Necro - 6 sbps
•Priest(ess) - 10 sbps
•Everything else - 8 sbps

1+3
•Forcemaster - 7 sbp
•Warlocks/Necro - 5 sbps
•Priest(ess) - 11 sbps
•Everything else - 8 sbps

3+1
•Forcemaster - 5 sbp
•Warlocks/Necro - 7 sbps
•Priest(ess) - 9 sbps
•Everything else - 8 sbps
Title: Re: Community Card Construction - Level
Post by: Zuberi on September 26, 2015, 01:28:34 AM
I would not mind it being a level 3 creature, but if it ends up being Legendary then I think level 4 would be better. That is mostly why I voted level 4.
Title: Re: Community Card Construction - Level
Post by: Schwenkgott on September 26, 2015, 02:33:29 AM
LvL 4 Dark OR LvL 4 Mind

We dont need creatures, that have split cost and never get played because the spellpoint investment is too heavy.
Title: Re: Community Card Construction - Level
Post by: sIKE on September 26, 2015, 09:04:35 AM
LvL 4 Dark OR LvL 4 Mind

We dont need creatures, that have split cost and never get played because the spellpoint investment is too heavy.
Then why did you vote for 4?
Title: Re: Community Card Construction - Level
Post by: exid on September 26, 2015, 10:20:34 AM
how to explain a OR?

in the idea to have a nightmare-creature that would seek in his pray mind for it's fears to use them against it, I think that a
3 mind + 1 dark would be cool.
would be not to expensive for a forcemaster, and could be usefull for a darkmage, if it would limite the action possibilities of the prey.
Title: Re: Community Card Construction - Level
Post by: ringkichard on September 26, 2015, 10:24:18 AM
It's an interesting question: "What's the represented difference between a spell with *and* between the schools, compared to a spell using *or*? Elemental Wand is Or; Adremelech is And.

I'm a sucker for questions about procedural representation.
Title: Re: Community Card Construction - Level
Post by: Gogolski on September 26, 2015, 11:12:35 AM
Level 4

3 mind + 1 dark

I also prefer level 4 because it might allow for more abilities.

If it would be a level 3, please make it 2 mind + 1 dark.
Title: Re: Community Card Construction - Level
Post by: Halewijn on September 26, 2015, 01:24:35 PM
A fm could use a late game creature. Some fm decks are know to have a ton of mana after a while. Coshade was mentioning that sometimes he would have [mwcard=MW1C01]Adramelech, Lord of Fire[/mwcard] in his deck just to get some use of all the extra mana.

A cool lvl 4-5 creature could really be a mid-game creature that fits this use.
Title: Re: Community Card Construction - Level
Post by: exid on September 26, 2015, 11:16:54 PM
It's an interesting question: "What's the represented difference between a spell with *and* between the schools, compared to a spell using *or*? Elemental Wand is Or; Adremelech is And.

I'm a sucker for questions about procedural representation.

AND is for me a collaboration, the spell needs both power to exist.

OR... it's a spell that could be created by both school and it's simpler to print only one card?
Title: Re: Community Card Construction - Level
Post by: fas723 on September 27, 2015, 02:17:24 AM
LvL 4 Dark OR LvL 4 Mind

We dont need creatures, that have split cost and never get played because the spellpoint investment is too heavy.

Disagree. It is a lot more appealing to make a diversed creature that hasn't been made before, and will be uses in more than one type of deck. The trick is to make it worth the SP. It is not easy, but a lot more fun.
Title: Re: Community Card Construction - Level
Post by: echephron on September 27, 2015, 02:06:42 PM
we could price it as a level3 but build it as a level4, since no one gets it for 3sp.
Title: Re: Community Card Construction - Level
Post by: Halewijn on September 27, 2015, 02:21:38 PM
Wouldnt be fair with sleep effects and such.
Title: Re: Community Card Construction - Level
Post by: fas723 on September 27, 2015, 04:15:53 PM
we could price it as a level3 but build it as a level4, since no one gets it for 3sp.

Wouldnt be fair with sleep effects and such.

I like that. How bad is that idea really? Which effects would be affected \ imbalanced? Regarding sleep it would be one less mana to cast right. Is that a game breaker?
Title: Re: Community Card Construction - Level
Post by: sIKE on September 27, 2015, 04:31:39 PM
we could price it as a level3 but build it as a level4, since no one gets it for 3sp.

Wouldnt be fair with sleep effects and such.

I like that. How bad is that idea really? Which effects would be affected \ imbalanced? Regarding sleep it would be one less mana to cast right. Is that a game breaker?
Ugh! Back around to psychic effects, please no.
Title: Re: Community Card Construction - Level
Post by: Kaarin on September 27, 2015, 06:01:25 PM
Mind 2 + Dark 1?
Costs Forcemaster 4, Dark 5, normal 6, Holy 7. Or is that too easy for Forcemaster?
Shouldn't it cost 5 for Forcemaster? After all she pays triple for every non-mind creature spell.
Title: Re: Community Card Construction - Level
Post by: sIKE on September 27, 2015, 07:47:22 PM
Mind 2 + Dark 1?
Costs Forcemaster 4, Dark 5, normal 6, Holy 7. Or is that too easy for Forcemaster?
Shouldn't it cost 5 for Forcemaster? After all she pays triple for every non-mind creature spell.
As long as Mind is a part of the creatures school it is considered a Mind Creature.
Title: Re: Community Card Construction - Level
Post by: exid on September 27, 2015, 11:44:59 PM
Wouldnt be fair with sleep effects and such.

something like the spider: one attack to make the prey sleep. one to bring it a nightmare!
... it must be expensive...
Title: Re: Community Card Construction - Level
Post by: Halewijn on September 28, 2015, 02:27:23 AM
Wouldnt be fair with sleep effects and such.

something like the spider: one attack to make the prey sleep. one to bring it a nightmare!
... it must be expensive...

Exid, you understood me wrong even though I like your idea.

I just meant that changing the spell lvl just for the sake of making it cheap is not something I would want. Its unthematic to start and a lot of spells are based on the creatures level. Then its again a hard job to find out if it would create an extreme weakness or advantage. 3 mind plus 1 dark is only 5sb points for the fm.
2+2 is 6 sbp for fm and the dark mages.

Rouse the beast, sleep, quicksand, ... and maybe even a future card could make it unbalanced.

Becides, the troll is 2+1 and he is used a lot. Beastmasters, warlords druids and even priests that pay 6 sbp summon him.
Title: Re: Community Card Construction - Level
Post by: sIKE on September 28, 2015, 09:14:49 AM
I was hoping for a cheaper creature for the FM so he could carry more of them, he already has the best solo mage attack what he really misses is something that can handle level 3 creatures and not die in one round, the level 4 that was voted does meet that criterion but to run 4 of them now is between 20 and 24 spellbook points.  :( and :)
Title: Re: Community Card Construction - Level
Post by: exid on September 28, 2015, 11:45:08 AM
Wouldnt be fair with sleep effects and such.

something like the spider: one attack to make the prey sleep. one to bring it a nightmare!
... it must be expensive...

Exid, you understood me wrong even though I like your idea.

I just meant that changing the spell lvl just for the sake of making it cheap is not something I would want. Its unthematic to start and a lot of spells are based on the creatures level. Then its again a hard job to find out if it would create an extreme weakness or advantage. 3 mind plus 1 dark is only 5sb points for the fm.
2+2 is 6 sbp for fm and the dark mages.

Rouse the beast, sleep, quicksand, ... and maybe even a future card could make it unbalanced.

Becides, the troll is 2+1 and he is used a lot. Beastmasters, warlords druids and even priests that pay 6 sbp summon him.

i understand now you answered echephron...
Title: Re: Community Card Construction - Level
Post by: exid on September 28, 2015, 11:48:10 AM
I was hoping for a cheaper creature for the FM so he could carry more of them, he already has the best solo mage attack what he really misses is something that can handle level 3 creatures and not die in one round, the level 4 that was voted does meet that criterion but to run 4 of them now is between 20 and 24 spellbook points.  :( and :)

of course it's not interesting to create a creature that nobody would play, but i think it's better to create a creature that would perhaps open new ideas to somebody than one that "misses" to play fm like a beastmaster!