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Messages - Aylin

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76
General Discussion / Re: Akiro's Hammer vs. Druid
« on: April 28, 2014, 10:19:49 PM »
i hope they release ballista as unique....

Agreed, it's a bit overpowered if it isn't made unique.

I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...

77
Spells / Re: Togorath , a big fake?
« on: April 28, 2014, 10:17:16 PM »
My problem with Togorah is that after casting it you no longer have the resources to go on the offensive (since Togorah is nearly useless on offense). By the time you have the mana to get back on the offensive Togorah is dead or nearly dead. It's like giving your opponent a couple of turns to build up.

78
General Discussion / Re: MageWars Monday - Cerberus
« on: April 28, 2014, 06:08:07 AM »
I'm pretty disappointed that none of the new demons have a Fire attack. Seems like at least one would with the new Warlock's ability...

79
General Discussion / Re: Akiro's Hammer vs. Druid
« on: April 28, 2014, 06:06:44 AM »
If just akiros hammer had Indirect trait...  :'(

:) I put back in my spell book earthquake, thx to druid :)

I hope they release an upgraded version in FIF.

80
General Discussion / Re: Could not resist the Cookies
« on: April 25, 2014, 10:31:58 PM »
... As long as I find out Laddinfance's body mass, that is.

1098.

Are those kg or lbs? I really hope not the second one... actually I really hope not either one now.

Or perhaps it is in Stones or Newtons?

81
Strategy and Tactics / Re: I've discovered the Mage Wars equation
« on: April 25, 2014, 08:34:14 PM »
First of all, did you even attempt to read the equation and understand what it says?

Yes.

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Or did you just see a bunch of mathematical and logical symbols and think "gibberish".

I spent some time trying to figure out just what the hell you were trying to say with your equation. It honestly just looks like a bunch of random mathematical symbols thrown together. Hence, gibberish.

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I spent HOURS working on this equation.

Time spent isn't the only requirement to have something that makes sense.

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No one has bothered actually commenting on the actual content of the equation. Everyone's just glanced at it and said "GIBBERISH!" without even READING THE EQUATION.

I know you're upset about this, but your equation simply does not make sense. I don't even know what you're trying to do with it.

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Otherwise I would be reading critiques on the actual mathematical logic that I used.

There are more options than what you've presented.

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Not a single person has actually pointed out any particular flaws in the equation, only the fact that it's an equation.

That's because no one knows what your equation is supposed to do. You even said you didn't know. How can you expect us to?

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Keep in mind I worked very hard on this. And I DID explain how I came up with this equation, but in case it's not clear, I will repeat myself in greater detail.

None of what you wrote qualifies as an explanation. It would be sufficient for an initial idea into this sort of thing, but not for the finished product. You're claiming to know the "Mage Wars equation", but can't think of any applications for it and haven't tested it at all.

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However, I did not know the mathematical symbol for and/or, to indicate the choice between resources for each conversion. I vaguely remembered an algebra class where we learned that all possible solutions for the unknown variable in an equation could be written in a list like this:

x={x1, x2, x3,...}

As best I can tell, you're referring to a set, though sets don't appear in equations like you have. This makes it ambiguous if you're referring to a vector instead (which would be from Linear Algebra).

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Therefore, I thought a list separated by commas was the equivalent of saying "and/or" between every value on the list. I'm starting to see that a lot of people don't know that notation, or that notation is wrong. That's what I used at first before I started to realize that:

{-m, -a, -p, -t, -d, -l}+{m, a, p, t, d, l}

See, here is part of the reason why it's confusing. It you're referring to sets, then the proper notation would be:

{-m, -a, -p, -t, -d, -l} U {m, a, p, t, d, l} = {+/- m, +/- a, +/- p, +/- t, +/- d, +/- l}

On the other hand, if you're referring to vectors you'd have:

Let A = {m, a, p, t, d, l}

{-m, -a, -p, -t, -d, -l} = -{m, a, p, t, d, l} = -A

-A  + A = 0 (0-vector, which is {0, 0, 0, 0, 0, o} in R 6).

Either way doesn't seem to be what you're intending.

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After that I was struck by another epiphany. If I could multiply this expression for resource conversion in mage wars by the number of times it occurred in the game, I might be able to figure out an equation for all resource conversions in the game. I realized that nearly all if not all chains of resource conversions started with actions and activated abilities

[{-m, -a, -p, -t, -d, -l}+{m, a, p, t, d, l}]*[r*a]

where r=total # of rounds in the game.

So you wanted to multiply your set/vector/thing by the total number of rounds and the total number of activations in the game? Or is it in that round? Or what? You're unclear here.

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Then I realized I had made a mistake. Not all resource conversions were voluntary by one player or the other, even though most chains of resource conversions started off that way. Some resource conversions triggered without anyone choosing to activate them.


[{-m, -a, -p, -t, -d, -l, -tr}+{m, a, p, t, d, l, tr}]*[r*(a+tr)

(tr=trigger)

Similarly, trigger is left ambiguous.

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I then realized that there were some chains of resource conversions that started with a trigger rather than an activation. They were the free mana and actions triggered during the channeling and reset phases, whose values were equal to the channeling stat and the number of objects with the creature type.

r|total|*(m(cavg/r)+(areset)avg/r

Are you saying that areset = the sum of all channeling plus the number of creatures on the board? What makes you so sure of this? How do you know channeling and creatures even relate like this?

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And now for the full equation (or at least the latest version):

gfinal=gi+r|total|*(m(cavg/r)+(areset)avg/r+∑[(-sn∨-cn∨-mn∨-on∨-an∨-trn∨-pn∨-tn∨-dn∨-ln∨0n∨-stpn∨-phn∨-stgn∨-rcurrentn)+(sn, cn, mn, on, an, trn, pn, tn, dn, ln, 0n, stpn, phn, stgn, rcurrentn)]*[r|total|*(a+tr)avg/r]

What the h*** is a summation doing in there? Over what are you summing???


*Sigh.*



You've got a ton of variables in there, yet you haven't explained how they should be represented at all. That's a big part of why this whole thing is just gibberish.

How does one give a value of "tempo", for example? Or how do you determine the value of "gamestate"? You mentioned walls play into this...do you just mean the number or their location? How do passage blocked and LoS blocked change this?

The only thing you've done is thrown a bunch of "variables" together without actually explaining how they relate. Just saying, "oh, all these resources should go here and then I'll multiply them by other stuff for reasons" doesn't give anyone any useful information. And you haven't even gotten to coefficients yet!



I don't mean any of this as an attack on you personally. I understand what it's like to put time into things and get nothing in return. However, I'm not going to lie to you and say it's great when it doesn't even make sense.

82
General Discussion / Re: Meditation Amulet
« on: April 25, 2014, 05:33:05 PM »
Only really useful for mages who can cast creatures reliably through spawnpoints and that don't need to move. That is why Necromancer and Druid tend to use it while others do not.

As a Druid player, I can tell you using that amulet is less powerful than not using it.


That's probably the most round about way of calling something bad I've ever seen, lol.

The Druid is all about action advantage over your opponent. Using the Amulet gives up that advantage for not much benefit since the Druid's schtick is cheap creatures with powerful attacks that have movement and defense problems.

So not bad, just not optimal...for a Druid.

83
General Discussion / Re: Could not resist the Cookies
« on: April 25, 2014, 01:45:13 PM »
There is something in those stickers...

Is that why you only have two of them?

84
Strategy and Tactics / Re: I've discovered the Mage Wars equation
« on: April 25, 2014, 12:19:50 PM »
I still don't get what your formula is supposed to gives. The final result represent what? And I can use it for what purpose?

The one variable on the left hand side of the equation represents the final game state. I haven't thought of any definite applications yet, although I imagine this equation might be useful for making AI mage wars opponents. However, the notation would have to be altered to distinguish between friendly and enemy resources. Please reread my OP. I've made multiple corrections to it.

Also, I should probably mention that the equation is harder to read on tapatalk since it does not support superscripts and subscripts.

If you're being serious with this, maybe you should explain how you came up with the gibberish equation in your OP.

85
Strategy and Tactics / Re: I've discovered the Mage Wars equation
« on: April 25, 2014, 01:36:54 AM »
I wasn't sure how to put "and/or" between every variable in the {}'s.

...what?

86
General Discussion / Re: Meditation Amulet
« on: April 25, 2014, 12:31:50 AM »
Only really useful for mages who can cast creatures reliably through spawnpoints and that don't need to move. That is why Necromancer and Druid tend to use it while others do not.

As a Druid player, I can tell you using that amulet is less powerful than not using it.

If anything it's an item for turtle strategies.

87
Strategy and Tactics / Re: I've discovered the Mage Wars equation
« on: April 25, 2014, 12:30:13 AM »
The expression for the most direct resource conversion has two parts: cost (- values) and gain (+values). Theoretically you could choose any number of costs and any number of gains, but the costs and gains are constrained by card text, as I explained above.

On the off chance you're being serious, you shouldn't use one variable to represent multiple things. Instead of 'a' and '-a' which is confusing as hell, you could use 'a' and 'A' instead.

As written, in your equation I would take the two vectors you have and simplify that to 0 since it's not clear what you're meaning. And I'm not even even sure you're wanting to use a vector!

88
Strategy and Tactics / Re: I've discovered the Mage Wars equation
« on: April 24, 2014, 11:18:22 PM »
And this isn't a joke.

I'm having a hard time believing this.

89
Player Feedback and Suggestions / Re: Bigs don't roll blanks!
« on: April 24, 2014, 10:50:33 PM »
*Casts Regrowth on the the thread.*

90
Strategy and Tactics / Re: I've discovered the Mage Wars equation
« on: April 24, 2014, 10:33:06 PM »
Can you perhaps give an example? Like work through the equation with a card, explaining where each number in the final equation comes from?

Pretty sure he's just messing with you.

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