I might have discovered the Mage Wars equation. This equation describes all of the possible resource conversions of a single game. A lot of the resources have been chunked together because there wouldn't be enough room for them otherwise. Tell me if I've missed anything.
gf=gi+r|total|*[(m(cavg/r)+(areset)avg/r]+∑(sn∨cn∨mn∨on∨an∨trn∨pn∨tn∨dn∨ln∨0n∨stpn∨phn∨stgn∨rcurrentn)*(r|total|*(a+tr)avg/r)
where:
s=spellbook points
g=the totality of all resources in the game when rcurrent=0, AKA the gamestate. (gi varies with the game mode, the number of players, what board you're using, and the mages chosen for the game.)
c=channeling
m=mana
o=objects
a=activations. (actions, activated ability uses, and non-mandatory enchantment revelations. In this equation a=0 at the end of every round, and the quantity of activations increases by the number of action markers, activated abilities and hidden non-mandatory enchantments on the board during the reset phase, as well as when someone casts "Rouse the Beast", etc.)
Tr=triggers (uses of triggered abilities, including mandatory enchantment revelations and all "passive" abilities like regenerate x, upkeep x, bleed, armor, aegis, resistance, immunity etc.)
p=position (summation of ranges between a single object to all other objects and spells that can affect or be affected by that object either directly or indirectly)
t=tempo
d=damage
l=life
r=round
reset=end of reset phase
i=initial
f=final
avg/r=average per round
stp=current step (The net value of this variable never exceeds 1. stp increases by 1 when a step begins and decreases by 1 when a step ends.)
ph=current phase (The net value of this variable never exceeds 1. ph increases by 1 when a phase begins and decreases by 1 when a phase ends.)
stg=current stage (The net value of this variable never exceeds 1. stg increases by 1 when a stage begins and decreases by 1 when a stage ends.)
rcurrent=current round (The net value of this variable never exceeds 1. rcurrent increases by 1 when a round begins, and decreases by 1 when a round ends.
r|total|=the total number of times a round has been added when rcurrent=0.
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What do you think?