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Messages - sIKE

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61
Alternative Play / Re: Vines hindering everything
« on: March 21, 2016, 09:58:38 AM »
I agree though, plant based Spawnpoints shouldn't be popping out animals.

62
Go to Control Panel | Programs and Features and uninstall the "Mage Wars for OCTGN Deckbuilder Plugin Install v.x.x.x.x"

and then install the MSI again....

63
Game Log - that is an OCTGN thing that hasn't worked in quite a while. However, you can click on the chat text area and hit CTRL+A to select the entire chat log and then paste it into a text file.

Start here for the plugin - http://octgngames.com/magewars/install-2/

64
General Discussion / Re: Academy spoiler Disciple of Radiance
« on: March 16, 2016, 05:10:53 PM »
hmm but you could stack up a few healing charms around the arena and activate the radiance pit from anywhere with a burst reveal?

Yes you can.....

65
General Discussion / Re: How many Academy Players are there?
« on: March 16, 2016, 10:53:54 AM »
I still don't understand how people are playing Academy on OCTGN with only the Arena rule set being supported. I am sure you can work around it though.....

66
General Discussion / Re: Academy spoiler Disciple of Radiance
« on: March 16, 2016, 09:59:50 AM »
The main thing here is:

Quote
Whenever your Mage casts or reveals a healing spell

So creatures that cast healing spells do not work, this has to be cast by your Mage. Much like the question about Malakai's Fire question and answer, if it is a Healing Wand or any type of equipment that casts a spell with the healing subtype then "it counts" as trigger for the Disciple. Note how she is worded in such a manner that you can not trigger her 4 times in a 2v2 Team match.

67
This is pretty good stuff. I'm gonna give setting up first round prior to demos some serious thought. Thanks for posting.
I really am kicking myself for not taking a couple of pics of the setup while I was there, I went back though the MW Facebook feed and look to see if there was a pictuce of the setup :( sadly there wasn't.

But looking through things I think that Vulcan is right with the Robes for the Wizard.

BM, Ironvine, Wychwood Hound, and Ridgeback Skunk. Aaron might be able to chip in here.....

68
Rules Discussion / Re: Flying, LOS, & Unmoveable
« on: March 05, 2016, 08:41:18 AM »
It is a Highlander reference....

Hmmm... so you're saying this could apply to a solo Mage strategy...
No it a means to make the unexplainable explainable....

69
Rules Discussion / Re: V'tar Orbs and Guards
« on: March 04, 2016, 10:13:16 PM »
Yes and yes. Denial is not just a river in Egypt.

70
Rules Discussion / Re: Flying, LOS, & Unmoveable
« on: March 04, 2016, 07:52:35 PM »
It is a Highlander reference....

71
Rules Discussion / Re: Flying, LOS, & Unmoveable
« on: March 04, 2016, 07:17:55 PM »
How would that even work, thematically speaking?
Its a special kind of magic....

72
So the cool thing was by doing the setup this way, we went though Reset and all of that first thing. So some of the cards were exhausted, the QC marker on the Mages was exhausted and the Mages was tapped out. So you could walk them though all that and then get into playing (since there is no planning phase in Academy). I think it really helped with the learning curve.

73
When we did the demo's at BGGCon we setup to the end of the 2nd round. So the initial 2 rounds with no attacks were taken care of. I think the wizard started with the genie, a mana worm, and a piece of equipment (I can't recall of the top of my head. I honestly don't remember what the BM set up as. I will ask around to see if anyone else remembers.

 

74
Events / Re: ADMW Open - OCTGN Tournament!
« on: March 02, 2016, 03:06:48 PM »
you got blue/grey hair?

You know it :P I went to Las Angeles and came back with it.
I didn't know that was the muggle name for Sistarra...

75
Rules Discussion / Re: Crush Tokens and Finite Life
« on: March 02, 2016, 02:05:35 PM »
That is exactly what I thought, I just wanted to me sure with the AW side of things.

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