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Messages - gaspode77

Pages: 1 [2]
16
General Discussion / Re: Mage Wars Companion App - Feature Requests
« on: April 28, 2016, 10:03:08 AM »
HI,Is it the app fully updated including academy and dominations cards?thx

17
Events / Re: ADMW Open - OCTGN Tournament!
« on: April 14, 2016, 08:56:46 AM »
Why you don't like zap as a ethereal attack? Did I miss some thread where  the issue was discussed?

Enviado desde mi Edison 3 mediante Tapatalk


18
Events / Re: ADMW Open - OCTGN Tournament!
« on: April 14, 2016, 08:50:11 AM »
DevilsVendetta and I played our game tonight. I brought an Anvil Throne Warlord to the table to meet DevilVendetta's Fire Wizard. The Wizard quickly established a strong economical advantage with crystals and discount rings, gearing up with two battleforges; meanwhile the Warlord rushed to his center to summon a Bloodwave Greatbow and a Dwarf Panzergarde. The orc archer made short work of the first battleforge, and a Ballista eventually helped taking out the second one. The Wizard brought a Gorgon Archer to counter the threat of the Greatbow, and managed to dish out weaks left right and center, but his conjurations could not be saved. The ballista went up in flames under the attacks of the Wizard and his Tower. A Bloodcrag Minotaur and a Goblin Alchemist joined the fray to deal with the Gorgon and the Wizard's Towers, as well as a second Greatbow, perched atop an Archer's Watchtower. The Minotaur eventually succumbed to the heat of the Wizard's damage barrier, but the Wizard was struggling to find a safe zone by then, with ranged attacks coming from every direction. The Alchemists slowly corroded his high armor, then the Warlord jumped in the melee, padded with armor and wielding his trusty Forge Hammer, to deliver several heavy blows to the Wizard. This proved too much for the bearded old man, who fell to the floor after 24 rounds of intense play.

Personal thoughts/highlights :
Bloodwave Greatbow is insanely good. With the AT Warlord's battle order, he gets Piercing + 4, making him a beast against conjurations or heavily armored targets.
I had a lot of fun casting Battlefury from a Helm of Command on my opponent to pop Nullifies. It felt so wrong and yet so right at the same time...
These high armor strategies make the games last forever... This one took 4h30 to complete, and we played it pretty fast. At one point I had 9 armor on my mage, which felt pretty silly (and yet it helped against a nasty fireball).
DevilsVendetta, you're a great opponent, and I had a lot of fun in our match. Thanks again!

I'll try to post my spellbook soon.
Great match! ,did you think on put some haweyes on your orcs,they are cheap and really boost your attack

Enviado desde mi Edison 3 mediante Tapatalk


19
Rules Discussion / Can Stucks be stacked?
« on: November 11, 2015, 04:51:22 AM »
If the answer us yes it would be necessary a roll for everyone?

20
Spellbook Design and Construction / Re: Spiked Anchor - Forcemaster
« on: November 09, 2015, 07:03:44 PM »
By the way can stucks be stacked? You ll need to roll for every stuck?

21
Spellbook Design and Construction / Re: Spiked Anchor - Forcemaster
« on: November 08, 2015, 05:52:48 AM »
Just what happened! Thanks gw

22
Spellbook Design and Construction / Re: Spiked Anchor - Forcemaster
« on: November 06, 2015, 04:40:35 PM »
is the book on the first page complete?I think its only 108 point,maybe I'm miscounting

23
Rules Discussion / Fire shapper ring and fire zone atacks
« on: April 09, 2015, 05:28:26 PM »
If I have a fireshapper ring and a Hakweye enchantment on me and cast a fire storm,how many dice Id roll?
I think that I could roll 5+1+0 dice using  ring bonus but I'm not sure may be It would be 5+0+0,any help ?

24
Rules Discussion / rolls that affects d12 die
« on: April 09, 2015, 05:23:17 PM »

Please everybody look at this and try to remember the  +1 vs type o f enemy and the +1 type of damage can modify the d12 effect die!!
I just have argued with a player name Karunbe about that and he left the game in the most impolite way,I have to explain this rule almost every game and I find it very hard to do cause my poor English,I hope you are reading this Karumbe like i said to you page 5 of official rules supplement

25
General Discussion / Re: Wall of Earth = GG
« on: March 24, 2015, 06:43:41 AM »
I don't think wild fire imps needs LOS to teleport neither blue gremlins

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