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General Discussion / Re: Dragon on facebook?
« on: January 01, 2016, 06:33:58 PM »
Just look like the AW's logo dragon.
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does
http://www.philibertnet.com/fr/
deliver in germany?
Hi there
feel yourself lucky, because you will be able to write to Mrs. Alyfia Pope at customerservice@arcanewonders.com.
She is so nice, that i feel glad my Arena core set had a problem that time
Yeah I too would like to stress how awesome it is working with Mrs. Pope, she literally redefines customer service.
I think that all seems very artificial, if you can say so in a game of magic...
Immunity = just taking no damage is much more intuitiv. As Borg also said, I don't get it why not taking the easy way.
Because if I have a fire spell that says, "Destroy target creature" or whatever, you have to find a way to keep me from using it on the Imp. It's not enough that it takes no damage.
Or if there's an ability on an Arcane creature that says, "When you attack a non-mage creature, Banish it," it shouldn't be able to work on creatures with Arcane Immunity. And the surest way to prevent a corner case from wiggling around Immunity is to make it so strong that it prevents attacks and targeting and pretty much everything else.
To further illustrate kick's point:
weak on an iron golem
poison blood on a skeleton
poison gas cloud hindering ravenous ghoul
and sleep on a zombie brute
There is a lot of situations where immunity is needed for more than just damage
Is there any chance of a spoiler list? I am currently running through all the videos I can find on youtubeto get spoilers on the cards.
Ok, so I've re-read the thread and right now the parts that are about changing immunity seem unnecessary.
1. You can't attack someone immune to flame with a flame attack. This means that if they're guarding, you can't attack anything else in the zone either. Nothing here needs to change. Nor would you want it to, the alternative baffles the imagination.
2. You can't intercept an attack you're immune to. Currently, the only creature this would apply to would be Togorah, except that hydro immunity has an exception, so everything works fine right now.
The future of this issue is just that, the future. There are lots of rules that *could* be problems in the future. I've got a long list of them, in fact. But this isn't a problem now, and so figuring out a solution isn't going to change anything. And rule team attention is a limited resource. How long are you willing to delay PvS to solve a problem that can't currently be triggered in play?
3. You can't cast a Flame school buff on Adremelech. This doesn't break anything or unbalance the game. If you need a rationalization, he's immune to fire at a magical and integral level, so the spell doesn't work. Other than, "But I want to" is there any reason to change the rule? It doesn't cause any contradictions, and it's a restriction that has been used deliberately to balance cards like Plagued.
Finally, all the proposed changes I'm hearing are *really complicated*. As I have learned time and time again, simple is better than perfect.
And there is where things go off of the rails. No way will the needed dozen cards that would need to be errated ever happen. We have one card that is in desperate need to be changed and it hasn't happened yet.So when it will be released all that's needed is a change to its target bar: poison susceptible creature.You can add Plagued to your list of issues. That card is not meant to be attached to anything with poison immunity.
I can see why, it'd be instantly awesome with minimal effort - I'll just walk around spreading death and taking no damage!
Just kidding, targeting restriction is needed in its description. Something like 'this spell can't target creatures with poison immunity'.
As far as I know none of the promo's are quote illegal unquote. They are not eligible to be included in sanctioned tournament spellbooks.As far as I am converned, they might as well be. I refuse to play against anyone using promo cards in their spellbook. I'm just not interested in games that could never happen in a tournament environment; I consider it a waste of my precious time.
I _hate_ the very concept of promo cards (excepting tournament-legal cards with alternate artwork).
The only 'excuse' for their existence in Mage Wars, is imho, that they allow the game designers to gather better feedback and analyze the impact of more 'daring' designs in order to release a more balanced, official version of the card later or discard the idea.
Still, I'd astly prefer something like a public beta playtest program for anyone who's interested in this kind of thing.