May 03, 2024, 05:20:13 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - theduke850

Pages: 1 2 [3] 4 5 6
31
General Questions / Suppression Cloak
« on: November 29, 2012, 09:33:23 PM »
I just want to make sure that the Suppression Cloak is as awesome as I think it is.

"The first time each creature makes a melee attack against this Mage, its controller must pay 2 mana during the Declare Attack Step, as an additional cost of making that attack."

if the controlling player can not pay the 2 mana, the attack is cancelled correct?

other than trying to Dissolve it, the only way to get around this, so far as I can see, would be Battle Fury or sticking with ranged attacks.  Since the entire attack is cancelled, I don't think double/triple strike would matter and at the moment there is no way to ready a creature that has already acted in the round. I don't know where I'm going with this, just thinking out loud... anyone else have thoughts on this?

32
Rules Discussion / Re: Triple strike & Reverse attack
« on: November 20, 2012, 05:23:59 PM »
if you are able to comment, are the updated rules extensive or just a few minor tweaks?

33
Strategy and Tactics / Re: Opening moves
« on: October 13, 2012, 07:18:27 PM »
"when you cast a wall, you may immediately take a second identical wall spell card out of your spellbook (if you have one) and cast it at the same time. you must pay the full mana cost of both spells, plus mana equal to the spell's level."

Direct quote from the rule book pg. 21

34
General Discussion / Re: Necro Posting cutoff
« on: October 13, 2012, 01:17:26 PM »
It does seem like most are against an anti-necroposting policy... or just view it as unnecessary. Perhaps you can do away with it but add in the forum rules a request that members not post in threads that have been inactive for more than a month (or however long) if they are not adding anything new to the topic to specifically discourage bumping.

35
General Discussion / Re: Necro Posting cutoff
« on: October 11, 2012, 04:49:53 PM »
I'm not totally against a necroposting policy, It just seems to me that many new members to the forum might want to go back and look through the topics and it feels like a cold welcome to just be told not to resurrect dead threads (btw, dragontalon, Shad0w is super helpful here in the forum).

is it possible to have the threads lock after a given time of inactivity?  Or would something like that have to be done manually?


P.S., yes, I can see the timers

36
Spellbook Design and Construction / Re: In-school only builds?
« on: October 11, 2012, 03:28:56 PM »
Personally, I'd be ok with a little more leeway. Considering the game is just recently released and the forum seems to have blown up with new users, I would expect some of the older threads to be revisited, but it's not my call.

thanks for the clarification, I'll leave this thread alone now.

37
Spellbook Design and Construction / Re: In-school only builds?
« on: October 11, 2012, 03:10:46 PM »
for future reference, what's the period of inactivity needed for you to call it a dead thread?

38
Rules Discussion / Re: Seeking Dispel
« on: October 08, 2012, 10:20:37 AM »
good point piousflea, I was so caught up with the dispels and such that I forgot about Nullify, but in the case when there is clearly no other enchantments on the target creature, there should be no reason why you couldn't short-hand it and do all the steps at once.

39
I have already altered the Wizard starting deck by removing Turn to Stone and adding Staff of the Arcanum and a second copy of Teleport Trap. But I look forward to seeing what you guys have come up with.

40
Rules Discussion / Re: Seeking Dispel
« on: October 08, 2012, 09:53:00 AM »
Technically, you always play enchantments face down. but you can immediately pay the reveal cost and flip it over with no intervening steps for the opponent mage the chance to respond; no matter where they are on the board or what spells they have in hand or bound to their Mage Wand.  

so, what I believe Rumsey is advocating is a kind of short-hand to just pay the whole cost and play the enchantment face up.

I think what is clouding the issue for Jon's argument is the whole two copies of Mage Wand thing. Disregard that in his 2 scenarios above:

for Scenario 1 assume that player B only has a Mage Wand with Seeking Dispel.
-and-
for Scenario 2 assume that player B only has a Mage Wand with Seeking Dispel and stipulate that he has a Dispel in hand.

In Scenario 1 the steps Jon describes are correct.

In Scenario 2 the steps Jon describes are correct with the exception that it doesn't matter that Sacred Ground was cast face down out of range from Player B, It could have been in the zone right next to him and Player B would still not be able to do anything if Player A decides to immediately reveal Sacred Ground.

in Jon's write-up at the end of the two scenarios:

"What I was talking about with "events" applies to Scenario 1. If the creature that has Decoy on it starts its move action, Player B can't use Seeking Dispel until the creature action is completed. This applies particularly for curses like Chains of Agony, where creatures take damage for every move action. Because Sacred Ground does not work that way, and because Player A in Scenario 2 chose to reveal it before Player B moved into range to use Seeking Dispel, that is not allowed."

Jon is correct that "if the creature that has Decoy on it starts its move action, Player B can't use Seeking Dispel until the creature action is completed."  Player B does however have an opportunity to use his quickcast action immediately BEFORE or after he activates a friendly creature, so he could Dispel something like Chains of Agony before the creature moves.

In the case of Sacred Ground (sounds like a Sherlock Holmes novel), again, it does not matter that Player B was out of range before Player A revealed it, provided that Player A reveals Sacred Ground immediately after casting it. there is no intervening step for Player B to respond. If, on the other hand, Player A chose not to immediately reveal Sacred Ground, then Player B could use a quick action to cast Seeking Dispel.

I hope I am being fair to both sides of the discussion and that I accurately represented what you are each trying to say and that the corrections that I offered don't come across as antagonistic in some way.

hope this helps.

p.s., you can only have One copy of Mage Wand equipped at a time.

41
Rules Discussion / Re: Defense vs. Explode Damage?
« on: October 08, 2012, 07:50:24 AM »
No Problem, I had to look at the card and then look up what unavoidable was in the codex... wasn't something I know off the top of my head. still a lot to internalize for this game.

42
Rules Discussion / Re: Defense vs. Explode Damage?
« on: October 07, 2012, 08:11:15 PM »
the attack line on Explode says that the attack is Unavoidable, so you can't roll for defenses.

43
General Discussion / Re: Looking for a little disclosure
« on: October 07, 2012, 10:13:18 AM »
I posted a comment here and thought I should cross post it on this thread, since they are both essentially about the same topic.

44
regardless of the format of future expansions; whether themed around a particular Mage or school centric, are there any discussions among the team about the actual card count within the expansions? Meaning a standard scheme of number of copies for a given type of card.  

For example: 1 copy of any epic spell, 2 copies of every spell above level one, and 3 copies of all level one spells.

this type of scheme would allow for more dependable expansions (along the lines of the LCG's) and if people have the completionist bug they can easily fulfill it with 2 sets.

45
General Questions / Re: Ring of Beasts and Spawnpoints
« on: October 03, 2012, 07:25:35 AM »
To be honest, I think it was more of a case of wishful thinking than anything else.

Pages: 1 2 [3] 4 5 6