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Strategy and Tactics / Re: Sunfire Amulet + Siren?
« on: April 06, 2017, 09:42:45 AM »A curse item on a Sunfire Amulet would be hilarious.It's a dissolve with range 2.
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A curse item on a Sunfire Amulet would be hilarious.It's a dissolve with range 2.
Id like to have 14 swarm books , one for each mage.I'd like to see that forcemasterswarm....
That's exactly why I posted to leave the Sslaks out. If you don't have to commit to slaying the guardians, the orbs provide a multitude of bonuses and if you control some of them, your oponent will be forced to take some away from you. That will provide players with the flavour domination brings without the timer of playing for V'tar points. If you gather them, you can use them for the spels that require you to sacrifice V'tar points for an effect, or to use the V'torrak-zone-artifact-thing.without sslak, the orb is 1 chanel, and you gain 2 mana, and you use 0 book points... better than a mana flower!For those who don't like the timer element of domination, why not play with the sole objective of killing the other mage?
You can still use the orbs as small mana/healing generators and use the V'tar to power some spells. Maybe you should remove the Sslaks/Usslaks, to get an even advantage between players who want to ignore the orbs and players who want to use them...
In which case the time taking orbs is inefficient, and you are better just ignoring them. You are now just playing Arena on a slightly different board.
A mounts expansion is in the works or at least is being considered so all our beloved mages may add a stead or ride a dragon or Phoenix. This was talked about on a recent interview I believe.True.
...I think I remember Laddin or someone else stating that for now there are no conjurations in academy, but that they might be introduced in later sets... They might be few and mage-only to not skew the balance and still make certain academy mages playable.
More academy mages
I don't know if AW wants to make an academy version of every mage, but it is possible. Some mages however really seem horrible for academy. I don't see how a druid, forcemaster or even warlord could function in academy. I could see a necromancer work however.
- A forcemaster needs movement and very strong mind spells. There is no movement in academy
- A druid needs board control and rooted plants for balance. Without rooted, she is simply a better beastmaster.
- A Warlord needs his conjurations for his armies. You could have solo/buddy warlords, but then you lose most of the flavor of the warlords.
I don't know if they would want to expand academy for every mage. This will be extremely hard to balance and to keep the power creep reasonable.