Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: Doucotasisay on July 19, 2014, 11:15:36 PM

Title: Gremlin Power
Post by: Doucotasisay on July 19, 2014, 11:15:36 PM
The best synergy with lion savagery ever has to be blue gremlins. Think about it, they cannot be hindered, they have innate fast (costs a mana, but still) and the teleport function means that nothing will stop them, from getting their charge bonus not even walls. they're pretty cheap at 7 mana and with lion savagery they have a 5 dice attack with two piercing. Any thoughts?
Title: Re: Gremlin Power
Post by: echephron on July 20, 2014, 03:39:40 AM
good catch. my other lions savagery targets are falcons, cervere, and an elusive lady beastmaster.
Title: Re: Gremlin Power
Post by: Boocheck on July 20, 2014, 09:54:45 AM
So WildFire Imp will also benefit from Lion Savagery... hmm...
Title: Re: Gremlin Power
Post by: AsianChexMix on July 20, 2014, 10:26:20 AM
So WildFire Imp will also benefit from Lion Savagery... hmm...

My understanding is that it won't work with Wildfire Imp because it teleports instead of taking a move action which would not allow it to get the charge from Lion Savagery but I could be wrong here.
Title: Re: Gremlin Power
Post by: Wildhorn on July 20, 2014, 10:44:22 AM
[mwcard=MW1C05]Blue Gremlin[/mwcard]


From the FAQ:

Quote
Blue Gremlin
Teleporting to a zone counts the same as a move action for the purpose of the number of actions you can
perform in a round, but are not “move actions” for any other purpose. Thus, by paying the 1 mana, Blue
Gremlin could teleport twice, and then take a quick action. He can do this even if hindered (hindering has no
effect on Teleporting).

[mwcard=DNC04]Grey Wraith[/mwcard]

[mwcard=MWSTX2FFC13]Wildfire Imp[/mwcard]


Quote
Charge +X
Creature gains +X attack dice for its very next melee attack, if it makes that
attack immediately after it takes a move action, and moves at least 1 zone.

So charge would not be effective because they do not take a move action.


Summary for clarification: No charge bonus for anybody.
Title: Re: Gremlin Power
Post by: jacksmack on July 20, 2014, 11:06:40 AM
Im interested in an official ruling.

I have always played with that gremlin can get charge bonus with his teleport ability.
Title: Re: Gremlin Power
Post by: sIKE on July 20, 2014, 11:15:09 AM
Im interested in an official ruling.

I have always played with that gremlin can get charge bonus with his teleport ability.

The FAQ says: Teleporting to a zone counts the same as a move action for the purpose of the number of actions you can perform in a round, but are not “move actions” for any other purpose.

So I do not think that you can use Lion Savagery and Teleport twice to get the charge buff. However you could teleport once (say through a wall or past a Vine Marker) and then a regular move into a second zone to get the charge buff.
Title: Re: Gremlin Power
Post by: AsianChexMix on July 20, 2014, 11:18:44 AM
Im interested in an official ruling.

I have always played with that gremlin can get charge bonus with his teleport ability.

The FAQ says: Teleporting to a zone counts the same as a move action for the purpose of the number of actions you can perform in a round, but are not “move actions” for any other purpose.

So I do not think that you can use Lion Savagery and Teleport twice to get the charge buff. However you could teleport once (say through a wall or past a Vine Marker) and then a regular move into a second zone to get the charge buff.

That makes sense if it's a mage who has Lion Savagery on it to use QC for Teleport and then move to activate the Charge. Our question is on Wildfire Imp, Grey Wraith and Blue Gremlin. From the way the wording dictates, I was under the impression that only Gremlin would get the Charge as the other creatures teleport instead of their move action.
Title: Re: Gremlin Power
Post by: sIKE on July 20, 2014, 11:23:16 AM
Their wording includes "may" so they can make regular move actions to get the Charge bonus, but will not get this bonus when they teleport.
Title: Re: Gremlin Power
Post by: baronzaltor on July 20, 2014, 11:43:52 AM
Necropian Vampiress+Cheetah Speed is pretty boss with Lion Savagrey.  She can selectively fly to avoid being hindered, and the pierce helps ensure she does at least a few points of damage, which of course ensures a few points of healing
Title: Re: Gremlin Power
Post by: Wildhorn on July 20, 2014, 11:53:12 AM
Im interested in an official ruling.

I have always played with that gremlin can get charge bonus with his teleport ability.

The Gremlin will get the charge bonus because unlike the other 2, the teleport is part of his move action (the other 2 teleport instead of their move action).
Title: Re: Gremlin Power
Post by: Doucotasisay on July 20, 2014, 12:03:51 PM
That's how I was reading it, I would be way sad for that to not be the case.

The text from Gremlin says he gains the fast trait until the end of the round, and his move action is a teleport from one zone to the next whereas the Grey Wraith say he may teleport instead of taking a move action
Title: Re: Gremlin Power
Post by: sIKE on July 20, 2014, 12:13:17 PM
Im interested in an official ruling.

I have always played with that gremlin can get charge bonus with his teleport ability.

The FAQ says: Teleporting to a zone counts the same as a move action for the purpose of the number of actions you can perform in a round, but are not “move actions” for any other purpose.

So I do not think that you can use Lion Savagery and Teleport twice to get the charge buff. However you could teleport once (say through a wall or past a Vine Marker) and then a regular move into a second zone to get the charge buff.
I have bolded and underlined why you will not get the bonus off of Lion Savagery.
Title: Re: Gremlin Power
Post by: Wildhorn on July 20, 2014, 12:35:19 PM
Im interested in an official ruling.

I have always played with that gremlin can get charge bonus with his teleport ability.

The FAQ says: Teleporting to a zone counts the same as a move action for the purpose of the number of actions you can perform in a round, but are not “move actions” for any other purpose.

This is sad. Did you see Jumper movie? The guy in the cave teleportmultiple time  to charge like a madman ;)

But yeah, the FAQ about Blue Gremlin is clear. No charge bonus. I will edit my post with that.

So I do not think that you can use Lion Savagery and Teleport twice to get the charge buff. However you could teleport once (say through a wall or past a Vine Marker) and then a regular move into a second zone to get the charge buff.

They can't teleport for first move then move normal for 2nd move. The text says all move actions for this round become Teleport.
Title: Re: Gremlin Power
Post by: Arlemus on July 20, 2014, 01:16:02 PM
So not only does it not work but this whole discussion is besides the fact that putting any kind of enchantment on such a low level, low health creature is almost always a bad idea.  Level 1's are easily outclassed, and by investing more mana (and actions) into them you're 1-2 attacks away from losing your investment.

I don't think it would be a good idea even if BG's got the bonus...

Don't get me wrong though, post the release of acid ball low level creatures are great.  Blue gremlins are very efficiently costed and generically strong for the mana, but that doesn't mean you should risk mana on their frail body.

Title: Re: Gremlin Power
Post by: sIKE on July 20, 2014, 01:22:40 PM
So not only does it not work but this whole discussion is besides the fact that putting any kind of enchantment on such a low level, low health creature is almost always a bad idea.  Level 1's are easily outclassed, and by investing more mana (and actions) into them you're 1-2 attacks away from losing your investment.

I don't think it would be a good idea even if BG's got the bonus...

Don't get me wrong though, post the release of acid ball low level creatures are great.  Blue gremlins are very efficiently costed and generically strong for the mana, but that doesn't mean you should risk mana on their frail body.
Adding a Bear Strength to a BG can make him quite a hard hitter....
Title: Re: Gremlin Power
Post by: sdougla2 on July 20, 2014, 01:25:12 PM
I'm kind of tempted to try putting Lion's Savagery on a Pet Thunderdrift Falcon despite it's frailty (Note: don't try this against a Wizard).
Title: Re: Gremlin Power
Post by: baronzaltor on July 20, 2014, 01:39:25 PM
I'm kind of tempted to try putting Lion's Savagery on a Pet Thunderdrift Falcon despite it's frailty (Note: don't try this against a Wizard).

This works pretty well.

Also, Enchantment Transfusions can let you get a lot of mileage out of one Lion Savagery as you slide it from Falcon to Falcon to Falcon multiple times in one round
Title: Re: Gremlin Power
Post by: Wildhorn on July 20, 2014, 02:07:51 PM
So not only does it not work but this whole discussion is besides the fact that putting any kind of enchantment on such a low level, low health creature is almost always a bad idea.  Level 1's are easily outclassed, and by investing more mana (and actions) into them you're 1-2 attacks away from losing your investment.

I don't think it would be a good idea even if BG's got the bonus...

Don't get me wrong though, post the release of acid ball low level creatures are great.  Blue gremlins are very efficiently costed and generically strong for the mana, but that doesn't mean you should risk mana on their frail body.

Blue Gremlin has very high survivability for its mana cost. Adding Bear Strenght (or Lion's Savagery if it worked) make him a very hard hitter, with lots of survivability and mobility. They are my favorite level 2 creature.
Title: Re: Gremlin Power
Post by: Doucotasisay on July 20, 2014, 02:55:42 PM
I just want you all to know how heart broken I am about my gremlins losing their lion savagery. I also checked this forum again about a third of the way through playing my deck to find that definitive answer which ruined that game for me. I weep. and go change all those lion savagerys to bear strengths
Title: Re: Gremlin Power
Post by: Sailor Vulcan on July 20, 2014, 05:25:36 PM

I just want you all to know how heart broken I am about my gremlins losing their lion savagery. I also checked this forum again about a third of the way through playing my deck to find that definitive answer which ruined that game for me. I weep. and go change all those lion savagerys to bear strengths

The point of gremlins is more for their mobility and efficiency than their power. Their abilities allow them to move in and attack pretty quickly. Plus if you use walls then they're even more useful because your opponent can't move through them but they can.
Title: Re: Gremlin Power
Post by: Arlemus on July 20, 2014, 08:06:13 PM
So not only does it not work but this whole discussion is besides the fact that putting any kind of enchantment on such a low level, low health creature is almost always a bad idea.  Level 1's are easily outclassed, and by investing more mana (and actions) into them you're 1-2 attacks away from losing your investment.

I don't think it would be a good idea even if BG's got the bonus...

Don't get me wrong though, post the release of acid ball low level creatures are great.  Blue gremlins are very efficiently costed and generically strong for the mana, but that doesn't mean you should risk mana on their frail body.

Blue Gremlin has very high survivability for its mana cost. Adding Bear Strenght (or Lion's Savagery if it worked) make him a very hard hitter, with lots of survivability and mobility. They are my favorite level 2 creature.

I agree, but it doesn't change the fact that buffing out a low level creature with enchantments is a bad idea for a multitude of reasons, not the least of which is that it can be 1-2 shotted.  Any control that goes off of level is then so much better against it as well. 

Orc butchers also have high survivability for their mana cost, but the only enchant I'd be willing to put on them is  the Standard, and that's only because it buffs other creatures.