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Topics - Karadox

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46
Player Feedback and Suggestions / Alternative Druid: Fungi and Insects
« on: February 03, 2017, 02:07:08 PM »
Druid
Training: Nature and all Insect Creaturs

Spreading Mushroom Lichen
During Your Deployment Phase, you may Place a Mushroom Lichen marker (see rules on Placement). Whenever you or an object you control, cast a Mushroom spell, you may target a zone containing a friendly Mushroom lichen marker, or targeting an object in that zone. Then destroy target marker.

Mushroom Lichen marker can not be destroyed by spells and attacks from enemy objects, the creatures of the opponent are not hindered, in difference to vine markers.

Symbiosis: Fungi and Insects


So far, for every alternative Mage is trained in the same schools as the original Mage. But straight Druids can be very different varieties.

Fungi are Poison and Hydro immune in contrast to Plants they are not so fire sensitive.
For this, Mushroom Regenerate not so easily Damage.


47
Player Feedback and Suggestions / Creatures I would like to see...
« on: February 02, 2017, 08:20:50 PM »
... in the Future.n

Giants:  Frost Giant, Stone Giant, Hill Giant,...
Elementals: Air Elemental,... Minor Elementals Level 2 for Academy maybe?
More Insect: Ants, a Mantis, Mosquitos.... more Spiders
A Legendary Gigantic Turtel for the Siren
A Shapeshifter with resiland, who adapts the attacks and traits of creatures in his zone.
Oger: Example War Oger, Chainfighter Attacks with range and unavoidable.

A Big Worm in the style as in the Movies "Tremors, Land of Rocket Worms" and "Dune, The Desert Planet"
Example:  Desert Worm Characteristics Slow, Tough -2, Burrow
As long as this creature has a buried marker, it loses the Slow Trait and gets Fast.

New Keyword Burrow: This creature can use a full action to bury itself, Put a Buried marker on this creature. Buried creatures can only be attacked by other Buried creatures in the same zone, attack, spells and skills of other objects in the arena do not affect this creature, As long as it is buried. As soon as this creature attacks an obiekt that does not have a Buried marker , remove the Buried marker from it.

we have the Equipment Wind Wyvern Hide and Storm Drake Hide. I would like to see these creatures if they are not all exterminated.

There are a lot more ...
What would you like to see?

48
The text on the Pentagram suggests that there will probably never be many other creaturean than demons in the dark school unless the text of the pendagram is changed.

Whereby I think a kind of Assassin, should be available in the future of Mage Wars.
Or a kind of Bloodmage, who uses vampires, bats ....
It makes no sense that you can summon other creatures as demons with a Pentagram.

49
Custom Cards / Shadow Assassin
« on: January 24, 2017, 11:45:36 AM »
Shadow Assassin
Skaven/Ratman or Dark Elf
120 spellbook points 31 Life 9 Mana
Training:
Traind in War lvl 1 and Dark School (except Demons, and Undead Creatures). Holy school costs the triple.

Characteristics:

Hide in the Shadows
You can use a full action to hide yourself. Pay 2 Mana put an invisible marker on your mage, you are invis until the next Supplyphase or until you use an action. You can only use Hide if there is no enemy creature in your zone.
Sneaky blow from behind
You get +2 Attack Dice Against inactive creatures.

Elusive
The Shadow Assassin has the characteristic Elusive

Basic Meele Attack 3 Damage Dice




50
Custom Cards / Arcane Implosion
« on: January 23, 2017, 11:05:00 AM »
Arcane Implosion      Attack
16 Mana  Level 4  Arcane
Full Action           0-2 Zones
Zone Attack 5 Dice Damage Unavoidable
Epic

Target a Zone. Throw a D12 for All Creatures in "adjacent Zones"
, with a result of 5+ push the ceratur into target zone.
After, Roll the Damage for all Ceraturs and Conjurations in target Zone.

A really powerful Attack spell like an Atom Bomb!

51
General Discussion / Frost damage
« on: January 22, 2017, 11:41:44 AM »

https://www.boardgamegeek.com/thread/1698407/thoughts-next-expansion

"Aaron Brosman       Posted Sat Dec 31, 2016

I'm almost 100% positive the next expansion will have Frost damage spells in it. It's something we originally meant to have back in Druid vs. Necromancer, but it ended up not fitting with the Mage we were making. However, unless something pretty drastic happens I'd expect Freeze/Frost Damage to be in the next set. "

When I think of a Frost Mage, Frostwitch comes to me mind.
I Think that"frost"is in the Waterschool at Home, so the Sirene can also use. For the Frost Mage, frost spells will simply be easier to cast or make more damage through equipment, Rings and so on.
But maybe Frost is in Nature School?
Baerskin a lvl 1 Armor 2 Armor Frost -2
Dragonscale Hauberk, Wind Wyvern Hide, Storm Drake Hide,...
What you think about Frost...

52
Custom Cards / Tyrannosaurus
« on: January 22, 2017, 10:19:40 AM »
21 Mana Tyrannosaurus Nature Level 6 Animal, Reptile
2 Armor 18 Life
5 Damag  2+ Piercing  D12 5+ Bleed
+3 Bloodthirsty, Fast, Legendary

53
Custom Cards / Resurgence/Wiederaufleben
« on: January 22, 2017, 09:59:44 AM »
Resurgence/Wiederaufleben

If this Creature is on your Discart Pile, you can spend X Mana+1 to get a D12 Dice roll with a result of 7+, this creature returns Inactive to the game, X is the level of the creature.

Example
12 Mana Phoenix, from the Ashes Level 3 Fire, Bird
0 Armor 8 Life
Fast 3 Dice Fire Damage D12 5-9 1Burn, 10+ 2Burn
Hydro +2, Flame Immunity, Flying, Resurgence

54
Custom Cards / Dark Attack Spell and....
« on: January 22, 2017, 07:58:51 AM »
(5) Mana "Shadow Bolt" Level 1 Dark   Shadow
Fast           0-2 Zones           Living Creature or Conjuration

3 Damage Dice      Ethereal, Critial Damage

(15) Mana "Mummy"   Level 4 Dark Undead
Armor 0 Life 13
Fast 5 Damage Dice
Lumbering-Resilient- Psychic Immunity-Nonlifing-Fire +2
+2 Attack Dice against creatures, with a curse enchantment.

55
Custom Cards / Ants...
« on: January 18, 2017, 05:43:59 PM »
 (8 ) Anthill 1 Nature & 1 Earth
Conjuration, Ant   Life 9
Lightnig imunity, fire imunity, Hydro +2
Ant creatures in Anthills Zone get Obscured and ...?...  traids

(16) Ant Qween Level 4 Nature
 Ant, Insect 3Armor 15Life
4 Damage D12 6-9 1Corrode
                      10-12 2 Corrode
-2 Acid, Familier, Unique
Ant Qween can cast only lvl 1-3 Ant spells.


(11) Ant Warrier Level 3  Nature
Ant, Insect 2 Armor 11Life

4 Damage D12 6-9 1Corrode
                    10-12 2Corrode
-2 Acid

(9) Ant Worker Level 2 Nature Ant, Insect
 2Armor 6Life

3 Damage D12 7+ 1 Corrode
-2 Acid

Fast Action Remove 2 Damage from a Corporeal Conjuration in its Zone.
Use a full Action to place 1 mana on Ant Qween

56
Creative / Hellfire Skeleton
« on: August 14, 2016, 11:42:57 AM »
13 Hellfire Skeleton     Dark Lvl 2 & Fire lvl 1
                                    Armor 0 Life 13
4 Dice + d12 7-12  1 Burn

The Hellfire Skeleton comes with 3 Burn marker into play.


In the upkeep phase reconstruct X x2 points damage from hellfire skeleton, where X is the number of burn markers lying on it.

57
Player Feedback and Suggestions / Beholder...
« on: August 12, 2016, 01:56:06 PM »
... i want a Beholder for mage wars!

Arkan/Air or Mind  ,maybe as Familier

58
Player Feedback and Suggestions / About Mounts.
« on: February 09, 2016, 12:25:16 PM »
Are Mounts allowed in the arena? :D Otherwise, if I were a Mage, I would use one! Just as in Games like "Chaos Reborn or The Last Worlord". I also do not know how far it would change Mage Wars admit it mounts, there are many things to consider ...
I have an approach as it might go, if you want to ride, you need a saddle. So you would have to summon i a "mount" and a Saddle (an equipment) that should cost an action to climb up or down.

"Horse Saddle" You can ride Horses.
Skellet Horse Dark Mage only
Wild Horse
War Horse War Mage only
or "Elephant Sadde" You can ride Elephants
War Elephant
Mammoth

"Dissolve"  a saddle, that would hurt. ;)

59
Player Feedback and Suggestions / The poor pig and the great evil Wolf
« on: February 05, 2016, 09:37:32 AM »
I talk about RazorTUSK and Timber Wolf!
I think he is something missing (for Academy he is a good Card)

I can understand why the rules have been simplified for Academy,  but disagree about... characteristics that make up a creature, should be included on the card.
Since I play MW  Games, I thought always that the characteristics for the cards are well chosen. In Academy the poor Razor Tusk has its fate not deserved, if he would have Charge +1 he would also playable in the Arena.
Even though Charge is no constituent of Academy it is an constituent of a pig that having Tusks.
... into westeros (Game of Thrones would Robert Baratheon, still sitting on the Throne of the Seven Kingdoms, if it does not, a boar, would have torn his tusks into Roberts stomach.:-)
It would have, Charge, and the other keywords  listet into rulebook of Academy in a separate part, "with the notation "is used" in MW Arena "
The Academy is too small, the boar he can not have enough thrust take for Charge:-)

I think if someone likes MW Academy, he will sooner or later want to try his luck in to the Arena. He will encounter in the Basic Box the Timber Wolf and the poor Pig never see the Sunlight again.

And we MW Arena Player, buy even 1 or 2 boxes of Academy and get a poor pig, this by Charge +1 in would be played in the arena and alternative for timber wolf.

another point we play the arena for a long time a property fact is not / not yet used cold resistens ...
A Cub should have -1 cold, mother bear and her man should be treated equally fact it is almost Discrimination,
that they must freeze.

 For beginners it may be good but he will not Remain a beginner and then he will realize the first very esteemed friend Basically is just a toothless loser.

That with the lightning Raptor is ok not use all birds fly and the Faerie is as small it does not come high enough but flying does she ....

60
Lizardman Shaman NATUR/(Dark Level 1}
Blood Rituals, Totems...
Lizardman living in the Jungle and Marshland.
The Lizardman Shaman comes from a sinister culture that is why nature / dark an alternative shaman from another nation / race could eg natural / air as school ...
The Lizardmen beds to a living creature the deep dwells in their swamp, a creature in a kind of "Cthulhu"
Abilities
Blood sacrifice
as quick action, throws 2 dice you lose life points in the amount of total and you get mana in half the amount, rounded up.

+1 Armor 1 Regen

Poisonous Blowpipe Level 1 Nature
Quick Action: 1 Dice and D12 5+ 1 Tainted
0-1 Range
Nature Mage ONLY
Artwork: It should look like a snake with open mouth.

Shamanic Totem Speer
Mage gains the Chanell 1 traid.
Quick Action: 4 Dice piercing 2    two hand weapon
+2 Dice counterstrike against creatures with Charge
Shaman Only

Ceremonial Sickle blade Level 1 Dark
Quick action 4 Dice D12 7+ bleeding

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