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Topics - Karadox

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1
General Discussion / Is there a chance... Mage Wars 1.0
« on: August 30, 2020, 06:26:06 AM »
Is there any chance that it won't be the last expansion for mage wars 1.0? for example in the case when enough copies of the extension are sold? I think it would be great if more cards from the community would be created with the community.
I will probably not financially support a Mage Wars 2.0 that is not compatible with the Mage Wars we know and love.

I know new Mages to playteste is more complex than individual cards ... a (lizard man) shaman would be something I would have been very happy about. There is so much more...

2
I think for Necro a Rat like this make more sense as the Darkfenne Rat.

3
General Discussion / Hired Bodygurd
« on: March 26, 2019, 09:20:06 AM »
A soldier creature with only 1 damage dice realy? I'm disappointed.

If it were at least a Goblin or Snotling, but the Card shows a Human in contrast to what is on the Cards Suptyp its Soldier only.
Instead of an Short Sword he should have a Broken Short Sword.
Like the Broken Wing Angel who can't fly, the Bodyguard can't deal any real damage.

I created an Animal on this forum that would make more sense for a 2 mana cost 1 damage Novice Creature.

4
General Discussion / Hellstar vs Dragon´s Lance
« on: February 28, 2019, 02:08:43 AM »
Hellstar is only usable be warlocks he should have ben unavoidable like the Morning Star, now he is useless
he should be the one with the better burn chanse or at last cost one less mana.

Dragon´s Lance can be used be all Mages can be used in the Shield slot to and has the better Brun chanse, WHY?

Hellstar is a dead card now!

5
General Discussion / Academy Necromancer Speculation
« on: February 19, 2019, 04:06:27 AM »
What do you think will he be trained in Dsjer-Tet like the Academy Forcemaster?
For me, it seems so.

https://www.phdgames.com/wp-content/uploads/2019/01/MageWars_Necromancer_01_box-big.jpg

6
Player Feedback and Suggestions / Halfing as Mages
« on: September 20, 2018, 04:11:29 PM »
What kind of Mage should a Halfling be?
For example. Summoner, Bard, Rogue, ....

As properties, I thought
Halfling Abilities
Connected to Nature:  Nature school  Level 1
Weak but Skilled: Melee -1 and Range +1 for all Non-spell attacks.

The differences of the race.
Example: Warlords

Dwarf(s) gets Touth, his Rune´s
Orc has Melee +1 and more Hps, gets Veterans

What do you think? If the Level 4 Academy High Elf Warlord would be level 6 would he be trained in Level 1 Arcane, or maybe another other school.
Or is the bonus that he does not have to pay triple arcane enough.

I just want to see more other races and for Academy to.
Not just only Elves and Humans.

How about....
Gnome, Illusionist
Lizardman, Shaman
Naga, Siren

7
Custom Cards / Some funny Cards
« on: September 07, 2018, 10:43:44 AM »
I hope you like it, have fun :-)

8
Custom Cards / Academy Naga Siren
« on: September 05, 2018, 10:44:19 AM »
In the opposite to merran, nagas live in lakes and rivers they have a race of lower fishmen as Vasals "Azuras". Their goal is to flood the world with water so that their influence reaches into the last corner of the world.
They enslave those who they consider useful, all others are never seen again.

Academy Naga Siren
22 life 7 mana
Training: Water School and all Songs
Ability: ........


9
Custom Cards / Academy Shadow Assassin
« on: September 03, 2018, 01:21:24 PM »
Academy Shadow Assassin
23 life 7 mana school Dark level 3 & War level 1 / Holy & non Dark attack spells cost 3X
Ability: Bounty Hunter
In the supply phase place a Bounty marker on target creature an opponent controls.
You gain for killing the creature with the Bounty marker 1 gold/mana per level of this creature.
When the creature with maker dies, you can choose a new target for the Bounty marker in the next round.


10
General Discussion / Cone of Frost
« on: September 02, 2018, 01:50:29 PM »
https://drive.google.com/drive/folders/1U66V-6E2kpcPuxaCl9wKZrgdAcX-GXUc

What do you think is this Creature on the Art, an alternative (Naga) Siren?

Nagas they live in springs, river & lakes
in contrast to the Merren that live in the sea.

In any case, this creature/mage is a naga.

11
Custom Cards / Sangromancer Vampiric Blood Mage Cards
« on: August 31, 2018, 06:12:56 AM »
+

12
Custom Cards / A Necro Academy Conjuration and more...
« on: August 29, 2018, 10:03:17 AM »
I think that we will get something similar for the Necro.

13
General Discussion / Arena Elementalist
« on: August 16, 2018, 01:32:50 PM »
What the Elementalist could look like for arena.
130 Spellpoints,  32 Life, 9 Mana,

Traint in the Air, Earth, Fire and Watter Schools. Living objects cost triple spellpoints.

Ability: Elementary Mastery
At the beginning of the game the Elementalist can choose one of the 4 Elements, spells of this Element cost him 1 mana less.

14
General Discussion / The Killer Bees
« on: August 14, 2018, 03:03:11 AM »
The Killer Bees are a mistake that you could easily have avoided.
Killer bees can cause on living creature massive damage, such as stinging a bear in the nose, but undead or non-living objects?
Therefore, they should cause poison damage and the problem is solved.

What I also can not understand why Resilient in Academy was not introduced as a keyword.

15
Player Feedback and Suggestions / When we get Academy Druid vs. Necromancer
« on: February 06, 2018, 03:32:56 AM »
I really hope the creatures do not look like as my examples.
They should have all the traits they already have in Arena.

The Zombies should be at least Resilient.
The most Plants should have Rooted, Fire + X and Hydro Immunity.

Please no Razortusk like creature!
We get only Academy extensions in 2018, then at least they should be Spells that are useful in Arena.





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