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Rules Discussion / Re: Cast X-spell and add 2 mana for Mage or Caster?
« on: April 14, 2017, 08:07:57 AM »
The Mage gains the two mana.
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Defense ring doesnt work with autonomous equipment unfortunately
Now about trample, I think t does count as melee attack, but simply isn't affected by melee +x trait. So if a defende can't defend from melee attacks then it can't defend from trample.Trample is not a melee attack ( nor a ranged attack ) and does not benefit from Melee + X ( or Ranged + X ) effects, meaning any defense should work against it just like against Hydrothermal vent.
Glancing blow must be revealed at the beginning of the roll dice step.Correct,
If you successfully avoid an attack (such as with a defense), then the roll dice step is skipped - thus not triggering the mandatory reveal.
I am the kind of guy that plays 12 hour+, 8 player, ffa's in Age of Wonders 3. And I usually enjoy every minute of those games. A 4 hour mage wars game is nothing in comparison.
And I've got a Mana Denial Wizard that focuses on that strategy nearly exclusively.
Climbing only works on Corporeal walls (see Codex), so Wall of Fire and Wall of Poison Gas and Wall of Force are already excluded for reasons that have nothing to do with the topic at hand.I understand, that's the official rules ... but the suggestion was made in OP to let Climbing ignore Passage Attacks - which Wall of Fire and Wall of Poison Gas have.
Because improving climbing means that the eagle claw boots get better and walls get worse.