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Spells / Tataree... reasons to play?
« on: February 16, 2014, 12:11:24 PM »
Hello there fellow mages,
i just stare at tataree for a few minutes but still cannot came up with a reason to play it.
[mwcard=DNC17] Tataree[/mwcard]
If i use it to help my seedling pods, i use 6 mana and one quick action. If i use harmonize, its 4 and with enchant ring 3.
Ability to heal... well if i am forced to heal plants with regeneration, it seems that i did something wrong
I am fully aware, that to cast harmonize on more then one spawn point or seedling pods, it cost actions. But it still didnt justify puting tataree into my book. Is there something i didnt see or realize?
i just stare at tataree for a few minutes but still cannot came up with a reason to play it.
[mwcard=DNC17] Tataree[/mwcard]
If i use it to help my seedling pods, i use 6 mana and one quick action. If i use harmonize, its 4 and with enchant ring 3.
Ability to heal... well if i am forced to heal plants with regeneration, it seems that i did something wrong
I am fully aware, that to cast harmonize on more then one spawn point or seedling pods, it cost actions. But it still didnt justify puting tataree into my book. Is there something i didnt see or realize?