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General Discussion / Too important to languish at the bottom of a spell book design thread...
« on: July 02, 2013, 05:11:58 PM »This is all about how we can spread the love ...
And I can see the love for MW online, but just looking at the MW module, it seems to be lacking. I don't think this is the kind of "love" people want to see when first picking up the game, but this is solely my opinion, and I would want to show new players something prettier, more elegant, and a more streamlined approach than what this has to offer.
A very strong analogy here is Vassal for boardgames and more particularly wargames. Publishers allow use of their IP by independent guys who design modules for their favourite games. That allows fans to play on line. I have never yet met a guy who played the game on Vassal without owning it in real life.
A case in point is Memoir 44. It was on Vassal for a long time. Helped build a strong following. The publishers then got serious and created their own official on line version. Slicker and more professional than the Vassal module. The publishers thanked the original Vassal module guys and moved it on. Bottom line was a bigger audience with happy players.
It is mental that there's no online spell book auditor, if not an actual game module...but wait. Cosworth has, with Spike's help I believe, created a fan made independent module for Mage Wars on OCTGN. The tragedy is that although the Mage Wars game and graphics work well, the actual overall system of OCTGN is a bit arcane in terms of loading games, and communicating.
Did I say 'a bit arcane' ?
Sounds as though Arcane Wonders should create a streamlined version...