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Messages - rant

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91
Spellbook Design and Construction / Re: Vamplock
« on: June 29, 2015, 09:43:18 PM »
[spellbook]
[spellbookheader]
[spellbookname]Vamplock V2[/spellbookname]
[mage]Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a04]1 x  Fireball[/mwcard]
[mwcard=mw1a06]2 x  Flameblast[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=DNW02]1 x  Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c05]1 x  Blue Gremlin[/mwcard]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=MWSTX2FFC11]1 x  Sersiryx, Imp Familiar[/mwcard]
[mwcard=MWSTX2FFC02]1 x  Blood Demon[/mwcard]
[mwcard=mw1c26]1 x  Necropian Vampiress[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e09]3 x  Agony[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q21]1 x  Moloch's Torment[/mwcard]
[mwcard=MWSTX2FFQ06]2 x  Morning Star[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q28]1 x  Ring of Curses[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i17]1 x  Minor Heal[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=MWSTX2FFI03]1 x  Disarm[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i19]1 x  Piercing Strike[/mwcard]
[mwcard=mw1i04]1 x  Charge[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

So this is the update. I still use the same opening, but the pacing has changed. I took some advice and it worked out for the best.  What I really like about this book is that it buffs my creatures and debuffs the opponents, which normally gives me a dice advantage early on.

questions, comments, and concerns are always welcome.

92
General Discussion / Re: Arcane Duels - Domination 3 For All!!
« on: June 29, 2015, 04:03:46 PM »
I thought battle fury was the same attack sequence and wouldn't benefit from + melee for the second attack made?

93
Events / Re: WBC (World Boardgaming Championships) 2015 Tournament
« on: June 27, 2015, 05:24:20 PM »
So no pre-constructed books for this tournament?

94
Does arcane duels have a donate page?

95
General Discussion / Re: Paladin Vs Siren
« on: June 15, 2015, 09:35:12 AM »
I thought I had read somewhere that the arena-players would have something to play with this year too...
begining 2016?  :'(
Battlegrounds Domination is an Arena release.  (And a really fun one!)
Variant for arena.

96
General Discussion / Re: Discussion Forum Organization
« on: June 10, 2015, 07:36:14 AM »
I don't think anything needs to be changed on the forums. A simple [DM] tag should be enough when talking about domination. Otherwise, everyone should expect the post to be about arena.

97
General Discussion / Re: MW Battlegrounds What We Know So Far
« on: May 11, 2015, 04:40:33 PM »
Hmmm, so will it work with a wall?

98
General Discussion / Re: Arcane Duels: The Wait is Over
« on: April 07, 2015, 12:11:59 PM »

I am nearing the point of giving up and not posting any alternate variants ever again. There's no reason to even have that section on the forums if not even ONE person besides myself is willing to try any of them. If no one is ever going to play any alternate variants besides zuberi's lifebonded format, then we might as well have that whole section locked or deleted from the forums except for zuberi's thread.


Damn bro, don't do that. Even if people aren't commenting, they are certainly reading them.

I think the problem is that the base game is difficult to digest. Once the rules have been hammered down its then onto figuring out what strategy works best for you. Then adding cards to your book, removing what doesn't work. Then coming here to the forums to see what new tricks the community has come up with and formulating a plan to avoid said trick. This is all time consuming stuff that a lot of us might not have the time to do.

Sailor, your variants are always solid and I enjoy reading them. You add a lot to this community and I appreciate it.

I think the reason that people don't comment on your variants is because the community as a whole, just isn't there yet.

Chin up dude, you rock!  We'll catch up to you soon enough.


99
General Discussion / Re: MW Battlegrounds What We Know So Far
« on: February 19, 2015, 09:36:05 AM »
Anyone know the status of battlegrounds?  Haven't heard much about it lately. Q1 is here. Should we expect a delay?

100
Spellbook Design and Construction / Re: Vamplock
« on: February 11, 2015, 09:11:07 PM »
This is a style criticism, but i would use a veteran belt and more than 2 armour over divine protection.

that or a regen belt.

I like my dark mage with a touch of light  :P 

I've done the 5 armor and vets belt and it works great.  But that is also 4 actions verse 2. 

101
Spellbook Design and Construction / Re: Vamplock
« on: February 11, 2015, 09:07:16 PM »
Against living swarms, this book really shines. It is very easy to get the Vamp to 7 dice and the BD to 8.  That's a lot of damage and passive healing!  They also can only be hindered by flying creatures making them very mobile buddies. Agonies, tanglevines, and force push are all there for swarm control.

Against undead swarms, not so much.  A deathlock shuts down a lot of this strat.  Resilient zombies are the worst!

102
Spellbook Design and Construction / Re: Vamplock
« on: February 11, 2015, 12:38:34 PM »
Those are some good suggestions.Thanks ACG!

103
Spellbook Design and Construction / Re: Vamplock
« on: February 11, 2015, 09:37:49 AM »
Malacoda Nooooooo! Well scrap that idea. Any suggestions for an alt?

Agony and divine protection is how I get -3. Agony is played early and often. So it won't be ALL incoming attacks, but it is still very effective. Adding dice to my creatures with bear strength while taking dice away from your creatures has been a solid strategy.

Helm of fear is just too expensive for this build. 8 mana pretty much means that it will be the only spell cast that round.

Brace yourself is a must have. I'll add disarm into the mix as a must have as well. Both are very versatile cards, cheap to add to any book, and cheap to cast.

Thanks for catching the plagued/malacoda.  I'll need to fine tune that part of the book.


104
Spellbook Design and Construction / Re: Vamplock
« on: February 11, 2015, 09:03:07 AM »
First off, thanks for taking a look at my book and responding.

1) Gremlins are great (and cheap) little creatures. When their ability is activated, they can't be hindered and can have fast making them a great first strike creature. When picking my creatures, I wanted them to be able to get to the mage without being hindered.  Gremlins fit this build very well.  That being said,they're mostly used to knock off guards. +1 piercing doesn't hurt either.

2) I really enjoy passive healing. Vampirism, deathlink, drain life, and making my blood demon a blood reaper.  with deathlink and my mages innate ability to heal through my blood reaper that puts me at +4 regen per round all while doing damage!  Add in vampirism and the heals just keep on rolling.

3) Dancing scimitar is normally not played until later in the match.  Once I'm ready to attack with my mage, it will be deployed through the BF.  Nice additional 3 dice attack when I'm built up and not worried about mana.

4) Armor ward cost too many spell points for what it does.  I've tried it before and it really hasn't worked well for me.  Nullify would be nice, but not necessary for this build.  If the other mage is within dissolve distance, I'll move in and the match becomes a damage race.

5) Yes, mana can be a problem for this build.  My two actions are normally an enchant buff (for 1 with the ring) and a curse (-1 when revealed).  Malacoda is an alt for the vampiress and mostly used against a druid.  Without fire spells, I needed to improvise.  Malacoda works well enough.  Once Plagued comes out for legal play, it will be an enchant for malacoda giving it 3 direct damage every round!
I'll very rarely get the Vamp and Mala out in the same game as my matches normally don't run that long.

6) 9 with the 2 rusts. and that's plenty.  I'll mostly throw agonies, which are great cards with a divine protection.  -3 dice against my mage means I'm not taking many dice .... which brings us to your last point ...

7) I've found I don't need anymore than 2 armor.  2 armor and -3 dice from attacks is a wonderful thing.  But just in case, there is a brace yourself for some added security.





 

105
Spellbook Design and Construction / Vamplock
« on: February 10, 2015, 06:44:44 PM »
Ok, so the warlock has been my favorite mage for a while now.  In order to keep it fresh I tried my hand at building (an almost) fireless warlock.



[spellbook]
[spellbookheader]
[spellbookname]Vamplock[/spellbookname]
[mage]Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]2 x  Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j22]2 x  Tanglevine[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c05]2 x  Blue Gremlin[/mwcard]
[mwcard=MWSTX2FFC02]1 x  Blood Demon[/mwcard]
[mwcard=mw1c26]1 x  Necropian Vampiress[/mwcard]
[mwcard=mw1c23]1 x  Malacoda[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e40]1 x  Vampirism[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e08]1 x  Death Link[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e09]3 x  Agony[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=MWSTX2FFQ06]2 x  Morning Star[/mwcard]
[mwcard=mw1q28]1 x  Ring of Curses[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=MWSTX2FFI03]1 x  Disarm[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


So the basic premise is to get the Vampiress and Blood Demon out, buff them, and go to town.

Turn 1 (19)
Cast mana crystal (14) in starting corner
move up one and cast Battleforge (6)

Turn 2 (16)
BF casts enchanters ring (15)
Cast decoy on self with QC (14)
reveal decoy (16) cast Vampiress (0)

So tell me what you  think. This book has been a lot of fun to play and build.  Questions, comments, and concerns are all welcomed.

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