Klaxas,
Checked with the rules team and these are their answers:
1) deckbuilting traits are supose to be in grey instead of black. unique is always in grey but it technicly has no effect on deckbuilding it just limits how many you can have in play. i noticed legendary is listed in black not grey. one of these two is probibly wrong.
Answer: The grey is a misprint. It should be “black” like the Legendary trait.
2) temple of asyra and lay hands say "epic - holy mage only" and divine intervention says "holy mage only - epic" is epic always supose to be first? for consistency?
Probably. The mistake was unintentional.
3) Temple of light. in the attack bar it says 9-10 Stun, 11+ Daze. shouldnt it be the other way around because stun is better? ie 9-10 Daze, 11+ Stun?
No. This was not a mistake. The Temple gets more powerful and adds more to the d12 roll as the Priestess gains temples in play. We did not want the chance for the STUN to increase as the attack gained power, just the Daze portion.
4) Posion Gas cloud. is this supose to be zone exclusive? or is the lack intentional.
No mistake. This was intentional. We wanted Poison Gas Cloud to be placed in other important zones, such as where a spawnpoint is, so each new creature would have to gain damage on it.
5) animal types. is a serpent supose to be an animal too? what about a worm? the stonegaze basalisk is a reptile, lizard (which seems the same thing to me) should that also be an animal?
No. We thought that through very carefully. In Mage Wars, “animal” is a special subtype which refers to typical creatures the Beastmaster might summon, such as forest/jungle mammals, and no “monsters” or “aberrations”. Scientifically, the Stonegaze Basilisk might be an “animal”, but in Mage Wars we consider it more of a mythical monster, and not an animal the Beastmaster might use.
6) Human types. the royal archer is listed as a high elf, should the asyran cleric, brogan bloodstone, and knight of westlock be listed as human? or are they also high elves?
The Royal Archer is a High Elf, but the others listed are not. They are “humans”, but we are not using the human subtype in Mage Wars.
Important: In Mage Wars, the subtype is not a true “scientific classification” of creatures. It is used as a way to group spells we want to link to other spells and Mage abilities. For example, we will have future Legendary High Elves which give bonuses to other High elves in the arena, or in their zone.
There are way too many humans (most humanoid creatures without a race subtype are human), and we did not feel it was necessary to clutter every card with a subtype we had no plans to use. Note though that many “humanoids” have the Soldier subtype, which will be used for many special abilities of the coming Warlord!
7) Demonhide Armor. should this have the barrier subtype, as it provides a damage barrier. (I noticed circle of lightning has a barrier subtype because it provides a barrier)
The “barrier” subtype is being reserved for a series of enchantments, all of which have a beginning tile “Circle of…”. In coming sets you will see a Circle of Wind which pushes creatures away, a Circle of Fire, and a Circle of Frost which freezes.
Hope this helps!!