I dont think itd be worth the cost/hassle personally.
If you dont use wall of stone, the opponent can just take the damage and walk through the thorns or fire to get out of harms way and mostly ignore the trap. (thorns does solid damage to a mage, but still better than being locked in a bowling alley of doom)
If you DO use wall of stone, its too expensive to extend (somewhere around 16 mana for two wall units) and do much else which gives plenty of opportunity to escape before you can setup hazards or creatures.
Teleport also essentially nullifies the trap, even if tangled/crippled.
If you do set up the trap he can use his own wall accross the open side to block your LOS while he tunnels out the side or gets buffed up and prepared to break through the obsticle course.
Also, Flying creatures and Climbers can just hop the walls and/or around the hazards and cause a lot of trouble for you.
So, while the concept itself can still be done, and would be fun to tinker with, its pretty costly to lock down with enough counters that you would have to suppliment it with a lot of contingency options and even a full on "phase 2" plan after it runs its course.