Monk should be Holy and Mind, not War. Dark should cost triple. Being a monk is a religious position, like being a priest. The mage's healing abilities would definitely go better with the holy school. If you're thinking of the kind of martial artist monk that you see in movies, it would probably be better off like this. The monk would be for a soloing build. He or she would have good understanding of mind, body and spirit, and the connections between them, and would apply that knowledge in multiple ways in battle. The monk would be able to attack pressure points on enemy creatures to stun or weaken them. The monk would also have elusive. He would also have equipment that allows him to push enemy creatures after a melee attack. A possible example could be...
Force Gloves: (Monk only): Full action attack is "Flip throw" 4 dice--Effect die 7+ Push the attacked creature one zone away in a direction of your choice.
Quick action attack is "Flip toss" 3 dice--when used as a counterstrike, push the attacking creature one zone away in a random direction.
The abilities involving Ki counters are a good idea. However, I think they should be rearranged a bit.
Inner Ki: Every time this mage is attacked, place a ki counter on him or her
Trained body: For each ki counter removed, the monk can heal 2 dice worth of damage OR remove a status effect, OR use "Ki Blast", a quick action 0-1 range attack spell that deals 1 dice of damage for each ki counter removed for it.
For example if your monk has 6 ki counters, one thing he or she could do would be to spend 2 ki counters to heal 4 damage, spend 1 to remove a condition, and 3 to attack for 3 dice of damage.
the monk should also be unable to use armor on himself or herself. Then instead of "combo" he or she should have cards that taunt opposing creatures.
Health at 32 sounds pretty good to me. Channeling at 9 also. He really should not use that many attack spells. Attack spells are all ranged, and the monk really doesn't sound like a regular ranged attacker to me. In fact, I would say that oftentimes his only ranged attack should be the one in his Trained Body ability, "Ki Blast".
Like the Forcemaster, the monk would be a soloing mage. He or she would use position control (including things that stun enemy creatures) along with defenses, the elusive trait and cards that taunt enemy creatures. He would also have equipment that gives him different melee attacks. Like say, boots that give him or her charge and both quick action and full action kick attacks, or gloves that allow him to throw enemy creatures short distances.
What do you think?