Just wanted to start a discussion about tie breaker rules based on an earlier suggestion
as for tie breakers after time runs out, here is my idea. others are welcome.
use a point system to determine tie breakers. give points for different conditions that encourage different strategies. for example.
1 point for most remaining health (difference between life and damage)
1 point for most controlled zones (encourages creature heavy)
1 point for most remaining zone exclusive conjurations (encourages destruction of conjurations)
1 point for most equipment (encourages equip heavy melee builds and dispells)
During our event today (I'll post about it later) we discussed tie-breaker conditions and I was pointed to this post.
I thought it might be useful to take the discussion of tie-breakers out into its own topic to help focus discussion and make it easier for people to find.
I think it would be useful to have three or five (an odd number) conditions that people could use to judge games where their is no clear winner. The points above are a very good starting point but I did have a few comments.
I think that it would be easier if the conditions we just a single point and you got them for meeting the condition and also that the conditions not be tied to a specific type of build but to more general conditions
So some suggestions:
Reaping: your opponent has no creatures
Cower in fear: your opponent is still in their starting zone
Strip them bare: your opponent has no equipment remaining
Control the arena: you control more Zones by having the only creature or conjurations present
Overwhelm: you have twice as many creatures or conjurations than your opponent
There are, I think, a few issues with some of the original suggestions
Health: Remaining health is to necessarily an indication of damage done. Having a lot of equipment or using a lot of heal spells can give an opponent a low amount of damage that is really just indicative or a type of play-style or build
Equipment: this would just reward, and with the Health condition re-enforce, a specific style of build.
At comments, suggestions or changes?