Discussion started in another thread:
http://forum.arcanewonders.com/index.php?topic=12635.15
What is the Intention of Blue Gremlin's Special ability?
While ability activated can the gremlin:
1)
Move unhindered?
2)
Ignore walls?
3)
Escape restrained effects such as tanglevine and quicksand?
4)
Still perform its teleport when crippled?
5)
Move directly from zone A--> C and never touching Zone B in between?
If 1) is a "no". Then it could potentially skip a zone with enemy creature and allow for 2 zone movement.
6)
Avoid movement penalizing effects such as suppression orb and chains of agony?
I don't know what the intent of the teleport ability is, but I think it's a pretty cool effect. I have four of these guys in my Wizard spellbook and love them. They are great for getting into a fortified enemy position, or bypassing walls that an opponent puts around your spawnpoint, among other things. In addition, they are relatively inexpensive to cast, and come with a defense and a reasonable attack considering the level of the creature.
To see if I can help with your questions:
1) The Blue Gremlin is not hindered when it moves using its special ability to teleport. Teleporting can move creatures even if they are "unmovable." He still would be attacked by Mangler Caltrops for example as he still is entering the zone, but the hindrance caused by them would be ignored while teleporting.
2) Teleporting creatures never are affected by walls (see the section on teleporting on p. 10). Note: the teleport spell (card) requires the caster to be in LOS of both the creature and the destination zone, but this is not the case for the Gremlin's special movement; he can move directly through a wall from one side to the other whether or not the wall blocks LOS.
3) Yes, since teleporting in general releases a creature from conjurations.
4) Crippled creatures are considered "restrained" and "restrained" creatures can teleport, so crippled creatures can teleport in general.
5) The Blue Gremlin still takes move actions to move between zones and gains the Fast trait, so he can not skip a zone to go from A to C, just as any other fast creature taking move actions to move two zones can not skip the zone in between when they move. It doesn't matter whether there is a creature in the "B" zone, as the Gremlin will continue to teleport out, ignoring the hindrance.
6) The Blue Gremlin's teleport ability still requires him to take move actions. Chains of Agony and such that specify that certain things happen when he moves still have their effect.