Mage Wars > Spellbook Design and Construction

Elementals, Golems, & a Crocodile - Siren

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drmambo23:
[spellbook]
[spellbookheader]
[spellbookname]Elementals/Golems/& a Crocodile[/spellbookname]
[mage]A Siren Spellbook[/mage]

[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A01]1 x Blinding Flash[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA02]3 x Swell[/mwcard]
[mwcard=PSA03]1 x Tsunami[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=PSW01]2 x Coral Barrier[/mwcard]
[mwcard=PSJ07]3 x Shallow Sea[/mwcard]
[mwcard=PSJ11]1 x Whirlpool[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC21]1 x Shoalsdeep Crocodile[/mwcard]
[mwcard=MWAELC07]2 x Mud Golem[/mwcard]
[mwcard=MWAELC03]1 x Frost Elemental[/mwcard]
[mwcard=MWAELC09]1 x Tide Elemental[/mwcard]
[mwcard=PSC19]1 x Naiya[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E25]2 x Maim Wings[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MWA01E14]1 x Shrink[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=PSE11]1 x Ballad of Courage[/mwcard]
[mwcard=PSE06]1 x Healing Madrigal[/mwcard]
[mwcard=PSE10]1 x Lullaby[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=MWAELE01]2 x Deep Freeze[/mwcard]
[mwcard=PSE04]1 x Drown[/mwcard]
[mwcard=PSE07]1 x Hydrothermal Vent[/mwcard]
[mwcard=MWAMKE04]1 x Reprisal[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MWAWDQ03]1 x Leather Belt[/mwcard]
[mwcard=PSQ10]2 x Shoalsdeep Trident[/mwcard]
[mwcard=PSQ09]1 x Ring of Tides[/mwcard]
[mwcard=PSQ08]1 x Ring of the Ocean's Depths[/mwcard]
[mwcard=PSQ05]2 x Leviathan Scale Armor[/mwcard]
[mwcard=PSC14]1 x Voice of the Sea[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=FWI12]1 x Minor Heal[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=PSI02]2 x Dispel[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[mwcard=MWAELI03]1 x Rapid Dismantle[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MWAWLI02]1 x Extinguish[/mwcard]
[mwcard=MWANMI04]1 x Fizzle[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


So this is a fun book I have been working on.  The idea is to use a bunch of cheaper spells, including sirens call, which I will use for free with Voice of the Sea, so that I can save up for the bigger spells such as the frost elemental, croc, etc.

Reprisal can be put on the mud golem, a 5-6 roll on counter stike seems pretty good!, and defend is used for the croc.

Shift enchant is used mostly for maim wings if I want the croc or golem to kill something. Example, reveal maim wings, grapple with the croc, shift enchant maim wings to another flyer for the golem or my mage to hit. since the first flyer is grappled, I dont need maim wings anymore. Another good target is drown, the upkeep can get expensive but it is only a level 2 spell, so pay 2 mana to shift the enchantment and kill a creature.

Fizzle seems like a good choice for songs, I may put another in.  Reveal a song, fermata the song and before it dissipates, fizzle and then re-reveal.  Also, for a forcefield, damage barriers, etc that the enemy is using.

Shrink in a shallow sea seems worth it, and it is cheaper than agony and cannot be removed with remove curse. The pest trait is what really made me choose this over agony, being hindered can make or break a turn for me and I want to be able to get out if I need to.

Blinding flash, yes it does extra damage against nonliving and 4 out of my 6 creatures are non living...however, with the sirens call, walls, and force push, I should be able work my way into a zone without my creatures.  The 4+ daze is really why I chose this over electrify or telekinetic burst. It also helps against the undead armies I could face.  This is a very risky spell to run with 4 non living creatures in my book, but oh well, gotta have fun and take risks, right?

That is my thought process for this book. It is an experimental book and a work in progress.  Feel free to try it out and let me know what you think.

Puddnhead:
Hey Mambo!
Great to see you posting books and trying new things again. I like the concept, I'm totally up for helping you test this out.

There's one significant problem with your Fizzle plan -- it only works on Enemy enchantments!

drmambo23:
D'oh
Puddinhead ruins my plans again :b
Jk, thanks for the help! I played this wrong in a game then :/
I still think it's worth a one of.

DaveW:
Would someone please tell me the details on Fizzle? Where did that one come from, Siren?

zot:
I believe it is in academy necro.

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