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The Arcane Duels League

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The Arcane Duels League Season 1

League structure and outline

* The League will be played in a round-robin fashion with each competitor playing each other competitor once. If enough competitors for 2 groups, then each competitor will play only those in their group
* Once Group play has finished, there is a 4 person, single elimination play-off to determine the Season's champion
* To begin, Arcane Duels is accepting 6 entrants. Should 12 (or more) decide to enter, Arcane duels will re-evaluate and possibly add a second group.
* In order to enter, you must commit to playing one mage wars game per week. That equates to 5 games in 5 weeks. If that commitment is too much, please do not enter.
* If you would like to enter the League, email with your name on OCTGN. The target start date for the league is Sunday, 28 April 2019

* The weekly schedule will be as follows:

On Monday of each week, every entrant submits the mage that they will play to
**Those who don't submit their mage choice by Monday night shall be hounded relentlessly on Tuesday by Coshade (and no one wants that, so submit on time). If by late Tuesday a mage choice is not received for a competitor, their mage choice will be randomized.
***Monday will also include the announcement of the results from the previous week for all weeks after the first

On Tuesday the matchups for the new week will be announced. Both competitor match up and mage choice will be announced.

Competitors have from the matchup announcement on Tuesday until 2359 Central US time Sunday to get their matches played and the results emailed to
*You can email just the result in a text format,video recorded by you (you'll need dropbox or gdrive for that), or the OCTGN inherent replay files for possible later casting.
Ideally, there will be a featured match up each week. Arcane Duels will reach out to the competitors in the match up chosen for that week and work to schedule either a live cast or acquire the replay files.

* If one party has been unresponsive in scheduling a match, they will forfeit the match and be given a loss
* If attempts have been made by both parties to schedule a match and it just doesn't line up by the end of the week, let Arcane Duels know and we will try to help on a case by case basis (typically by having the match scheduled for the following week with those competitors being required to play 2 matches during the next week)
* If neither player has attempted to schedule, both will be given a loss
* The first unresponsive week will incur a warning. The second will incur a drop and the competitor will not be allowed to participate in the next season (should we have one).

* If required, a judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning then if it continues that player will be disqualified.
* If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player
* All cards released on OCTGN are legal to use. All promotional cards available on OCTGN are also legal.
Players will build a spellbook with the standard amount of spellbook points and restrictions.
Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version
Restrictions And/Or Clarifications

* Disciple of Radiance Text Change
Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
* Casting a Spell - Change to the end of the Pay Costs Step
Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
Everything else remains unchanged about the step
* Steep Hill
Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the.
* Force Pull
Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
* Trample
- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
- Elusive Creatures can ignore guards when making a Trample Attack
- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).
* Symbiotic Orb
Symbiotic orb triggers during the Avoid Attack Step
* Burns
Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2.
* Dig in and Press the Attack only apply to the zone they are in
* Object Enchantments, equipment, creatures, and conjurations are spells which represents objects in the game, remaining in play after they are cast. The Mage is also considered an object. Incantation and attack spells do not become objects.
* Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures.  When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health.  Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.
* The Embalmed
When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost
Other info

* If you wish to be a caster please contact me at Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.
* Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.
* Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

* ALL coordination will be done through email. The reason signups require email is so Arcane Duels can easily track match up coordination (everyone should CC when figuring out when you can play your match). This helps us see if someone has been unresponsive and can take appropriate action
* The above reason is why you must email to sign up. If there are issues with that, let us know through some other means and we'll try to accomodate.

Bold indicates the victor. Standings can be found here

Round 1

Shoopuff (Necromancer) vs Farkas (Straywood Beastmaster)
Sir Jason Crage (Arraxian Crown Warlock) vs jacksmack (Necromancer)
Werekingdom (Priestess) vs Enti (Arraxian Crown Warlock)

Reddicediaries (Paladin) vs Keejchen (Druid)
Sharkbait (Johktari Beastmaster) vs Biblofilter (Bloodwave Warlord)
Knabbmaster (Wizard) vs ein micha (Wizard)

Round 2

Jacksmack (Necromancer) vs Shoopuff (Wizard)
Farkas (Necromancer) vs Enti (Druid)
Werekingdom (Wizard) vs Jason (Arraxian Crown Warlock)

Reddicediaries (Paladin) vs Ein_micha (Arraxian Crown Warlock)
Sharkbait (Johktari Beastmaster) vs Knabbmaster (Wizard)
Keejchen (Wizard) vs Biblofilter (Bloodwave Warlord)

Round 3

Shoopuff (Paladin) Vs Enti (Druid)
SJC (AX Warlock) vs Farkas (BloodWave)
jacksmack (Necromancer) vs Werekingdom (BloodWave)

Keejchen (Wizard) vs Sharkbait (Adramelech Warlock)
Knabbmaster (Wizard) vs Reddicediaries (Paladin)
Biblofilter (Necromancer) vs Ein_Micha (Necromancer)

Round 4

Shoopuff (Anvil Throne Warlord) VS Werekingdom (Bloodwave Warlord)
Farkas (Straywood) VS Jacksmack (Necromancer)
Enti (Druid) VS SirJasonCrage (Araxian Warlock)

Keejchen (Paladin) VS Knabbmaster (Wizard)
Sharkbait (Adramelech Warlock) VS Ein_Micha (Wizard)
Biblofilter (Wizard) VS Reddicediaries (Paladin)

Round 5
Enti (Druid) VS Jacksmack (Necromancer)
Shoopuff (Forcemaster) vs Sir Jason Crage (Priest)
Farkas (drop) vs Werekingdom (bye)

Keejchen (Siren) v Micha (Wizard)
Sharkbait (Adramelech Warlock) v Red (Paladin)
Biblofilter (Wizard) VS Knabbmaster (Wizard)

---------Semi Finals Matches---------------

Keejchen (Wizard) VS Jacksmack (Straywood Beastmaster)
Shoopuff (Forcemaster) vs Knabbmaster (Wizard)

League Kickoff! Predictions and banter --->

-----------------------First Stage------------------------

Group 1:

SirJasonCrag (Araxian Crown) VS JackSmack (Necromancer) --->

Schneeente (Priestess) VS Werekingdom (Araxian Crown) --->

Schneeente (Necromancer) VS Farkas1 (Druid) --->

Farkas1 (Straywood Beastmaster) VS Shoopuff (Necromancer) -->

Group 2:

Sharkbait (Johntari) VS Biblofilter (Bloodwave Warlord) --->

Reddicediaries (Paladin) VS Keejchen (Druid) --->

Biblofilter (Necromancer) VS Ein_Micha (Necromancer) --->

Reddicediaries (Paladin) VS Knabbmaster (Wizard) --->

Keejchen (Wizard) VS Sharkbait (Adramelech Warlock)-->

I would like to join

I would like to join as well, but will be busy through the 10th of May (tech weekends and such). After that, I will be totally free during the summer excluding one week in Paris.

Updated with Logistics section and Rules section with clarifications on scheduling/problems


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