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Author Topic: First shot at making spellcards  (Read 13502 times)

TucsonDoug

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First shot at making spellcards
« on: September 28, 2018, 12:33:07 AM »
So, after seeing a lot of the cool custom cards people have made here, I decided to try my hand at it. I haven't played near as much Mage Wars as I would have liked, so the balance on these is probably horribly out of whack.

Anyway, a couple of custom keywords
Blink: This is pretty much a copy of the Keyword made by ACG. A blinked creature is teleported one space in a randomly selected cardinal direction. If this would have them teleport into an arena wall, that blink is instead ignored. Multiple blinks occur one right after another.

Pause: A lesser version of banish. A creature that has a pause token cannot act, cannot be damaged, and cannot be targeted save for spells that remove condition markers. However, unlike banish, it remains in the zone. The condition marker itself can be removed by cards that remove condition markers. Pause has a removal cost of 3. Every upkeep phase, one pause token is removed from each creature that has pause tokens.


TucsonDoug

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Re: First shot at making spellcards
« Reply #1 on: September 28, 2018, 12:35:10 AM »
Some more

TucsonDoug

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Re: First shot at making spellcards
« Reply #2 on: September 28, 2018, 12:37:58 AM »
A few more

TucsonDoug

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Re: First shot at making spellcards
« Reply #3 on: September 28, 2018, 12:38:40 AM »
A few more again

TucsonDoug

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Re: First shot at making spellcards
« Reply #4 on: September 28, 2018, 12:39:26 AM »
I wish I could attach more images per post.

TucsonDoug

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Re: First shot at making spellcards
« Reply #5 on: September 28, 2018, 12:39:56 AM »
Last ones for now.

keejchen

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Re: First shot at making spellcards
« Reply #6 on: September 28, 2018, 04:23:27 AM »
These are some really well done cards!  :D

I love the spacetime theme, especially the distorted reality terrain. Some of these cards are super strong. Rewind should probably be an incantation, since enchantments can create some really strong interactions. Unsummon, even if it gives some mana for enchants back, is a massive setback for the affected player.  Time warden can resummon the strongest creatures in the game at half cost (and then you could reanimate time warden to do it again).

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TucsonDoug

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Re: First shot at making spellcards
« Reply #7 on: September 28, 2018, 10:00:27 AM »
Thanks for your feedback! Like I said, I'm still relatively inexperienced with mage wars, even though I've collected all the sets. Not many games to be had where I live. How would you recommend I balance the overpowered cards? Or should they just be scrapped?

Edit: Also, just for fun a joke card.
« Last Edit: September 28, 2018, 11:10:24 AM by TucsonDoug »

wtcannonjr

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Re: First shot at making spellcards
« Reply #8 on: September 28, 2018, 11:28:48 AM »
I like the theme too, but wonder if a different word should be used for the spell subtype rather than 'Spacetime'. The term that jumps to mind is Dimensional or Alternate Dimension or Multi-Dimensional. Or you could name the other dimension like 'Void' or 'Rift' and use that as a subtype. Just a thought ...

Also, since the spells have such a different theme to them compared to the other spells in the card pool. I would tend to combine spell schools rather than keep them just arcane. For example, dimensional (Spacetime) spells might be Arcane and Earth since they will change physical reality. To really make them unique you might try Arcane & Air & Earth. This has the added value of making them costly to include for current mages, but a new mage could have training in all of these schools at lower levels so they have lower spellpoint costs that fit their style of play.

You might also look at combining the theme with the Alien subtype spells in the Battlegrounds expansion.
« Last Edit: September 29, 2018, 07:07:57 AM by wtcannonjr »
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Karadox

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Re: First shot at making spellcards
« Reply #9 on: September 28, 2018, 12:41:41 PM »
I like your ideas, especially auditor of reality, reminds me of the Dicewold Novels by Terry Pratchett.
Only "Spacetime" sounds wrong, for cratures something like "Interdimensional" or what wtcannonjr suggests "Multi-Dimensional" would be fitting.

I would give Spells that deal with time, just give "Time" as the Submtype.

In which magic school / schools would "Doctor Who"be?
Doctor Who, the Timelord :-)
« Last Edit: September 28, 2018, 12:54:34 PM by Karadox »
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wtcannonjr

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Re: First shot at making spellcards
« Reply #10 on: September 29, 2018, 07:23:10 AM »
I like your ideas, especially auditor of reality, reminds me of the Dicewold Novels by Terry Pratchett.
Only "Spacetime" sounds wrong, for cratures something like "Interdimensional" or what wtcannonjr suggests "Multi-Dimensional" would be fitting.

I would give Spells that deal with time, just give "Time" as the Submtype.

In which magic school / schools would "Doctor Who"be?
Doctor Who, the Timelord :-)
What about adding two new schools to cover Doctor Who?
Time would be a new Primary School while Alien would be a new Elemental school. Thus, the 4 elements relate to a human scientific view of our reality while Alien would cover anything 'not of this world or known by science'.

Another approach would be to add a third category of schools to the spell system to cover these ideas. This might be the Dimensional School with 4 new schools to cover this area of magic. A starter set might be Time, Space, Alien, and Transmutation.
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