Mage Wars > Alternative Play
Football Mage Wars
(1/1)
Sailor Vulcan:
Not the north American kind. This is a variant of mage wars domination.
There is a vtar orb on each end of the map, in each mage's starting position. You can only gain vtar from the orb/s behind your opponent/s starting position/s. You do not gain vtar during upkeep, Instead, each time a friendly creature hits an enemy orb, that creature' s controller gains 1 vtar, then that creature teleports back to their starting zone even if they are anchored. After a set number of rounds the player with the most vtar points wins.
Enjoy!
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wranglathor:
Would you make the field 6x3 or just add another spot directly behind the mage for this?
I find the idea very interesting.
Sailor Vulcan:
--- Quote from: wranglathor on January 19, 2018, 06:41:36 PM ---Would you make the field 6x3 or just add another spot directly behind the mage for this?
I find the idea very interesting.
--- End quote ---
I left the map ambiguous so that people could try out different maps with these rules. I did not say that the orb had to be directly behind the starting position just that it had to be behind starting position
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Beldin:
This kind of game favours the swarm build and anyone who does not is at a distinct disadvantage.
Sailor Vulcan:
Edited the rules so that creatures go back to start after hitting an enemy orb.
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