Mage Wars > Player Feedback and Suggestions
How to make Mage Wars faster
Biblofilter:
I actually like long games but I also like playing live.
But for live event it would be nice if more games could end in 90 minutes.
I had a simple suggestion in another tread, but no one pick-up on it.
How about changing the starting position of the Mages?
So that we start the game in the 2 center zones.
If anyone tries this out in real life or on OCTGN I would like to hear how it vent.
It should give faster games, shouldn't it? :P
Reddicediaries:
--- Quote from: Biblofilter on January 17, 2018, 11:27:08 AM ---I actually like long games but I also like playing live.
But for live event it would be nice if more games could end in 90 minutes.
I had a simple suggestion in another tread, but no one pick-up on it.
How about changing the starting position of the Mages?
So that we start the game in the 2 center zones.
If anyone tries this out in real life or on OCTGN I would like to hear how it vent.
It should give faster games, shouldn't it? :P
--- End quote ---
I think it is a good idea other than the fact that is punishes late game builds if they are facing an aggro book.
Sailor Vulcan:
Not sure how balanced this is. I suppose you can try it
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Coshade:
Most rushes hit you turn 2 and late ones 3. So starting in the danger zone would change a lot. I wonder how initiative would be balance wise.
Maybe first QC you cannot target your opponent would be my only suggestion to this sweet idea..
Obsidian Soul:
Exactly how slow are your games that you need to speed them up? I generally finish my games in less than an hour, so I think that any slowness may come from a lack of familiarity with the spellbook in question rather than the slowness of the game. Back in NC, we could get a new player to do point where they could finish games in an hour within a month, though that generally represented 10-20 games with the same spellbook.
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