Hello (again) everyone!
Long time since I posted here too. I just want to add my 2 cents to this discussion.
I have been Ambassador in Sweden since the program started. At first it was quite ok. I had several matched face to face each week. Tom Vassel had the game at his top 10 games of all times. And people felt an urge to try it out.
But when time went by things started to slow down. People at conventions were not as interested anymore. Less buzz around the game. And the forum got less and less attention, and became a...ghost town. Today I haven't played a game for over a year, even if I really would like to. But I'm still looking at all videos from Arcane Duels (Awesome guys!) to keep up with the meta and news of my favorite game.
So why has it turned out this way? Here are a few bullets I'm thinking of:
- The game is to long
This I think scare new players off. It looks and feels like a 45 min to 1h game. At least that is what people expect it to be based on their inner comparison with MtG. Now an average game is more like 2h, and that is way to long for this format. At least to attract a larger player pool. Same thing with Academy in fact. It is to long for what it gives. And to be honest MtG does this format much better, why Arena is the way to go for Mage Wars.
- Armor issue
This bullet is very connected to the first one. In my mind armor and defense are two functions that prolong the game in a less desired way. Thematic it is great. But it is frequently seen that both mages and creatures stack a lot of armor which basically neglects 1/3 of all die rolls. This isn't very inspiring for an opponent. On top this is armor stacking very efficient and a good strategy as well. I would say most Armor spells should have been much more expensive.
- Destructive spells.
Same thinking as with the Armor issue. Every time you design a card that makes something destructive, and removes something from your opponent, you should think twice before releasing it or determine a cost for it because it will only prolong the game in an unfun manner. Spells like: Dispel, Siphone, Mana worm, Enfeeble, etc. These cards should also had been much more expensive.
- Effect issue
There are too many effects! For new people this is a jungle. In one game I tried to explain the difference of Rot and Bleed. They are basically the same, so why make a new version of it? All these tiny rules will act as a huge barrier for new player to get into the game.
- Ability issue
Wow, look at all these cool creature and conjurations abilities! Well, for new players this can be overwhelming. When each creature has its unique ability and none are just vanilla. Sometimes I play with the thought that what if most creatures were standard creatures and abilities came from the Conjurations, Enchantment and Mages?
- Card pool count
In revers to several others in here I think the card pool is too large. That is at least the impression I get talking to "mugglers". There is no life cycle of cards. The pool just grow and grow and grow. It is even hard for me to keep track of all cards. Maybe a better format how to use the cards is needed?
- Critical player count
I hope this isn't too late. But one big reason the game doesn't take off more, at least not in my area, is that a game needs a certain player count to grow from. MW had the chance when it was released but never really came up to that critical level when the crowd could bring in new players by itself. Now head hunting for new players are down to just a few dedicated persons globally, which is not enough. I bet one reason AW don't release new content as often for Arena is that for each release the sells figures has gone down down down.
I'm not too concerned about the release schedule. Actually I think it is just fine. What is missing is a clear well communicated plan for it though. Like: "Every year there will be one Arena release in April and one Academy release in November". Here AW must improve.
I guess it all boils down to what type of game and community we would like to have. Are we and AW looking for a prospering community I think the game needs a remake of some sort. Otherwise it will be you guys who are currently playing the game who will keep doing it, no one else unfortunately.