Here's a play I pulled last night, looking for comments on how to improve and what the weak spots are.
T1: 19 mana
Move to B3
Final QC: Teleport to B2
remain 17 mana
T2: 26 mana
QC: General's Signet Ring
Action: Bridge Troll
remain 11 mana
T3: 20 mana
QC: Commander's Cape
Action: Bridge Troll
Push with Bridge Troll
remain 6 mana
T4: 15 mana
Action: Bridge Troll
Push with two Bridge Trolls
remain 4 mana
T5: 13 mana
Action: Bridge Troll
Push with three Bridge Trolls
optional QC: Lesser Teleport (if you need to get away)
remain mana 2 (or 0).
After T5 you can keep keep producing level 3 Dwarfs of your preference (Crossbowman, Kriegsbiel, Kriegshammer or Panzergrade) or you can focus on supporting your Trolls. I expect the mage to take some damage during the first 5 Turns and I'm ok with that
Worked well last night against Siren. Took out Water Elemental and Naiya and did 17 damage on enemy mage by turn 8, he surrendered...