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Author Topic: Artillerypriestess  (Read 5033 times)

Arkdeniz

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Artillerypriestess
« on: September 05, 2017, 10:29:40 PM »
A slower but hopefully surprising delayed aggro build.

[spellbook]
[spellbookheader]
[spellbookname]Artillerypriestess[/spellbookname]
[mage]A Priestess Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=lg2]1 x Gloves of Skill[/mwcard]
[mwcard=MW1Q13]1 x Ivarium Longbow[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=pvs_equipment7]1 x Radiant Breastplate[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J15]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=pvs_conjurations7]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=pvs_conjurations9]1 x Steep Hill[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=pvs_creatures1]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=pvs_creatures16]1 x Light of Dawn[/mwcard]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWBG1E01]1 x Astral Anchor[/mwcard]
[mwcard=pvs_enchantments5]2 x Eye for an Eye[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=pvs_incantations1]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]1 x Minor Heal[/mwcard]
[mwcard=FWI07]1 x Repulse[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=FWI08]2 x Sniper Shot[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MWBG1A02]2 x Dragon's Breath[/mwcard]
[mwcard=MWBG1A03]3 x Hurl Meteorite[/mwcard]
[mwcard=MW1A13]2 x Thunderbolt[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

So, the basic idea is to take the first two turns walking slowly to the near centre square, casting Akiro's, Hawkeye and the boots on the way.
Turn three, the bombardment of the opponent mage begins with the range 3 attack spells, with the quick cast for force pushes, teleports and so on to keep approaching creatures off.
The hill and astral anchor come into play if they get too close, with the repulse if they actually get to the top.

Planned strengths:
a) a secure base that is very hard to break into (or pry out of)
b) an element of surprise (hopefully opponents would not expect a priestess to start lobbing bombs)
c) sheer damage output (meteorite + hill + hawkeye = 11 dice)

Noted Weaknesses:
a) A counter-bombardment. Hopefully the damage output of the meteorites will outrun anything else.
b) Defenses. This is what sniper shot + mage wand (x2) are for.
c) Failing to get the kill shot in. Move to phase two (Alandell and bow support)
d) healing-heavy opponents such as another priestess. This is what Deathlock is intended to counter (tucked away behind the hill)

Potential surprise:
a) opponent's reverse attack met with an eye for an eye...
 
I thought about making this a Warlord or Druid book. Both would have strengths, but the +1 channelling of the priestess and the slower starts either of those two would have kept me looking at the priestess.

Thoughts?
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Halewijn

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Re: Artillerypriestess
« Reply #1 on: September 06, 2017, 02:18:11 AM »
Pretty interesting book. Very hard though to tell if it's viable or not. My guess is that you do rely on the element of surprise.  :)

The main thing that's really strange is the choice of a priestess. Since you are going for the short/mid game you probably won't win in the long run. Her abilities won't really support you a lot. I think the Anvil throne warlord would be my pick with all the equipment and runes. You could bind an attack spell on an elemental wand with the discount rune. You would also save a lot of spellbookpoints for all the earth spells. Once academy is released, warlord would be an even better choice with gear up and the other new equipments. If you really want a 10 channeling mage, I'd pick the wizard since he has air training and has supporting abilities. (A cheap short range attack spell, a shield and maybe wizard tower)

Some comments on the card selection:
Radiant breastplate: You want to keep your distance and stay away, thus you could probably use a different armor without that ability. (Asyran robes or elemental armor)
Mohktari: I don't think it really supports your game plan. It's expensive and works better over time.
Dragon's breath: It's a cool spell, but you probably will focus on the mage. I think it's better to use more meteorites or thunderbolts. I also think you need more attack spells in general. (level 1 & 2)
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theasaris

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Re: Artillerypriestess
« Reply #2 on: September 06, 2017, 03:16:06 AM »
Intriguing idea. :) I think you need some sort of answer to Cloak of Shadows or Blur. Guardian Angels/Gargoyles will probably also be a big problem. Have you also considered adding Grimson and an Archer's Watchtower to apply some pressure in case the other mage hides behind walls?

theasaris

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Re: Artillerypriestess
« Reply #3 on: September 06, 2017, 03:47:20 AM »
Maybe something like this?

[spellbook]
[spellbookheader]
[spellbookname]Artillery Dwarf[/spellbookname]
[mage]A Anvil Throne Warlord Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=lg2]1 x Gloves of Skill[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=pvs_equipment12]1 x Steadfast Boots[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=FWJ02]1 x Archer's Watchtower[/mwcard]
[mwcard=lg26]2 x Ballista[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=pvs_conjurations7]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=pvs_conjurations9]1 x Steep Hill[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=FWW01]1 x Wall of Pikes[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC07]2 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC07]1 x Grimson Deadeye, Sniper[/mwcard]
[mwcard=FWC09]1 x Iron Golem[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=pvs_enchantments1]1 x Ballad of Courage[/mwcard]
[mwcard=MWPROMO79]1 x Blur[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E21]2 x Hawkeye[/mwcard]
[mwcard=pvs_enchantments6]1 x Healing Madrigal[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=pvs_incantations1]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]2 x Minor Heal[/mwcard]
[mwcard=pvs_incantations4]1 x Overextend[/mwcard]
[mwcard=FWI07]1 x Repulse[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=FWI08]2 x Sniper Shot[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA04]3 x Hurl Boulder[/mwcard]
[mwcard=MWBG1A03]3 x Hurl Meteorite[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=MW1A13]1 x Thunderbolt[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

- Gravikor if too many flyers threaten your position atop the hill
- Iron Golem and Ballage of Courage in case you need something to get close to the mage
- Overextend for Grimson when you quickly want to take out some threat

Arkdeniz

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Re: Artillerypriestess
« Reply #4 on: September 06, 2017, 04:56:55 AM »
The main thing that's really strange is the choice of a priestess. Since you are going for the short/mid game you probably won't win in the long run. Her abilities won't really support you a lot. I think the Anvil throne warlord would be my pick with all the equipment and runes. You could bind an attack spell on an elemental wand with the discount rune. You would also save a lot of spellbookpoints for all the earth spells. Once academy is released, warlord would be an even better choice with gear up and the other new equipments. If you really want a 10 channeling mage, I'd pick the wizard since he has air training and has supporting abilities. (A cheap short range attack spell, a shield and maybe wizard tower)

I confess that I did think of the wizard but all my copies of that mage are currently tied up in other books, so I thought I'd try someone else...

The warlord, as I said, just seemed like it had too many things to do to set himself up fully. This was designed almost as a one-step-slower Rushmaster - it wins quick(ish) or not at all. If the initial barrage doesn't work then I expect I won't have time to get the armour, the towers, the walls etc out in time before being overrun.

I take the point from both you and Thesaris, though, that I could perhaps fit another egg in my basket. I will tinker and get back to you.
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RomeoXero

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Re: Artillerypriestess
« Reply #5 on: September 06, 2017, 10:01:13 AM »
 unfortunately theasaris, Ballad of courage won't work on an iron golem. Hes got psychic immunity. Earth elememtal doesnt though, as ive recently found out.
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Reddicediaries

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Re: Artillerypriestess
« Reply #6 on: September 06, 2017, 01:03:18 PM »
unfortunately theasaris, Ballad of courage won't work on an iron golem. Hes got psychic immunity. Earth elememtal doesnt though, as ive recently found out.
BOC is useless on Earth Elemental bc his attack is a full action.
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theasaris

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Re: Artillerypriestess
« Reply #7 on: September 07, 2017, 02:29:48 AM »
unfortunately theasaris, Ballad of courage won't work on an iron golem. Hes got psychic immunity. Earth elememtal doesnt though, as ive recently found out.
Ah, true! In that case I'd consider replacing the Iron Golem with a Dwarf Kriegshammer in the Dwarf book.

Halewijn

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Re: Artillerypriestess
« Reply #8 on: September 07, 2017, 07:55:19 AM »
Kriegshammer is a bad match for the song because his big attack is a full action.
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