A slower but hopefully surprising delayed aggro build.
[spellbook]
[spellbookheader]
[spellbookname]Artillerypriestess[/spellbookname]
[mage]A Priestess Spellbook[/mage]
[mage]built by
http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=lg2]1 x Gloves of Skill[/mwcard]
[mwcard=MW1Q13]1 x Ivarium Longbow[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=pvs_equipment7]1 x Radiant Breastplate[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J15]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=pvs_conjurations7]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=pvs_conjurations9]1 x Steep Hill[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=pvs_creatures1]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=pvs_creatures16]1 x Light of Dawn[/mwcard]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWBG1E01]1 x Astral Anchor[/mwcard]
[mwcard=pvs_enchantments5]2 x Eye for an Eye[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=pvs_incantations1]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]1 x Minor Heal[/mwcard]
[mwcard=FWI07]1 x Repulse[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=FWI08]2 x Sniper Shot[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MWBG1A02]2 x Dragon's Breath[/mwcard]
[mwcard=MWBG1A03]3 x Hurl Meteorite[/mwcard]
[mwcard=MW1A13]2 x Thunderbolt[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
So, the basic idea is to take the first two turns walking slowly to the near centre square, casting Akiro's, Hawkeye and the boots on the way.
Turn three, the bombardment of the opponent mage begins with the range 3 attack spells, with the quick cast for force pushes, teleports and so on to keep approaching creatures off.
The hill and astral anchor come into play if they get too close, with the repulse if they actually get to the top.
Planned strengths:
a) a secure base that is very hard to break into (or pry out of)
b) an element of surprise (hopefully opponents would not expect a priestess to start lobbing bombs)
c) sheer damage output (meteorite + hill + hawkeye = 11 dice)
Noted Weaknesses:
a) A counter-bombardment. Hopefully the damage output of the meteorites will outrun anything else.
b) Defenses. This is what sniper shot + mage wand (x2) are for.
c) Failing to get the kill shot in. Move to phase two (Alandell and bow support)
d) healing-heavy opponents such as another priestess. This is what Deathlock is intended to counter (tucked away behind the hill)
Potential surprise:
a) opponent's reverse attack met with an eye for an eye...
I thought about making this a Warlord or Druid book. Both would have strengths, but the +1 channelling of the priestess and the slower starts either of those two would have kept me looking at the priestess.
Thoughts?