[spellbook]
[spellbookheader]
[spellbookname]Aurora Assault Wizard[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAWLA01]3 x Firestream[/mwcard]
[mwcard=MWA01A04]2 x Piercing Thunderstrike[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC01]1 x Aurora Lucere, Dawnbreaker's Chosen[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E02]3 x Arcane Ward[/mwcard]
[mwcard=MWA01E14]3 x Shrink[/mwcard]
[mwcard=MWA01E07]1 x Gator Toughness[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAPRI03]3 x Disperse[/mwcard]
[mwcard=MWAPRI01]3 x Crumble[/mwcard]
[mwcard=MWAPRI02]2 x Cure[/mwcard]
[mwcard=MWA01I04]2 x Mend[/mwcard]
[/spells]
[cost]Total cost: 40 pts[/cost]
[/spellbook]
R1: enchant self with face down gator toughness and equip leather chausses
R2: Summon Dawnbreaker's Chosen
This spellbook is very aggro. Have Dawnbreaker's Chosen attack the enemy mage while you throw attack spells at them. Make sure to crumble and disperse their armor and aegis as well. If they summon a major creature use a shrink on it. Most creatures in academy are minor creatures, they will be unable to remove Dawnbreaker's Chosen's guard marker because she treats them as pests and she'll be able to ignore them if they guard. And a major creature enchanted with shrink will be given the pest trait and so will get the same treatment, so if there are any major enemy creatures, its a good idea to use shrink on them. Remove things like armor and aegis etc and keep throwing attack spells at the enemy mage and attacking with Dawnbreaker's Chosen until they die. If your own damage gets to high, use dawnbreaker's chosen to guard. Cure is good for dealing with pesky weaks on your dawnbreaker's chosen as well as healing it. If the enemy shrinks or tangleroots dawnbreaker's chosen it's often a good idea to disperse it.
Note: Something that I found out after I had already won the tournament is that this deck's main strategy is weak against a priestess using disciples of radiance. If you're using this deck against that, you must destroy the disciples first before going after the priestess. The disciples allow her to damage you for up to three direct damage and use burst healing in the same action. Armor will not protect you, and as long as the priestess has the disciples she'll be able to kill you faster than you can put damage back onto her. Unfortunately I did not get to face such a deck during the tournament. I probably would have got my a** kicked if I had, just like I did in the casual game I played against such a spellbook after the tournament was over.
Hope you like it! Enjoy!