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Author Topic: RTS Mage Wars Academy  (Read 2883 times)

Sailor Vulcan

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RTS Mage Wars Academy
« on: May 29, 2017, 10:17:40 PM »
Test your reflexes!

No rounds. No turns. Everything can happen simultaneously, except that if there's a timing conflict between opposing player's effects the player who begun to declare their effect first gets to decide the order.

Mage channeling = 1 mana / second
A creature has a charge time of 4 seconds before it can be activated for the first time in the game, and then 2 seconds before it can be activated again. Your mage's quickcast action can be used without charging it.

(1 second = about 2 human-perceived instants).

Hope you like!

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