Hi again!
Just want to say again that i think your spellbook is pretty strong as it is.
I looked in my own Druid book and we have ~35 identical cards and ~35 that are different.
No mayor differences. Got slightly different crew than your - not really worth mentioning.
A few points:
Samara Tree likely to be slower, but if you don´t play timed games why not include it?
Even if you remove Samara Tree you might still hang on to one Seedling Pod. Put it out early and it might grow into Kralathor or something similar.
With a Seedling Pod you might add a Wall of Thorns - just because Pods can transform into a WoT.
I still want to build and try a Druid that runs 2 and QC Samara Tree in the FC. (Without Treebond)
A few spells im missing:
Rust. Even better with Enchantment Transfusion and an extra Cheastpiece. Remove Corrode tokens and put a Rust on an opponent creature?
Seeking Dispel. Just a spell i always put into books and use almost all games.
Dispels/Dissolve. 3 seems to be Forum standard - you could pack more or less, but i would just recommend trying out Remove Curse, Disperse and Crumble as well. Just a good way to try and test some of the never spells.
Falcon Precision. At 1 spellbookpoint!
And then just a bit more on condition removal. I'm not 100% sure, but i believe you can target yourself and your plant with Extinguish(Surging Wave in your spellbook). Put out the burn tokens without rolling dice and slam/push effect
Even on the Hydro Immune plants.
For a spellbook builder :
www.spellbookbuilder.com I'm using the one on OCTGN. You know you can play online as well
Id be happy to play a mirrormatch with you.