Hi! I thought I would weigh in on this thread, I think Red was referring to the conversation he and I had after Jack pimp-slapped him with his wizard (sry Red!). I have also made comments about tier differences before, so I want to try to defend my ridiculous statements.
First of all, of course skill matters, both in book building and play. If one player is a wizard and fills his book with nothing but useless cards (you can have 4xSardonyx in a book, why not?) and then stand in his corner and guards the whole game, the other player will win with any mage, if he puts any effort into it. Extreme example! But the point is that there is no auto win and skill matters (a lot!).
Now assume two players of equal skill level, this is also an unlikely example, but for the sake of argument; if they play a mirror match with exact same books, then luck will determine the outcome. Luck also matters in Mage Wars.
Another thing that can turn the tide in Mage Wars is the match-up, different choices in books and poor preparation againt a specific mages weakpoints (as in the warlock vs necro example mentioned by Enti). Deck building skill is a thing too!
Mage Wars is a game of small advantages. Sometimes it boils down to 1 life difference in who wins the game. Doesn't matter if you win by 1 life though, you win, and the opponent gets nothing. You only need that one little extra advantage that makes the difference. Every action taken is an attempt to gain a little bit of more advantage, and preferably more-so than the actions the opponent did the same round.
Statcards! Statcards are full of little advantages that makes each mage different and interesting. Channeling 1 mana more than another mage is a little advantage. It may seem like it is not a lot, but if you strip stat cards of all abilities except channeling, and then compare a 9 channel vs 10 channel, the 10 is about 11% better. Meaning in a mirror match, the channel 10 would have ~55% (hoping I did the math somewhat right here) chance of winning, not an auto-win, but a higher chance of winning, even before the first spells are selected, and again disregarding all other factors. It will matter very little in short games, but it may be the difference between casting the one spell you needed that round to not die or to kill the opponent before dying. The longer the game lasts, the bigger the advantage gets, +1 channeling is 20 mana after 20 rounds.
Red's original post was about the wizard vs paladin match-up, all mage match-ups can be analyzed individually, and one could write a book about all the different match-ups and the implications of each. However, for now, compare the statcards of the wizard and the paladin objectively, without concern for player skill (in book building or play) or luck. One could go further and analyze individual cards, such as the gate, but not all wizards bring gates, so I do not take cards into account when I say:
To me, in my personal opinion, the wizard is just better. In this particular case, it's not even a contest, the wizard wins in channeling, but also in the abilities of which the wizards are more flexible, and in the schools, I would prefer to have wizards schools with no level restrictions (and no opposed school) any day, all at the cost of having 4 less max life. I will not assign a % win chance to this match-up, whatever number I pick someone will disagree, but suffice to say the wizard will have more than 50% chance of winning,
before we select the players and spellbooks are built.This is what I mean when I say that there are tier differences. There are mages that I consider on the wizards tier, and mages I consider below the paladins, though once again, it is possible
in every game for the paladin to beat the wizard, with player skill, good book building and/or luck. But he will always be at a disadvantage in my eyes.
So I said to Reddicediaries, if you wanna win more, play wizard more. And now here we are.
Rant over, and let me just finish off with a tip of my hat to the guys behind the current ADMW, the system they introduced for using mages is a direct response to this problem, and I love it! It has made the tournament a lot more interesting and fun! ... In my opinion!