EDIT : updated 25 march 2017
[spellbook]
[spellbookheader]
[spellbookname]Restoration[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=MWAPRQ03]1 x Resplendent Bow[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ02]2 x Consecrated Ground[/mwcard]
[mwcard=mw1j08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MW1J23]1 x Temple of Asyra[/mwcard]
[mwcard=PSJ10]1 x Temple of Meraveran[/mwcard]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=FWW01]1 x Wall of Pikes[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC07]1 x Meditating Monk[/mwcard]
[mwcard=PSC01]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=PSC02]1 x Artemis, Dawnbreaker's Eye[/mwcard]
[mwcard=mw1c06]1 x Brogan Bloodstone[/mwcard]
[mwcard=MWAPRC04]1 x Ehren, Enduring Paladin[/mwcard]
[mwcard=PSC10]1 x Dorseus, Stallion of Westlock[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=mw1c22]2 x Knight of Westlock[/mwcard]
[mwcard=MW1C02]2 x Asyran Cleric[/mwcard]
[mwcard=PSC06]1 x Crusader Griffin[/mwcard]
[mwcard=mw1c28]1 x Royal Archer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=mw1e01]1 x Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=LG01E03]1 x Critical Strike[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=PSE06]1 x Healing Madrigal[/mwcard]
[mwcard=PSE09]2 x Life Link[/mwcard]
[mwcard=mw1e32]2 x Regrowth[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI04]4 x Martyr's Restoration[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i12]1 x Force Push[/mwcard]
[mwcard=FWI04]1 x Force Wave[/mwcard]
[mwcard=PSI09]2 x Lesser Teleport[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=mw1i17]2 x Minor Heal[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
END EDIT.
A search of this forum for any thread or discussion about Martyr's Restoration didn't yield any results.
It seems that this card is flying under the radar so far.
I see two major reasons for that.
1- It's a "Holy Mage Only" spell, making it very unlikely this card is going to be discussed or mentioned in any thread about another type of mage.
2- All Holy focus seems to concentrate on the paladin currently and to a lesser extent, the Priest. There seems to be very little interest in the Priestess currently.
Martyr's Restoration sees limited use in some books, one copy only, mainly to heal Ehren.
I think however that this card can be the backbone of a very strong Priestess strategy.
Why is this card so good imo ?
Because for just one mana you can remove 5 damage GUARANTEED from one of your creatures, from 2 zones away.
And in the Priestess' case, gain 1 life on top of it thanks to her Divine Reward ability.
Compare to Minor Heal.
This card lets you roll 5 healing dice alright but it will only heal 5 damage on average.
There's no guarantee you'll get that average on any given round.
In situations where you need the healing the most, it may just backfire ( and heal just 2 or 3 damage for example ) and turn into a wasted action and mana.
What's more, Minor Heal costs FIVE times as much as Martyr's Restoration and has only a range of 1, thus requiring your mage to stay much closer to the danger zone as well.
Being able to hang back two zones makes a world of difference compared to just one zone.
What is this Restoration strategy supposed to look like ?
Simple :
1- Up your mana/round to 12
Most of the creatures you'll summon are in the 12-15 mana range.
2- Outsummon your opponent with quality lvl3 and lvl4 Holy creatures.
These creatures are supposed to be able to take one or more hits, or be able to live through one round so you can cast Restoration on them next if necessary. Using Intercept, Guard and Defenses help in the "staying alive" concept, obviously.
3- Use Life Link on your most pivotal creature for that match-up.
In combination with MR you can potentially "heal" it up to 8 damage guaranteed, every round.
4- Keep the Priestess out of harm's way and let her passively heal 3-5 damage per round with the help of Hand of Bim Shalla, Regrowth and Faith Healer's Staff. Dorseus could up this to 5-7 passive healing per round.
5- Minor Heal and Healing Charm are to be used on the Priestess in the first place, other creatures secondly.
In summary : overwhelm your opponent with superior creatures and keep them alive with Martyr's Restoration.
Standard opening :
R1 20 Meditating Monk - Mana Crystal
R2 22+1 Guardian Angel - FD Regrowth
R3 20+1 Hand of Bim Shalla - Ehren
R4 22+1 Martyr's Restoration ( on Ehren, now fully healed ) - Creature of choice or double move to NC
Set up, ideally ( theoretically ), in one of the centre zones and keep summoning creatures to eventually overwhelm your opponent.
Keep them alive with Martyr's Restoration and Life Link.