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Author Topic: Domination Necromancer  (Read 10047 times)


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Domination Necromancer
« on: February 28, 2017, 01:15:06 PM »
I've had some great successes including one tournament overall victory with this Necromancer book. To this day it is still unbeaten after more than a dozen matches. Note that it was built right after the Academy base set came out. So far I have felt no need to include cards from later expansions (except for maybe 2 Lesser Teleports instead of a Force Push).

[spellbookname]Domination Skeletons[/spellbookname]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[mwcard=MWBG1A04]1 x Sandstorm[/mwcard]
[mwcard=MWBG1A06]1 x Windstorm[/mwcard]
[mwcard=DNW02]3 x Wall of Bones[/mwcard]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=MWBG1J05]1 x Galaxxus[/mwcard]
[mwcard=MW1J18]1 x Poison Gas Cloud[/mwcard]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=DNC15]6 x Skeletal Minion[/mwcard]
[mwcard=MW1C32]2 x Skeletal Sentry[/mwcard]
[mwcard=DNC13]2 x Skeletal Archer[/mwcard]
[mwcard=DNC02]2 x Deathfang[/mwcard]
[mwcard=MWA01E08]1 x Giant Size[/mwcard]
[mwcard=MWA01E14]1 x Shrink[/mwcard]
[mwcard=MWSTX2FFE05]1 x Fumble[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MWBG1E02]1 x Plagued[/mwcard]
[mwcard=MW1E38]1 x Teleport Trap[/mwcard]
[mwcard=MWBG1E04]1 x V'Tar Force Sentry[/mwcard]
[mwcard=MW1Q13]2 x Ivarium Longbow[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MWA01I04]3 x Mend[/mwcard]
[mwcard=MW1I26]2 x Sleep[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=MWBG1I03]1 x V'Tar Suppression[/mwcard]
[mwcard=FWI04]1 x Force Wave[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MW1I07]1 x Dissolve[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[cost]Total cost: 120 pts[/cost]

Round 1 Graveyard, Hawkeye
Round 2 Skeletal Minion, Longbow + Shoot (or Idol of Pestilence if non-Necro opponent has placed a Spawnpoint)
Round 3 Skeletal Minion, Teleport Trap in Orb Zone, Shoot (or Longbow if IoP in round 2).
« Last Edit: February 28, 2017, 01:16:54 PM by theasaris »


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Re: Domination Necromancer
« Reply #1 on: February 28, 2017, 02:07:12 PM »
0 armor and only 3 Mends for healing... Has anybody ever tried to kill your Mage? In my experience, my Necro tends to either win by V'tar or lose by dying - and that's with Rhino Hide + Elemental Cloak + Regrowth + 2x Siphon Life + Drain Life, and a Mage Wand for Teleport or whatever is needed to get me out of trouble. (*edit* I didn't always have all that stuff... but found it was needed when I lost by dying 3x in a row).

I guess if you get the Walls up early enough, you might be able to keep the opponent at bay long enough that he won't have time to kill you before you win by V'tar. But you don't have Mort or Reassemble to keep your walls from crumbling.

Of your dozen wins, have any been close? Do you find you're usually near death - e.g. one more round and you'd lose if you didn't win by V'tar first?
« Last Edit: February 28, 2017, 02:28:53 PM by iNano78 »
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Re: Domination Necromancer
« Reply #2 on: March 02, 2017, 12:12:15 AM »
I've had maybe two or three matches where my opponent went for the mage kill. Whenever that happened I had at least two active orbs and used them for healing. It was then enough to wall either mage in and throw in a Mend or two. It was always about surviving at most another three rounds to reach the V'Tar goal.

Perhaps in another meta, a little more healing and some armor wouldn't be too bad, so perhaps you could change the 3x Mends and for Brace Yourself and Regrowth or Death Link.