Alright, so I'm going to need some community help to really make this concept work.
The core idea: Players start a match as Trainee (or Apprentice if you prefer) Mages, which when designed would be Level 4 mages with the same power scale as Academy roughly. Only 1 ability, limited mana, low health, 40 SBP, that sort of thing, but only 1 School. Might have some of the rules from Academy incorporated, but I don't know how it works as I've never played it, so I don't know for sure yet.
Winner of this round is the first player to win the battle by normal mage wars rules.
Round 2 ups the ante: Players choose 1 Mage from the Arena who shares their School, changes their mage to that one, and adds 80 SBP worth of cards to their deck, keeping the same 40 they started with. Play continues as normal until the winner of this round is decided. If a player has won both this round and the previous round, the match ends immediately. In the event of a tie (that is, one win each), play continues to Round 3.
In round 3, players take on the role of Archmages, as designed in the
Archmage thread. The Archmage must share any Schools your Mage is trained it, keeping the same deck and adding 240 more points as you have done with the last 2 rounds. Play proceeds following the rules for Archmage until there is a final winner to break the tie.
Obviously as this will take a LONG time, play can be split up over multiple matches, and not all at once. Matches are played on a 3x3 board at Trainee level, 4x4 at Mage level, and a massive 5x5 grid at Archmage. The game is always reset between rounds, so any mana and cards cast are returned to books.
Thoughts?