The game mode is fairly straight-forward. One player picks a creature whose level must be 4 or higher as their Mage. The following changes are then made to that creature.
- Health is doubled.
- In-School is treated as the Creature's Schools -2, plus the Creature's Subtypes. (Example: Alandell has Holy 3 and Knight)
- Creatures with different Subtypes than yours are always treated as Opposed Schools.
- The Mage has all the abilities of the normal Creature with only a few exceptions.
- You have Channeling 10 if your Life is 30 or less, and -1 Channeling per 10 if it's over 30 Life (60 Life would mean Channeling 7.
- You still have to pay Upkeep for yourself if you have the Upkeep trait.
In addition to this, the following Schools always have these as out of school:
- Mind: Non-Mind Creatures
- War: Arcane
- Arcane: Nature
- Nature: War
- Holy: Dark
- Dark: Holy
- Fire: Water
- Water: Earth
- Earth: Air
- Air: Fire
(This list is tentative at best and open to suggestions for improvements)
I'd like to come up with something for the mana cost of your chosen creature too, but nothing I've come up with is balanced. Thoughts? Good idea? Bad idea? Let me know! Share your ideas for how to improve it!
EDIT: Also, some things that should be obvious: <Name> Only cards can only be used with said <Name>. Thus, Sardonyx cannot use Libro Mortuos.