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Author Topic: Viking-Con 2016 Spellbooks  (Read 8468 times)

Biblofilter

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Re: Viking-Con 2016 Spellbooks #27 Mysterys "Veterans"
« Reply #15 on: August 31, 2016, 09:44:30 AM »
[spellbook]
[spellbookheader]
[spellbookname]Veterans[/spellbookname]
[mage]A Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC01]2 x Bridge Troll[/mwcard]
[mwcard=FWC09]1 x Iron Golem[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=MWSTX2FFC06]1 x Goblin Alchemist[/mwcard]
[mwcard=MW1C06]1 x Brogan Bloodstone[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=MWSTX2FFE02]3 x Akiro's Favor[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]3 x Rhino Hide[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[mwcard=FWQ05]1 x Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I04]1 x Charge[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Change a lot in this -still same flavor i hope

+1 Hurl Boulder

Cut Brogan
Change  1 Bridge Troll, 1 Orc and Iron Golem for 2 Minotaur's and a Panzerguard.

Change 2 Minor Heals for Renewing Spring

Add
Critical Strike
Ballad of Courage
Enchantment Transfusion

Overextend
Champion Gauntlets

and a few minor changes :)
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Biblofilter

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Re: Viking-Con 2016 Spellbooks #46 Meditation Graveyard
« Reply #16 on: August 31, 2016, 10:03:46 AM »
[spellbook]
[spellbookheader]
[spellbookname]Meditaion Graveyard[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=mw1a06]1 x  Flameblast[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]


[mwcard=FWA04]2 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]3 x  Wall of Bones[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[mwcard=DNJ04]1 x  Graveyard[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC15]2 x  Skeletal Minion[/mwcard]
[mwcard=mw1c32]2 x  Skeletal Sentry[/mwcard]
[mwcard=DNC02]2 x  Deathfang[/mwcard]
[mwcard=DNC04]1 x  Grey Wraith[/mwcard]
[mwcard=DNC13]1 x  Skeletal Archer[/mwcard]
[mwcard=MWSTX2FFC02]1 x  Blood Demon[/mwcard]
[mwcard=DNC14]1 x  Skeletal Knight[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=FWE06]1 x  Fortified Position[/mwcard]
[mwcard=mw1e24]2 x  Magebane[/mwcard]
[mwcard=mw1e09]3 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=MWSTX2FFE03]2 x  Arcane Corruption[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i12]1 x  Force Push[/mwcard]
[mwcard=DNI03]1 x  Reassemble[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i08]1 x  Drain Life[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i07]4 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 119 pts[/cost]
[/spellbook]

+1 Arcane Ward


I will change a few cards in this.
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Mystery

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Re: Viking-Con 2016 Spellbooks
« Reply #17 on: August 31, 2016, 10:08:21 AM »
[spellbook]
[spellbookheader]
[spellbookname]Veterans[/spellbookname]
[mage]A Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC01]2 x Bridge Troll[/mwcard]
[mwcard=FWC09]1 x Iron Golem[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=MWSTX2FFC06]1 x Goblin Alchemist[/mwcard]
[mwcard=MW1C06]1 x Brogan Bloodstone[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=MWSTX2FFE02]3 x Akiro's Favor[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]3 x Rhino Hide[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[mwcard=FWQ05]1 x Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I04]1 x Charge[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Change a lot in this -still same flavor i hope

+1 Hurl Boulder

Cut Brogan
Change  1 Bridge Troll, 1 Orc and Iron Golem for 2 Minotaur's and a Panzerguard.

Change 2 Minor Heals for Renewing Spring

Add
Critical Strike
Ballad of Courage
Enchantment Transfusion

Overextend
Champion Gauntlets

and a few minor changes :)

good thing with critical strike legal you dont need brogan. I would put back the second butcher, first i had the book only with higher lvl creatures but with your low channel the butchers come in very handy. ET is already in my current iterationm. Creatures is your flavoúr, I wouldnt play with the suggest. Iron golem is in there for a FM

Biblofilter

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Re: Viking-Con 2016 Spellbooks #10 Westward Crusade"
« Reply #18 on: August 31, 2016, 10:24:55 AM »
I post the spellbook here again in it's own thread for better future reference.
This is the translation of the book posted in the german Mage Wars forum (http://www.foren.pegasus.de/foren/topic/27069-kreuzzug-gen-westen-priesterin-german-nationals-2016-ko-phase/)

This translation was kindly provided by theasaris in this thread (http://forum.arcanewonders.com/index.php?topic=16936.0). I copied it here and added the markup to make it look a bit nicer.

[spellbook]
[spellbookheader]
[spellbookname]Westward Crusade[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]  3x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]  1x Surging Wave[/mwcard]
[mwcard=MW1A06]  1x Flame Blast[/mwcard]
[mwcard=MW1A04]  1x Fireball[/mwcard]
[mwcard=FWA04]  2x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]  4x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J19]  1x Deathlock[/mwcard]
[mwcard=MW1J08]  1x Hand of Bim-Shalla [/mwcard]
[mwcard=MW1J12]  1x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MW1C22]  3x Knight of Westlock[/mwcard]
[mwcard=MWSTX1CKC06]  3x Guardian Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E21]  1x Hawkeye[/mwcard]
[mwcard=MW1E36]  1x Rhino Hide[/mwcard]
[mwcard=MW1E32]  1x Regrowth[/mwcard]
[mwcard=MWSTX1CKE03]  1x Healing Charm[/mwcard]
[mwcard=MW1E11]  1x Divine Intervention[/mwcard]
[mwcard=MWSTX2FFE04]  1x Brace yourself[/mwcard]
[mwcard=MW1E12]  2x Divine Protection[/mwcard]
[mwcard=MWSTX2FFE07]  2x Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q16]  1x Leather Gloves[/mwcard]
[mwcard=MW1Q15]  1x Leather Boots[/mwcard]
[mwcard=MW1Q06]  2x Dragonscale Hauberk[/mwcard]
[mwcard=DNQ07]  2x Veteran's Belt[/mwcard]
[mwcard=MW1Q07]  1x Elemental Cloak[/mwcard]
[mwcard=MWSTX1CKQ01]  1x Sunfire Amulet[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I24]  2x Seeking Dispel[/mwcard]
[mwcard=MW1I06]  3x Dispel[/mwcard]
[mwcard=MW1I07]  3x Dissolve[/mwcard]
[mwcard=MW1I17]  4x Minor Heal[/mwcard]
[mwcard=MW1I20]  3x Purify[/mwcard]
[mwcard=MW1I28]  2x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Changed a lot here - not really trying to improve this book, just want to try some new spells :)

Added:

Meditating Monk
Crusader Griffin
Temple Sentry
Cassiel, Shield of Bim-Shalla
Joseph Trublood, High Cleric

Akiro's Favor
Restore
Second Chance
Remove Curse
Disperse
Crumble
Lesser Teleport

Thats the last live book i have at the moment.

Missing:
Wizard
Beastmaster
Forcemaster
Dwarf
Priest
Paladin
Siren

When i have 1 book with each mage i move on to round 2.



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Biblofilter

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Re: Viking-Con 2016 Spellbooks
« Reply #19 on: August 31, 2016, 10:39:36 AM »
[spellbook]
[spellbookheader]
[spellbookname]Veterans[/spellbookname]
[mage]A Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC01]2 x Bridge Troll[/mwcard]
[mwcard=FWC09]1 x Iron Golem[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=MWSTX2FFC06]1 x Goblin Alchemist[/mwcard]
[mwcard=MW1C06]1 x Brogan Bloodstone[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=MWSTX2FFE02]3 x Akiro's Favor[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]3 x Rhino Hide[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[mwcard=FWQ05]1 x Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I04]1 x Charge[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Change a lot in this -still same flavor i hope

+1 Hurl Boulder

Cut Brogan
Change  1 Bridge Troll, 1 Orc and Iron Golem for 2 Minotaur's and a Panzerguard.

Change 2 Minor Heals for Renewing Spring

Add
Critical Strike
Ballad of Courage
Enchantment Transfusion

Overextend
Champion Gauntlets

and a few minor changes :)

good thing with critical strike legal you dont need brogan. I would put back the second butcher, first i had the book only with higher lvl creatures but with your low channel the butchers come in very handy. ET is already in my current iterationm. Creatures is your flavoúr, I wouldnt play with the suggest. Iron golem is in there for a FM

Put back 1 Orc and Iron Golem, then i HAD to put Charge back in.
Remove 1 Minotaur and then quickly pull out that second Hurl Boulder and pretend it didnt hurt. Tx :)

Hmm I do think i have 1 copy of Balista lying around somewhere - if i find it ill reserve it for some other Warlord.
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Biblofilter

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Re: Viking-Con 2016 Spellbooks #62 Paldadin Dragon
« Reply #20 on: September 03, 2016, 04:31:03 PM »
First attempt at a Paladin build. Will have to remake it but id like to show some of the build-play-rebuild process.

[spellbook]
[spellbookheader]
[spellbookname]Paladin Dragon[/spellbookname]
[mage]Paladin[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a04]1 x  Fireball[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[mwcard=mw1a06]1 x  Flameblast[/mwcard]

4 x Luminious Blast
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]

1 x Crusade Banner
1 x Consecrated Ground
1 x Pillar of the Righteous Flame

[spellclass]Creature[/spellclass]
[mwcard=mw1c02]2 x  Asyran Cleric[/mwcard]

1 x Alfiya, Noble Enforcer
1 x Diciple of Radiance
1 x Dawnbreaker´s Initiate
1 x Cassiel, Sheild of Bim-Salla
1 x Light of the Dawn
1 x Artemis, Dawnbreaker's Eye
1 x Ehren, Enduring Paladin

[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[mwcard=mw1e12]1 x  Divine Protection[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=MWSTX1CKE04]1 x  Enchantment Transfusion[/mwcard]

1 x Arcane Ward
2 x Eye for an Eye

[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ05]1 x  Dispel Wand[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]

1 x Champion's Gauntlets
1 x Helm of Justice
1 x Signet of the Dawnbreaker
1 x Paladin's Cloak
1 x Sword of Radiance
1 x Steadfast Boots

[spellclass]Incantation[/spellclass]
[mwcard=mw1i24]3 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i20]2 x  Purify[/mwcard]
[mwcard=mw1i16]1 x  Lay Hands[/mwcard]

1 x Marty's Restoration
1 x Cure
1 x Lesser Teleport
2 x Remove Curse
1 x Disperse
1 x Smite
1 x Mending Wave

[/spells]
[cost]Total cost: 61 pts[/cost]
[/spellbook]

The intended opening was:

R1 (19) Asyran Cleric
R2 (24) Alfiya, Noble Enforcer

Trouble was in only had 23 mana at round 2.

This means the Dragon opening will be much better in a 10 channeling mage.

Alfiya seems very strong.

Put some more support in there and something that gives Daze or Stun..

Anyway im only going to use her i 1 of 70 books and we might have to limit her use in our tourneys.
OP is a term i thing we should avoid, but she is strong.

note: [mwcard=MW1I01]Banish[/mwcard] vs big fat creatures, heavy enchants.

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Biblofilter

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Re: Viking-Con 2016 Spellbooks #67 Sherean Leviathan
« Reply #21 on: September 03, 2016, 05:59:07 PM »
[spellbook]
[spellbookheader]
[spellbookname]The Big Fish[/spellbookname]
[mage]Siren[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]

1 x Swell
2 x Tsunami

[spellclass]Conjuration[/spellclass]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=FWJ08]1 x  Renewing Spring[/mwcard]

3 x Shallow Sea
2 x Coral Barrier
1 x Pillar of Righteous Flame

[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=MWSTX1CKE04]2 x  Enchantment Transfusion[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=MWSTX2FFE03]1 x  Arcane Corruption[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=mw1e31]6 x  Poisoned Blood[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]

2 x Healing Madrigal
1 x Hydrothermal Vent
2 x Ballad of Courage
1 x Song of Love
1 x Lullaby
1 x Chant of Rage
2 x Drown
1 x Arcane Ward

[spellclass]Equipment[/spellclass]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]

1 x Ring of Tides
1 x Voice of the Sea
1 x Shoalsdeep Trident

[spellclass]Incantation[/spellclass]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i07]5 x  Dissolve[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i14]1 x  Heal[/mwcard]

1 x Crumble
2 x Lesser Teleport

[/spells]
[cost]Total cost: 59 pts[/cost]
[/spellbook]

R1 (19) Mana Flower
            Rhino Hide

Move 1

R2 (22) Sheerean Leviathan

This is a test build, never played Siren.

Because i really want to test "the big fish" im going to take him out as early as possible, especially in a mirror match.



« Last Edit: September 03, 2016, 06:01:17 PM by Biblofilter »
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Re: Viking-Con 2016 Spellbooks #16 Straywood Aviary
« Reply #22 on: September 03, 2016, 07:56:48 PM »
[spellbook]
[spellbookheader]
[spellbookname]The Straywood Aviary[/spellbookname]
[mage]Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=mw1j10]1 x  Lair[/mwcard]
[mwcard=MW1J01]2 x  Rajan's Fury[/mwcard]
[mwcard=FWJ08]1 x  Renewing Spring[/mwcard]
[mwcard=mw1w04]3 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c37]6 x  Thunderift Falcon[/mwcard]
[mwcard=mw1c38]4 x  Timber Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=mw1e34]1 x  Reverse Attack[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q02]2 x  Bearskin[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i01]1 x  Banish[/mwcard]
[mwcard=mw1i06]4 x  Dispel[/mwcard]
[mwcard=mw1i07]4 x  Dissolve[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=mw1i17]1 x  Minor Heal[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Actually quite hard to find something to cut, so i could do some updates. Especially since i wanted to keep some of the out of school stuff. Mainly got rid of plan B.

+1 Flameblast
+1 Hurl Boulder
+2 Bitterwood Fox
+1 Kajarah
+1 Wychwood Ironvine
+2 Falcon Precision
+1 Harshforge Monolith

+1 Tooth & Nail (-1 Rajan´s Fury)
+1 Remove Curse (-1 Dispel)
+1 Crumble (-1 Dissolve)
+1 Extinguish (-1 Geyser, not that i think its better than Geyser)


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Re: Viking-Con 2016 Spellbooks #55 Ehren - Malakai Priest
« Reply #23 on: September 03, 2016, 08:23:27 PM »
The Priest has been on my Mage Wars to-do list for a long time and I'm happy to finally have a book together.
We'll see how it performs in the days/weeks to come.

This is where I stand atm

[spellbook]
[spellbookheader]
[spellbookname]Ehren[/spellbookname]
[mage]Priest[/mage]
[/spellbookheader]

[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=MWSTX2FFA02]2 x  Hurl Rock[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]2 x  Battle Forge[/mwcard]
[mwcard=mw1j12]1 x  Mana Crystal[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC04]1 x  Ehren, Enduring Paladin[/mwcard]
[mwcard=MWSTX1CKC06]2 x  Guardian Angel[/mwcard]
[mwcard=MWAPRC10]1 x  White Cloak Knight[/mwcard]
[mwcard=mw1c22]1 x  Knight of Westlock[/mwcard]
[mwcard=mw1c06]1 x  Brogan Bloodstone[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e32]3 x  Regrowth[/mwcard]
[mwcard=mw1e01]3 x  Bear Strength[/mwcard]
[mwcard=mw1e28]2 x  Mongoose Agility[/mwcard]
[mwcard=FWE03]2 x  Falcon Precision[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=MWA01E02]1 x  Arcane Ward[/mwcard]
[mwcard=mw1e11]1 x  Divine Intervention[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWA01Q09]1 x  Wispwillow Amulet[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=MWAPRQ01]1 x  Asyran Robes[/mwcard]
[mwcard=MWA01Q04]1 x  Leather Chausses[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q27]1 x  Dawnbreaker Ring[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[mwcard=mw1q29]2 x  Staff of Asyra[/mwcard]
[mwcard=DNQ09]2 x  Wand of Healing[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[mwcard=mw1i19]1 x  Piercing Strike[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=MWAPRI05]1 x  Remove Curse[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Some Notes :

Regrowth and Bear Strength are at the core of this book.

Any of this select group of creatures, including the Priest, become quite a threat with

these enchantments on them ... and Ehren fits right in, at a bargain price.

The Priest needs a third action to help him build up and compensate for the action he's

going to use to attack or Summon.

Losing the Battle Forge could be disastrous, thus a back-up is needed.

Regrowth + Hand of Bim Shalla + Asyran Robes means 4 damage can be healed per round on a

creature ( other than the Mage )

Combine that with the armor they already have and the Angels' Intercept and Guarding skills and they become very hard to kill.

Mongoose Agility obviously is there to let the Holy Avenger hit the target he wants ( to trigger his combat bonuses )

Opening :

Under pressure :
R1 19
QC Mana Crystal ( 1 zone up )
Move left
Battle Forge ( in your zone )

R2 16+1
Deploy Wispwillow Amulet
FC Guardian Angel
QC Defend

R3 10+1+1
Deploy Enchanter's Ring
FC Ehren 7 dam
QC Regrowth

R4 11+1+1
Upkeep : Regrowth 2
Deploy Asyran Robes
QC Hand of Bim Shalla ( in Starting Zone ) and heal Ehren 1
FD Bear Strength on Ehren
Ehren with 4 dam

R5 12+1+1
Upkeep : Regrowth 2 and move 1 dam to mage through Robes = at 1 dam
Deploy Leather Chausses
Bim Shalla Heal Ehren : 0 dam
QC FD Regrowth on Priest


No pressure :

You can bring out Ehren in Round 2 instead of Round 3 and swith the Enchanter's Ring and Wispwillow Amulet as well.

Change 2 Hurl Rocks to 1 Hurl Boulder
+1 Luminous Blast

-1 Guardian Angel
+1 Meditating Monk
+1 Lowland Unicorn

-1 Mana Crystal
+1 Pillar of Righteous Flame

+1 Decoy
+1 Gator Toughness
-1 Rhino Hide
+1 Panther Stealth
-1 Mongoose Agility
+1 Restore
+1 Arcane Ward
-1 Bear Strength
+1 Knight's Courage

-1 Dispel
+1 Disperse
-1 Dissolve
+1 Crumble

Tx to Borg - ill be back in the Ehren tread, just want to finish 1 spellbook/mage here.
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Re: Viking-Con 2016 Spellbooks #21 Spiked Anchor
« Reply #24 on: September 03, 2016, 09:49:10 PM »
Out with the old, in with the new.

The old Forcemaster strategy of coming in fast and hard, swinging Galvitar and Scimitar has seen better days.
Most players know how to handle that now.
Disarm her Galvitar, Dissolve the Scimitar, Dispel her Bear Strength and put an Agony on her and you have pretty much taken away her bite.

So, I wanted to design a new book for her, no longer focused on her as a melee fighter but rather as a finesse orchestrator who lets some choice creatures do the heavy lifting.
A strategy focused on her oft forgotten ability : Force Pull.

If you take a closer look at it you'll see that it is actually a very strong ability.
It would already be good at (1-1) range but at (1-2) range it is simply very powerful as this means that she can control the entire arena from within one of the centre zones.

Another aspect that makes this ability so good imo is the fact that it has so few counters.
Dissolve the enemy's ( likely single copy of ) Eagleclaw Boots and he probably has nothing else left to stop you from using it.
A Cloak of Shadows can reduce your range but not stop the use of it altogether.

And also, the fact that Force Pull is just a "Force" spell and not an incantation for instance means that it can get past a Nullify whereas Force Push and Teleport cannot.

All this to say, the FM can do something really tricky and powerful that no other mage can do and maybe this aspect of her has not been explored thoroughly enough yet.
Time to do so. :)

As I started playing opening after opening it was amazing to see how this continually led me to new cards and stronger openings.
I posted a spellbook named Slingshot here earlier but that book was simply the beginning.
It has evolved a lot since then and has, in my humble opinion at least, become a very fast and dangerous book.

The book now focuses on the excellent synergies between Force Pull, Teleport Trap, Spiked Pit, Astral Anchor, Tanglevine and Nullify.
But before we go into details about different openings, how these cards interact with each other and my reasons for including each card in the book let's take a look at the book first.

SPELLBOOK UPDATED 22/6/16

[spellbook]
[spellbookheader]
[spellbookname]Spiked Anchor[/spellbookname]
[mage]Forcemaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x  Force Hammer[/mwcard]
[mwcard=mw1a11]2 x  Pillar of Light[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]2 x  Wall of Bones[/mwcard]
[mwcard=mw1j22]1 x  Tanglevine[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c34]1 x  Steelclaw Grizzly[/mwcard]
[mwcard=DNC03]1 x  Devouring Jelly[/mwcard]
[mwcard=FWC16]1 x  Thoughtspore[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e38]2 x  Teleport Trap[/mwcard]
[mwcard=MWSTX1CKE05]2 x  Spiked Pit[/mwcard]
[mwcard=MWBG1E01]2 x  Astral Anchor[/mwcard]
[mwcard=MWA01E02]2 x  Arcane Ward[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=mw1e16]1 x  Force Hold[/mwcard]
[mwcard=FWE07]1 x  Mind Control[/mwcard]
[mwcard=FWE05]1 x  Forcefield[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e10]1 x  Decoy[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=FWQ04]1 x  Galvitar, Force Blade[/mwcard]
[mwcard=FWQ01]1 x  Dancing Scimitar[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]3 x  Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=FWI09]1 x  Steal Equipment[/mwcard]
[mwcard=mw1i26]1 x  Sleep[/mwcard]
[mwcard=MWSTX2FFI03]1 x  Disarm[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Different openings :
Let's assume the enemy mage stays as far away as possible. ( ie in his starting corner )
If he comes closer that should just make things easier for the FM.

Fast aggro opening :

R1-20: Steelclaw Grizzly (3) - FD Astral Anchor in NC (1)
R2-11: Double move Grizzly to NC - double move FM to NC - Final QC FD Spiked Pit (9)
R3-19: move FM to FC - play FD Teleport Trap in zone adjacent to enemy mage (17) - QC Force Pull and draw enemy mage into Teleport Trap (16) - Trigger Trap and teleport mage into FD Spiked Pit (14) - Trigger Pit (9) - Attack with Grizzly.
Result : 11 dice + Stuck.

Controlled aggro opening :

R1-20: Steelclaw Grizzly (3) - FD Brace Yourself on FM (1)
R2-11: Double move Grizzly to NC - double move FM to NC - Final QC FD Astral Anchor (9)
R3-19: Guard with Grizzly - Devouring Jelly (6) - Final QC FD Spiked Pit (4)
R4-14: move FM to FC - play FD Teleport Trap in zone adjacent to enemy mage (12) - QC Force Pull and draw enemy mage into Teleport Trap (11) - Trigger Trap and teleport mage into FD Spiked Pit (9) - Trigger Pit (4) - Attack with Jelly - Attack with Grizzly - 4 mana left to turn Astral Anchor Face up if enemy mage tries to Teleport out on same round.
Result : 16 dice + possible corrode + Stuck.

Let's take a closer look at the enemy mages' options at that point and how the FM should anticipate.

The enemy mage is Stuck and anticipates that the FD enchantment is Astral Anchor.
How can he get out of there ?
First he will have to Seeking Dispel the FD Anchor.
Then he can Teleport out.
So he will need both actions to do it and it will have to be in that specific order because if he tries to Teleport right away during the first QC phase the FM will reveal the Anchor before the Teleport resolves and thus cause the Teleport to fizzle.

That means that even if the enemy mage has Initiative, I get my First QC phase before he can cast his second spell, so :
- enemy mage : Seeking Dispel Anchor
- FM : put Nullify on enemy mage
- enemy mage : teleport fizzles and he's still in the kill zone
- FM still has an action left to pull any Guard which could show up out of the kill zone so that the Jelly and Grizzly can hit again for 12 dice + corrode chance.

Even if the enemy mage does get out of the kill zone, no problem, play another Spiked Pit and Pull or Teleport Trap him back in.

What impressed me most while trying out all kinds of different situations is that every which way the enemy turns, it's impossible to get away from the FM and his Pulling and Teleporting tricks.
If the enemy mage stays in the kill zone, great.
If he gets out, it's just for a turn or so and he will likely be thrown into a new Spiked Pit next.

Something else I noticed is how "affordable" all these actions are in terms of mana spent.
Teleport Trap + pull is just 5 mana total to move a creature 3 zones.
Try that with Teleport and it costs you nearly double ( 9 mana )
That 10 channeling of the FM is really a boost considering he's not spending any upkeep costs ( early on ) in this strategy as opposed to a solo strategy. That's probably a hidden advantage in this strategy too.


Let's take a closer look at some of the cards now and why they're included :

Astral Anchor
Careful with this card. She's trickier than you might think. Yes, when the enemy mage is in that zone he cannot Teleport out of it, but when he gets out, you cannot teleport him back in either !
And that's one more reason Force Pull is so good.
While every other mage would need a spell with a Push effect like Force Push or Surging Wave all those spells cost sbp's, cost more mana and can either be countered ( Force Push ) or are not 100% reliable ( like Surging Wave ) while the FM is the only mage who can pull you back into a zone for no sbp's, just 1 mana and with 100% certainty ( if there are no Eagleclaw Boots to dissolve first etc of course )

Tanglevine, Force Hold, Stumble
I'm sure everybody will see the synergy between a Tanglevine and Astral Anchor.
Let the enemy mage spend his Teleports (unsuccesfully) first, then pull him back into the kill zone and when the Stuck counter wears off, replace it with a Tanglevine.

Force Hold can achieve the same result but has an expensive upkeep and is probably best used to neutralize a heavy hitter outside of his mage's Dispel range ( or behind a wall )
Teleport Trap can help you putting that creature there.

Stumble has its special uses as well and can be just as effective in holding a creature in place.

Enfeeble ( EDIT : removed from spellbook. Although a very strong card, sometimes becomes useless when enemy mage is pinned down anyway, so it becomes redundant and the 4 sbp's can be put to better use. )
In this book this is an absolute "must Dispel" card for the enemy mage.
Not only does it limit his movement, likely keeping him very close to the death zone and thus allowing me to get him back in it with just a Force Pull for 1 mana but it can also take away one of his actions if he decides to move.
Dispelling this means one less Dispel in his book and if he runs out of Dispels, how is he going to deal with Forcefield ? :)

Wall of Bones
The book's answer to Wizard's Tower. Put a Wall between the Tower and your kill zone and proceed as planned. The wall should hold at least a couple of rounds before giving in, if the mage is willing to pump mana into that effort, that is. When destroyed, simply play your second wall.

Cheetah Speed
A very important card.
Included primarily as a counter to Enfeeble. Being Enfeebled would obviously hurt this strategy big time. Instead of just dispelling it, it may be better to just leave the Enfeeble in place, as he might have multiple copies anyway.
Being Fast is obviously also a big advantage when playing a postioning game ( to be able to move two zones to a position from where you can Pull )
Another advantage is that you can stay far away at range three, move two, probe for a Nullify and Dissolve his Eagleclaw Boots all in one go :)

Decoy
This is my first book ever with a legitimate reason to include a Decoy.
Usually, a Decoy can be replaced by something better.
Of course it is a great card to probe for a Nullify and either exchange it as a 2 for 4 mana or if there's no nullify you're guaranteed to get your 2 mana back and you can leave the enchantment FD on the enemy mage until you need the mana and to play some mind games with him.
But the real reason this book needs at least one Decoy is because you need a way to instill some doubt in your opponent and make him hesitate before using his Seeking Dispel.
Without a Decoy he just knows that every FD enchantment is just a Spiked Pit or Astral Anchor especially when you have played each other a few times and you start to get to know each other's book. Decoy brings doubt and uncertainty.

Pillar of Light EDIT and UPDATE
Please see post #25 in this thread for more details on this spell's role in the book.

I could be wrong of course, but based on what I've learned from the book so far, I think this strategy looks very solid and could spell trouble even for the Wizard. :)
We'll see. ;)

Thanks for reading this far, I hope you enjoyed it.

-1 Steelclaw Grizzly
+1 Devouring Jelly
+1 Wolf Fury
+1 Shift Enchantment
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Re: Viking-Con 2016 Spellbooks #32 Dwarfs
« Reply #25 on: September 04, 2016, 05:13:56 AM »
[spellbook]
[spellbookheader]
[spellbookname]Dwarfs[/spellbookname]
[mage]Anvil Throne Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA02]1 x  Hurl Rock[/mwcard]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=MWBG1A03] 1 x Hurl Meteorite[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFW01]2 x  Wall of Earth[/mwcard]
[mwcard=FWW01]2 x  Wall of Pikes[/mwcard]
[mwcard=FWJ01]1 x  Akiro's Hammer[/mwcard]
[mwcard=FWJ02]1 x  Archer's Watchtower[/mwcard]
[mwcard=FWJ08]1 x  Renewing Spring[/mwcard]
[mwcard=mw1j15]1 x  Mohktari, Great Tree of Life[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]

1 x Steep Hill

[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC07]1 x  Dwarf Panzergarde[/mwcard]
[mwcard=FWC01]1 x  Dwarf Kriegsbiel[/mwcard]
[mwcard=MWSTX2FFC05]1 x  Anvil Throne Crossbowman[/mwcard]
[mwcard=FWC10]1 x  Ludwig Boltstorm[/mwcard]
[mwcard=FWC07]1 x  Grimson Deadeye, Sniper[/mwcard]
[mwcard=MWSTX2FFC09]1 x  Otto Kronig, Master Engineer[/mwcard]

1 x Noble Vanguard

[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]2 x  Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=FWE06]1 x  Fortified Position[/mwcard]
[mwcard=mw1e29]3 x  Nullify[/mwcard]
[mwcard=mw1e01]1 x  Bear Strength[/mwcard]

1 x Arcane Ward
1 x Astral Anchor

[spellclass]Equipment[/spellclass]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=MWSTX2FFQ06]1 x  Morning Star[/mwcard]
[mwcard=MWSTX1CKQ03]1 x  Colossus Belt[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=mw1q13]1 x  Ivarium Longbow[/mwcard]
[mwcard=MWSTX2FFQ05]2 x  Harshforge Plate[/mwcard]
[mwcard=FWQ05]1 x  Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ04]1 x  General's Signet Ring[/mwcard]

1 x Steadfast Boots
1 x Champion´s Gauntless

[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=FWI08]1 x  Sniper Shot[/mwcard]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]

1 x Lesser Teleport
1 x Crumble
1 x Overextend
1 x Remove Curse

[/spells]
[cost]Total cost: 101 pts[/cost]
[/spellbook]

Not to happy about this book.

Had to cut to much because i wanted so much arcane :(

Most interesting part is where to place the Steep Hill and Akiro's Hammer.

Otto seems not worth it, but Dwarfs needs to stick together right?




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Tyrnan

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Re: Viking-Con 2016 Spellbooks
« Reply #26 on: September 04, 2016, 11:19:59 AM »
Post it after Friday and ill include it :)
One thing is I want to try Slaknik myself, but this sound like something I can throw in the hands of a complete Mage wars newbie. Just like everything with creature Spawnpoint.

I just posted it here http://forum.arcanewonders.com/index.php?topic=17205.0
Feel free to use and modify it :)
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Biblofilter

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Re: Viking-Con 2016 Spellbooks
« Reply #27 on: September 04, 2016, 01:25:40 PM »
Hi Tyrnan!

I will add it.

Thanks for the help!



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