Demonic link is very nice and an added plus is that Sersiryx can cast it on a friendly demon since it is a curse.
I would start out with the wispwillow, when it runs out go to adramalech's torment. Start with burning cuirass then to dragonscale. and with hellstar then to the lash. The nice thing about the academy demons is that you save a good bit of mana when using the pentagram as well as the cheaper academy armor that you are free to cast more costly spells if need be.
With seriryx casting curses and then getting the deduction from the ring of curses you spend 2 less mana per curse. in this case, theft of life only cost 1 mana which sersiryx channeled anyways. and the idea with 3 copies of the imprtant enchantments are that the enemy will eventually run out of dispel/ disperse before you run out of enchantments/ curses.
Jinx in a crucial moment is a game changer!
Firefist brawler attacking an enemy with marked for death suddenly rolls 3 attack dice and that is 3 times more likely to get a free burn.
*Side note* Firefist brawler card reads "If the flaming fist attack rolls any critical damage, place a burn condition on the defender" - does this get around 2 armor with a vet belt since it says "rolls any critical damage" not "deals critical damage"?*******Kharne with an iguana regrowth on is excellent against swarms.
This deck has tons of healing and deathlock will be a major painto deal with.
Sanguine thirst was taken out since demonic link on a creature allows it to (if attacking an enemy with a burn) have melee+2 (if it's a flame attack) and heal 2 dmg that turn after his attack.
Theft of life on a guardian angel or on the enemy mage with regrowth or an ironvine helps a lot. - these are normally cast after most or all of the dispells are gone. and if i need it on a new target because the current one dies, enchantment transfusion. It is also here to transfer demonic link if the opportunity arises and iguana regrowth to my mage if a creature is about to die.
Sersiryx casting twin fireball to take out an interceptor and then hit the mage is excellent and i believe if he damages bth of them then that is your 2 mana on the pentagram. Yhis is not the purpose of twin fireball but is an option if you need to run in and melee - hit the guard and the mage with sersiryx then melee with mage - or use a flameblast immediately after the attack with your qc. Also, since it is a full action he is the best one to cast twin fireball if i need it
AND Fireweaving is amazing!! I cannot stress that enough! simply amazing.
Typically this build goes
t1: 19 mana - mana crystal in corner, bf in near center or square above starting square
t2: 16 mana - wispwillow from bf, leather, leather
t3: 21 mana - fireshaper ring from bf, sersiryx, face down enchantment on mage or ring of curses
then proceed with the pentagram from then on with the hellstar - it might take one more turn to set up
I believe I mathed that right
But the idea is to have sersiryx cast a curse, pentagram cast the cheap creatures, and the mage curse and/ or attack or jinx the opponent to out action them at the right moment so you can finish them off.
Ideally that is how I wan the book to run and it is working out pretty well so far. Against a wizard who drops a tower in my face is now going to run lightning spells, my pentagram is no good. against a forcemaster I would use the brute to avoid mind control and soak up galvatar attacks - yay resilient!
In either case I would most likely revert to a buddy build with the brute and the hellion and possibly kharne if the opportunity presents itself.
I did go against a preistess recently and got all of her dispells wasted on 2 poisoned bloods and 1 or 2 marked for death/ rust. so demonic link on kharne, 2 theft of life cards, vampirism, and the healing from demonic reward on my demons allowed me to out heal the priestess. Just thought that was nice! beat the holy mage at her own game! yay for the darkness!