November 21, 2024, 06:34:03 PM

Author Topic: Rise of the warlock swarms  (Read 12454 times)

Halewijn

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Re: Rise of the warlock swarms
« Reply #15 on: August 25, 2016, 12:54:11 AM »
That's freaking dark.  8)

Summon a sealed, super strong demon. Slaughter it yourself, to reanimate it afterwards and slaughter it again..
Is it warlock only, I don't have the set with me? If not, the necromancer could even use it to fuel his graveyard. (I think this would be borderline OP)

I would like to point out that if killing a demon is a "dark" thing to do, what does that say about the ethical value of demons?

Yeah I know, just funny how they came up with this idea.  ::)

Hes not Warlock only, but you can only reanimate him once.  After the Animate brings him back, he has a zombie marker on him, so he will be obliterated when he dies the second time.

But yeah, if a Graveyard is in play you could spend 6 to summon him, sac him on the alter and get 4 mana added to the spawnpoint while getting a +4 Melee/Pierce boost.   Then get 4 mana more re-sac'ing him after Animating him.  Your graveyard would get 8 mana out of the deal, and youd spend 9 between Meh and the reanimate.  Not a huge gain, but itd basically be a huge damage boost that almost pays for itself int aht case.

You could use this trick multiple times. Maybe not OP because of the high spellbook costs, but definintely something worth trying out.
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Coshade

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Re: Rise of the warlock swarms
« Reply #16 on: August 26, 2016, 10:39:34 AM »
[mwcard=MW1J20]Sacrificial Altar[/mwcard] is amazing for the reasons stated above. It's also important to set yourself up so you can get the pierce + bonus for not only your melee attack, but also a hurl rock or boulder. You can get some crazy damage out if you prepare for it correctly.

Also with the rise of Overextend, you can get double benefit out of the melee bonus, which is sweeeet.
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Werekingdom

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Re: Rise of the warlock swarms
« Reply #17 on: September 09, 2016, 12:04:34 AM »
What about Demonhide Mask?
You can use a rush style opening equip the mask then drop the Pentagram.

I think the first 2 turns should be for armoring up your mage, maybe drop a battle forge to spawn leather armor. After getting in range I would equip the Demonhide Mask (it gives 1 piercing and make your mage into a demon)
That way you start gaining mana for the Pentagram from you mage, and you are not committed to a spawnpoint from the beginning.
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Puddnhead

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Re: Rise of the warlock swarms
« Reply #18 on: September 09, 2016, 08:43:21 AM »
What about Demonhide Mask?
You can use a rush style opening equip the mask then drop the Pentagram.

I think the first 2 turns should be for armoring up your mage, maybe drop a battle forge to spawn leather armor. After getting in range I would equip the Demonhide Mask (it gives 1 piercing and make your mage into a demon)
That way you start gaining mana for the Pentagram from you mage, and you are not committed to a spawnpoint from the beginning.


Demonhide Mask is a good addition to any aggressive warlock, but [mwcard=MW1J17]Pentagram[/mwcard] doesn't require demons to damage in order to get a mana.  Any friendly creature can do the damage and your mage counts as a friendly creature.

I am of the opinion that this is exactly how you use Pentagram after a discussion with Sharkbait and Intangible0 in MageCast 4 (https://soundcloud.com/sharkbait-455678935) at about minute 3:45.
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iNano78

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Re: Rise of the warlock swarms
« Reply #19 on: September 09, 2016, 09:32:39 AM »
What about Demonhide Mask?
You can use a rush style opening equip the mask then drop the Pentagram.

I think the first 2 turns should be for armoring up your mage, maybe drop a battle forge to spawn leather armor. After getting in range I would equip the Demonhide Mask (it gives 1 piercing and make your mage into a demon)
That way you start gaining mana for the Pentagram from you mage, and you are not committed to a spawnpoint from the beginning.


Demonhide Mask is a good addition to any aggressive warlock, but [mwcard=MW1J17]Pentagram[/mwcard] doesn't require demons to damage in order to get a mana.  Any friendly creature can do the damage and your mage counts as a friendly creature.

I am of the opinion that this is exactly how you use Pentagram after a discussion with Sharkbait and Intangible0 in MageCast 4 (https://soundcloud.com/sharkbait-455678935) at about minute 3:45.

Hmmm... never noticed the exact wording on [mwcard=MW1J17]Pentagram[/mwcard] before.  I just realized that Twin Fireball is a pretty good option for cheaply powering up your Pentagram! Pentagram has no restriction on the type of attack, so even ranged/sweeping/zone attack spells can satisfy its condition.

([mwcard=MW1A05]Firestorm[/mwcard] and [mwcard=MW1A12]Ring of Fire[/mwcard] work, but they're quite a bit more pricey, and I don't think powering your Pentagram is sufficient justification in itself for choosing to cast those spells)

... Or does it not count as a "creature" making the attack when your mage (or a familiar) casts an attack "spell?"
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Halewijn

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Re: Rise of the warlock swarms
« Reply #20 on: September 09, 2016, 09:49:32 AM »
It does work. I do it all the time. (Never tried twin fireball though since it's brand new)
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Puddnhead

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Re: Rise of the warlock swarms
« Reply #21 on: September 09, 2016, 10:16:52 AM »
Yes spell attacks count as attacks for anything that doesn't specifically say "non-spell..."
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bigfatchef

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Re: Rise of the warlock swarms
« Reply #22 on: September 10, 2016, 03:58:43 AM »
When this question is already here: is a push-against-wall-attack also considered a attack? Same with push-through-wall-attacks?
I guess that the attacker in those cases is the wall, even if the pusher was a friendly creature, so those attacks would not count on pentagram. Am I right?

Halewijn

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Re: Rise of the warlock swarms
« Reply #23 on: September 10, 2016, 04:01:46 AM »
100% correct
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Super Sorcerer

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Re: Rise of the warlock swarms
« Reply #24 on: September 20, 2016, 01:00:28 AM »
ב"ה
I am probably going to put an afflicted demon in many of my pentagram books, he either put a weak condition on the enemy or have a 5 dice attack, and both options are really nice.