April 29, 2024, 10:11:39 AM

Author Topic: How do you play with druid's plants?  (Read 5891 times)

Reddicediaries

  • Legendary Mage
  • *****
  • Posts: 1097
  • Banana Stickers 1
  • Out of the ashes, a new power will rise.
    • View Profile
How do you play with druid's plants?
« on: July 31, 2016, 05:34:42 PM »
See title.
The Phoenix shall rise.

Drefan

  • Playtester
  • Full Mage
  • *
  • Posts: 144
  • Banana Stickers 0
    • View Profile
Re: How do you play with druid's plants?
« Reply #1 on: July 31, 2016, 09:30:11 PM »
Use the vine tree, spread vines and start to take over the map.
Be smart about what creatures and conjurations you use, make sure they fit the game and your game plan.

I prefer spreading 2vine markers a turn which gives u faster "control" of the map since you'll be able to punish more defensive enemy conjurations easier, while also being able to slow the opponent if they are going very aggressive.

The druid is all about being able to control the other Mage, make them react to you.
Having the Vine Tree there to help you gain more actions than the other mage helps you snowball more and more into a position where you could potentially overwhelm them. Because they won't be able to deal with the things you do in an effective manner.
  • Favourite Mage: Wychwood Druid
Octagon user: Drefan

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: How do you play with druid's plants?
« Reply #2 on: July 31, 2016, 10:42:03 PM »
TL:DR - I find it easy

[spellbook]
[spellbookheader]
[spellbookname]druid[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]3 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]1 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ10]3 x  Stranglevine[/mwcard]
[mwcard=mw1j22]2 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[mwcard=DNC10]4 x  Raptor Vine[/mwcard]
[mwcard=DNC21]2 x  Thornlasher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e06]1 x  Circle of Lightning[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]2 x  Seeking Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 110 pts[/cost]
[/spellbook]

I've made some changes since I've played it last so I'm not sure how those will do or they will stay. The elemental wand is one of the new additions, and I took out the enchanters ring. The Elemental wand costs me 4 SPB. But I upped the number of attack spells so i thought it might be useful. I'm not sure it's going to stay and I think a 5th raptor vine and the enchanters ring in Its place.

I'm only showing 110 points -3 points of the missing 10 are Tangle Root from Academy.

2 points are equipment cards from PvS

1 is a PvS Enchantment

1 is a equipment card from Lost Grimoire

and 3 are Attack spells from PVS

Turn one 19 mana -

Deploy vine is starting corner - Move one up to middle square on the short side.

Cast vine Tree w/ TreeBond. (10 mana)
QC Meditation Amulet.  (6 mana)

Turn 2 - 16 mana + 1 mana on tree.
Deploy 2 vine markers straight out from tree to the middle of the arena (15 Mana)
Deploy 1 Raptor Vine on farthest marker (6 mana)
QC Druid leaf Ring (4 mana)
Meditate (7 mana)

Turn 3 - 17 mana + 1 mana on Tree (couple different options)

Option 1:
Deploy 2 vines (one where the raptor vine is and one depending where the oposing mage is (17 mana)
Deploy Raptor vine on one of the new vines (8 mana)
Cast Raptor vine on to the other new vine marker (-1 with Druid leaf ring)(0 mana)

Option 2:
Deploy 1 vine (17 mana + 1 mana on Tree)
Deploy Kralathor (2 mana)
Meditate (5 mana)
QC and reveal Either Rhino Hide on Kralathor or Bear Strength on Raptor vine if it can attack something. (0/1 Mana)

Option 3
Deploy 2 vines (one where the raptor vine is and one depending where the oposing mage is (17 mana)
Deploy Raptor vine on one of the new vines (8 mana)
QC Bear Strength on Original Raptor vine (6 Mana)
Root Raptor vine move and attack, Reveal Bear Strength [7 Attack Dice] (2 mana)

Don't be afraid to pass your turn to meditate. It works wonders.

Against Zombies & Skeletons play a bit differently so that you can summon Kralathor and Rouse the Beast the same turn. That's 6 Dice against undead and you want to get a growth marker on his as fast as possible.

Also you need to play the life tree against the undead because it only benefits your plants and the opposing mage. And save the Force hammer for the Death Lock (Finite Life Wrecks the Druid)

Strangle vine is FUN!! On your Final Quick Cast, on the turn when you opponent has Initiative Cast a stranglevine on the opposing mage. Next turn you have initiative First QC you cast a nulify on the opposing mage so they can not teleport out. You can double down and plan 2 Nulify, so it the first gets popped you can play a second one during your main action.  If you don't need to play the second Nulify then meditate.

Druid is Trained in Level one water, so don't be afraid to pack a bunch of Surging waves, dissolves, acid balls, or a new level 1 water attack spells. Rust is a useful enchantment as well.

Every turn, if possible play 2 vines. the vines hinder and give you targets to cast things on. Range really isn't an issue with the Druid because she can target a Vines regardless of Range, only LoS matters.

If you can, play thornlashers with a Bloodspine wall between them and drag an enemy creature through the wall. It's like the plants are playing Volleyball.

Force pushing a mage through a Wall of thorns is awesome. If they have no armor that's 10 attack dice. you can always acid ball them first to weaken the armor then throw them through a wall. Rememeber you can get thrown through your own walls as well, so be ready to wear the EagleClaw Boots.

Force hammer is in there to kill conjurations (+2 vs Corporeal Conjurations)

Circle of lightning is in there to fight a swarm build.
« Last Edit: July 31, 2016, 10:45:16 PM by V10lentray »
  • Favourite Mage: Wychwood Druid

aridigas

  • Playtester
  • Full Mage
  • *
  • Posts: 140
  • Banana Stickers 0
    • View Profile
Re: How do you play with druid's plants?
« Reply #3 on: August 01, 2016, 05:54:17 AM »
I'm not sure it's going to stay and I think a 5th raptor vine and the enchanters ring in Its place.

Just keep in mind that you can't carry 5 copies of a level 3 spell.
Other than that I really like that book.

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: How do you play with druid's plants?
« Reply #4 on: August 01, 2016, 07:46:11 AM »
Just keep in mind that you can't carry 5 copies of a level 3 spell.
Other than that I really like that book.

Good point - I'm trying to remember what was in the deck before I moved stuff around. So I guess I would add back in the vine snapper that I know came out. That one is my least favorite plant only because it can't move. I could always attempt to push or teleport creatures for him to chomp on.

I'm fairly certain this was the book I played at GenCon last year.

Bear Strength      2
Brace Yourself      1
Nullify              2
Rhino Hide              2
Circle of lightning       1
      
Kralathor, The Devourer      1
Raptor Vine                      4
Thornlasher                      2
Vine Snapper                      1
      
Banish                    1
Burst of Thorns            3
Dispel                    2
Dissolve               2
Force Push               3
Purge Magic       1
Purify               1
Rouse the Beast        2
Seeking Dispel       2
Teleport                    2
      
Acid Ball              3
Force Hammer      1
Hurl Rock               2
Jet Stream               2
Surging Wave           3
      
Bearskin               1
Druid's Leaf Ring   1
Eagleclaw Boots      1
Elemental Cloak           1
Meditation Amulet   1
Regrowth Belt      1
      
Bloodspine Wall      2
Corrosive Orchid      1
Etherian Lifetree      1
Stranglevine      3
Tanglevine              2
Vine Tree               1

  • Favourite Mage: Wychwood Druid

Reddicediaries

  • Legendary Mage
  • *****
  • Posts: 1097
  • Banana Stickers 1
  • Out of the ashes, a new power will rise.
    • View Profile
Re: How do you play with druid's plants?
« Reply #5 on: August 01, 2016, 08:29:26 AM »
Thanks! I'm mostly having trouble and th playing the plants as I play one or them alone and it just gets crushed.
The Phoenix shall rise.

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: How do you play with druid's plants?
« Reply #6 on: August 01, 2016, 09:39:02 AM »
Thanks! I'm mostly having trouble and th playing the plants as I play one or them alone and it just gets crushed.

the plants need help. they hit hard, and have regeneration, but usually little to no Armor. Save your QC to add buffs.

The stranglevine trick has won me plenty of games. At GenCon last year I had a Wizard use 3 teleports to get out of one stranglevine, only to be trapped in another one as soon as he was free.
  • Favourite Mage: Wychwood Druid

Reddicediaries

  • Legendary Mage
  • *****
  • Posts: 1097
  • Banana Stickers 1
  • Out of the ashes, a new power will rise.
    • View Profile
Re: How do you play with druid's plants?
« Reply #7 on: August 01, 2016, 05:10:51 PM »
Personally the snappers are not my favorite, I perfer raptors with rhino hide.
The Phoenix shall rise.

Reddicediaries

  • Legendary Mage
  • *****
  • Posts: 1097
  • Banana Stickers 1
  • Out of the ashes, a new power will rise.
    • View Profile
Re: How do you play with druid's plants?
« Reply #8 on: August 02, 2016, 07:30:32 AM »
Rey, how would you book function vs a adramelech that could be rolling 10+ dice vs your plants?
The Phoenix shall rise.

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: How do you play with druid's plants?
« Reply #9 on: August 02, 2016, 01:27:57 PM »
Strangle vines, Tangle vines, dispels, Dissolve, acid balls, wall of thorns and force push, elemental cloak (flame -2)

Dispel the teleports after being strangled tangled, dissolve his fire weapons because he can not target the strangle/tangle vines with ranged fire attacks.

plus the Druid has amazing healing abilities using the treebond so I just need to protect the tree.

Plus the Druid is packing 8+ water attack spells so I gain the same advantage.

  • Favourite Mage: Wychwood Druid

Reddicediaries

  • Legendary Mage
  • *****
  • Posts: 1097
  • Banana Stickers 1
  • Out of the ashes, a new power will rise.
    • View Profile
Re: How do you play with druid's plants?
« Reply #10 on: August 02, 2016, 01:28:40 PM »
I mean him blasting the raptors.
The Phoenix shall rise.

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: How do you play with druid's plants?
« Reply #11 on: August 02, 2016, 02:18:38 PM »
increase the armor with Rhino hide.

They regenerate 1, as well as have Vampiric so they heal everytime they attack.

If I need to I drop the life tree to give them more HP and a chance to regen if they get to the zone the tree is in.
  • Favourite Mage: Wychwood Druid

Squirrelmaster

  • New Mage
  • *
  • Posts: 31
  • Banana Stickers 0
    • View Profile
Re: How do you play with druid's plants?
« Reply #12 on: August 03, 2016, 06:01:27 AM »
Yes the druids plants are slightly squishy, but in a group and supported by some conjurations they start to take their toll on the opponent.
I always run 2 nightshade lotus and 2 corrosive orchids. Their ability to make an unavoidable attack before or after one of your creature is huge. Add on top of that, their sleep and dissolve abilities and these are two awesome plant conjurations.
Once you have them where you want them a tangle/strangle vine to hold them in place works wonders.
I really like the Vine Snappers,  yes they cant move, but a teleport on a mage wand fixes that. Even having a Thornlasher pull an opponent into a zone with a vine snapper is a total of 8 dice.
I also enjoy having them pop up next to a conjuration your opponent controls and go to town on it.
Rouse the beast is also a must for the Druid.
  • Favourite Mage: Wychwood Druid

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: How do you play with druid's plants?
« Reply #13 on: August 03, 2016, 10:34:36 PM »

I always run 2 nightshade lotus and 2 corrosive orchids. Their ability to make an unavoidable attack before or after one of your creature is huge. Add on top of that, their sleep and dissolve abilities and these are two awesome plant conjurations.


I think if the elemental wand is a dud in my book i'm going to find a way to drop in a lotus.
  • Favourite Mage: Wychwood Druid