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So for the playtesters, how fast were you getting Valor and activating Auras? With what's already been spoiled, it looks like it would be three or four turns before even being able to activate Resolute/Vengeful.
Quote from: Ophidimancer on July 08, 2016, 09:37:21 PMSo for the playtesters, how fast were you getting Valor and activating Auras? With what's already been spoiled, it looks like it would be three or four turns before even being able to activate Resolute/Vengeful.I heard that Arcane Wonders recently purchased licence for HBO snipers, because Game of Thrones is postponded due to weather and those snipers has to eat. Yet, here i will show a great deal of heroism (and probably stupidity) and tell you, that balancing Valor gain and Valor usage was a really really really great deal and as Coshade stated (added another target for HBO snipers) it depends on your own book and how your enemy is playing. But if you have 3 auras running at once, it means you are just toying with your enemy. I had 1 aura most of the time and mostly it was a reaction against a strategy my opponent play his book. In some matches i had 2, but it was not always Hoped it helped
I bet there is a conjuration or two that earns valor through a special action or something. I would also suspect that there are several more cards that will earn valor in various ways. Maybe enchantments on other friendly creatures and more equipment focus around the paladin is the primary way besides his abilities. It still seems like during turn 3 would be the earliest you may be able to activate an aura. I don't see it being possible to do it sooner. Either way PvS is a must buy!
Quote from: farkas1 on July 08, 2016, 11:11:32 PMI bet there is a conjuration or two that earns valor through a special action or something. I would also suspect that there are several more cards that will earn valor in various ways. Maybe enchantments on other friendly creatures and more equipment focus around the paladin is the primary way besides his abilities. It still seems like during turn 3 would be the earliest you may be able to activate an aura. I don't see it being possible to do it sooner. Either way PvS is a must buy!I vaguely recall Laddinfance or Bryan mentioning (in a podcast? Origins video?) that the Paladin could gain Valor by Guarding in a zone with friendly creatures (eg successfully drawing an attack and counter striking) so I expect a shield equipment with that ability. This way, you could score Valor for your main attack against strongest creature, a refused challenge, dealing 5+ damage, then quickcast Defend on self to possibly Ciunterstrike and even another chance to deal 5+ damage.
So that middle aura grants melee +1 and piercing +2 to the paladin while its counterpart only gives the armor to creatures? Seems a pretty obvious choice for most games.
Quote from: Halewijn on July 09, 2016, 11:49:49 PMSo that middle aura grants melee +1 and piercing +2 to the paladin while its counterpart only gives the armor to creatures? Seems a pretty obvious choice for most games.Resolute Aura also gives Tough -2 to all friendly living creatures in the Paladin's zone. For the Paladin himself, it only gives a Tough -2, but for everyone else it gives both Tough -2 AND Armor +2.Edit: Oh, I misread your post. You do understand that and just think it's weak.