Mage Wars > Spellbook Design and Construction

Multiplayer Domination: Druid

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iNano78:
[spellbook]
[spellbookheader]
[spellbookname]Fierce Control[/spellbookname]
[mage]Wychwood Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=FWA03]1 x  Hail of Stones[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWBG1J01]1 x  Altar of the Iron Guard[/mwcard]
[mwcard=DNW01]4 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]1 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ06]3 x  Nightshade Lotus[/mwcard]
[mwcard=mw1j22]4 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=DNC10]2 x  Raptor Vine[/mwcard]
[mwcard=DNC21]4 x  Thornlasher[/mwcard]
[mwcard=mw1c37]4 x  Thunderift Falcon[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=]2x  Panther Stealth[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=MWBG1E04]2 x  V'Tar Force Sentry[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i26]1 x  Sleep[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=MWBG1I02]1 x  V'Tarrian Healing Song[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I usually start with Vine Tree + Harmonize, then drop a Vine Snapper on the nearest Sslak and start pounding.  Thornlashers can't tap orbs, but they're great at snatching creatures away from orbs you control, especially if you can pull the creature through a Bloodspine Wall.  Otherwise, you can't go wrong with Tanglevine.

If you don't like including the Thunderrift Falcons, you could either trade them for [mwcard=MW1C36] Tarok, the Skyhunter[/mwcard] (for anti-Falcon tech) or some [mwcard=MW1I15] Knockdown[/mwcard]s (and follow up with Tanglevine), or just rely on your Thornlasher's for anti-aerial artillery and invest in Rajah or similar.

* This is part of a series of spell books designed for Free-for-all Multiplayer Domination.  The main discussion can be found here. *

Ravepig:

--- Quote from: iNano78 on May 06, 2016, 03:40:45 PM ---[spellbook]
[spellbookheader]
[spellbookname]Fierce Control[/spellbookname]
[mage]Wychwood Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]1 x  Acid Ball[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=FWA03]1 x  Hail of Stones[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWBG1J01]1 x  Altar of the Iron Guard[/mwcard]
[mwcard=DNW01]4 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]1 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ06]3 x  Nightshade Lotus[/mwcard]
[mwcard=mw1j22]4 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c07]1 x  Cervere, The Forest Shadow[/mwcard]
[mwcard=DNC10]2 x  Raptor Vine[/mwcard]
[mwcard=DNC21]4 x  Thornlasher[/mwcard]
[mwcard=mw1c37]4 x  Thunderift Falcon[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e05]1 x  Cheetah Speed[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
2x  Panther Stealth
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=MWBG1E04]2 x  V'Tar Force Sentry[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[mwcard=MWSTX2FFI06]2 x  Defend[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i12]3 x  Force Push[/mwcard]
[mwcard=FWI04]1 x  Force Wave[/mwcard]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i26]1 x  Sleep[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=MWBG1I02]1 x  V'Tarrian Healing Song[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I usually start with Vine Tree + Harmonize, then drop a Vine Snapper on the nearest Sslak and start pounding.  Thronlashers can't tap orbs, but they're great at snatching creatures away from orbs you control, especially if you can pull the creature through a Bloodspine Wall.  Otherwise, you can't go wrong with Tanglevine.

If you don't like including the Thunderrift Falcons, you could either trade them for [mwcard=MW1C36] Tarok, the Skyhunter[/mwcard] (for anti-Falcon tech) or some [mwcard=MW1I15] Knockdown[/mwcard]s (and follow up with Tanglevine), or just rely on your Thornlasher's for anti-aerial artillery and invest in Rajah or similar.

* This is part of a series of spell books designed for Free-for-all Multiplayer Domination.  The main discussion can be found here. *

--- End quote ---

Just noticed this book- I might give this a try for our next Domination game. Thanks for sharing! If you don't mind me asking, what's your success rate with this build?

V10lentray:
I highly suggest Strangle Vine / Nullify

Cast Strangle Vine during the final Quick Cast phase when you do not have initiative. Then during the first quick cast phase cast nullify on whatever is in the Strangle Vine to prevent the creature from being teleported out of the Strangle Vine.

Astral anchor works as well.

I really love the Druid. I really think you should look more into the water element of her ability.  I Have PvS cards in my book and I have somewhere around 10-12 level 1 water spells in my book. Acid Ball, Surging Wave, X - Attack spells, x enchantment spells, X Equipment spell....

iNano78:

--- Quote from: Ravepig on July 28, 2016, 08:38:57 AM ---Just noticed this book- I might give this a try for our next Domination game. Thanks for sharing! If you don't mind me asking, what's your success rate with this build?

--- End quote ---

I'm 3-1-1 in three-way free-for-all Domination using this book, where in the draw, I was ahead in V'tar but behind in orbs held at the time we had to call it.

Someone else borrowed it once and lost (to me; I played a Beastmaster that day).

In general, I consider it my strongest Domination book - although it doesn't look exactly like this anymore (different wall counts; down to just 2 Thunderrift Falcons; can't remember what I added, but probably a Badger Frenzy or two, since it's a cheaper Battle Fury for your minor creatures e.g. Snappers and Falcons).  My Necromancer is up there too, and Bloodwave Warlord does very well in my group (I've got a winning record, as does BigL16).

iNano78:

--- Quote from: V10lentray on July 28, 2016, 09:38:53 AM ---I highly suggest Strangle Vine / Nullify

Cast Strangle Vine during the final Quick Cast phase when you do not have initiative. Then during the first quick cast phase cast nullify on whatever is in the Strangle Vine to prevent the creature from being teleported out of the Strangle Vine.

Astral anchor works as well.

I really love the Druid. I really think you should look more into the water element of her ability.  I Have PvS cards in my book and I have somewhere around 10-12 level 1 water spells in my book. Acid Ball, Surging Wave, X - Attack spells, x enchantment spells, X Equipment spell....

--- End quote ---

What would you cast Stranglevine on? Usslak?  Seems awfully expensive in Domination when Tanglevine will do the job (e.g. restrain an enemy creature).

I don't find attack spells all that useful in multiplayer Domination unless they have an area-of-effect (e.g. zone) or can Slam/Stun/Daze or something.  Sure, if an attack spell can come in handy if it can finish off a damaged creature, and Acid Ball works nicely against Usslak, but that's about it.  I can't imagine casting 10-12 water spells in a 3-way Domination match that might only last 8-10 rounds.

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