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Author Topic: v1.15.1.0 of the Mage Wars module for OCTGN has been released.  (Read 16373 times)

sIKE

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Sorry for the late announcement but this has been out since late last night. This release fixes the issue with the Spellbook Builder throwing validation errors. Once you have installed the updated module, you will need to follow the instructions located here. The section titled: Spellbook Builder Plugin Install is where you should start.

If you are interested in what was in the big 1.15.0.0 release you will find it here!
« Last Edit: April 19, 2016, 08:49:40 PM by sIKE »
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reyda

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #1 on: April 20, 2016, 01:11:35 PM »
Thank you for that update sIKE! schwenkgott showed me the new features of 1.15.0.0 and it's solid! Here's my wishlist for future updates (I know schwenk collected some of those suggestions before, but I'm not sure all of them got thrown in, so apologies for any duplicates).

In no particular order :
  • Reveal prompt for decoy during attacks needs to go away, or seriously toned down. It slows down things a lot with no real useful effect that I can think of.
  • Warlord Battle Orders integration would be sweet. An easy way to achieve this would be to include Piercing +1 tokens for Ranged, Melee, and both, as well as Tough -1 tokens. These tokens could be useful elsewhere (I'm thinking Armory, notably)
  • Intercept automation would be great, if possible.
  • The Attican Porcupine currently doesn't get its Melee +2 bonus when counterstriking
  • Hunting Bow Bleed / Piercing bonus automation would be sweet (or at least a prompt, similar to Charge bonuses)
  • The promo Unstable Fire Imp doesn't have its on-death zone attack coded in
  • Automation of the Goblin Bomber destruction effect
  • Oscuda is affected by its own zone attack, which shouldn't be the case
  • Sandstorm doesn't work at all for me. I'm either getting range-related error messages, or nothing at all (no dice rolled)
  • Some trap automation would be cool. If I'm not mistaken, Hellfire and Spiked Pit attacks have to be rolled manually; being able to target creatures would make things a bit smoother. Reveal prompt would also be a plus.
  • Command incantations could use some automation, or having the option to add relevant tokens to the creatures affected by them (Piercing +1, Unavoidable, etc.)
  • An enchantment reveal window between Channeling and Upkeep would be useful, for Poisoned Blood, Ghoul Rot, Plagued, Regrowth and co.
  • Enchanter's Wardstone's effect could be integrated when dispelling enemy enchantments.
  • Similarly, Harshforge Plate's effect could be taken in account when targetting a Warlord with enchantments / incantations

This should go without saying, but thanks for your hard work on the octgn module, it is a fantastic piece of work!

Brian VanAlstyne

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #2 on: April 20, 2016, 01:16:13 PM »
The one suggestion I'd make is something about Enchantment Transfusion. I swear, I get the pop-up like 20 times anytime anything happens to the object it's attached to. If I make an attack, if I get attacked, if I counterstrike, if I get hit with a spell, I get that it's asking since it can be revealed during any step of the cycle, but it really slows down the game and causes one side to assume the other person isn't doing anything.

Sailor Vulcan

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #3 on: April 20, 2016, 04:32:42 PM »
Enchantment automation seems to have stopped working in apprentice mode


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sIKE

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #4 on: April 20, 2016, 04:43:22 PM »
Enchantment automation seems to have stopped working in apprentice mode


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Apprentice Mode?
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jacksmack

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #5 on: April 26, 2016, 09:27:35 AM »
only me who cannot access octgngames.com ??

sIKE

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #6 on: April 26, 2016, 09:29:26 AM »
I just tried and got there.....
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jacksmack

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #7 on: April 26, 2016, 09:32:22 AM »
Hmm... i need to update the spellbook builder plugin :/

sIKE

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #8 on: April 26, 2016, 09:33:47 AM »
Hmm... i need to update the spellbook builder plugin :/
I have made it as easy as I can for you..... :)
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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #9 on: April 30, 2016, 04:13:38 AM »
I just installed Octgn to play MW. Why in hell there is no How To Setup and Install All The Stuff Needed Guide on http://octgngames.com/magewars/faq ???

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #10 on: April 30, 2016, 08:13:39 AM »
I just installed Octgn to play MW. Why in hell there is no How To Setup and Install All The Stuff Needed Guide on http://octgngames.com/magewars/faq ???

How about clicking here, here, here, here, or direct any more questions here and here if any of those others don't work?

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sIKE

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #11 on: April 30, 2016, 10:28:30 AM »


Its to the left of the FAQ button.....
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Wildhorn

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #12 on: May 01, 2016, 09:44:22 AM »
Thanks Sharkbait.

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #13 on: May 01, 2016, 09:53:35 AM »


Its to the left of the FAQ button.....

This is a bad dropdown menu. I just figured out that you can actually click on the Install part. I was only clicking on the Image Packs and Octgn Deck Converter and none of these was telling how to install MW module. Normally in a dropdown menu you do not make the parent part clickable, only the children parts.

sIKE

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Re: v1.15.1.0 of the Mage Wars module for OCTGN has been released.
« Reply #14 on: May 01, 2016, 10:31:04 AM »
Yeah, that is why I made the graphic, Word Press. I will see if I can come up with something a bit more intuitive, its much like the Cards button on the Aw forums here....
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