There have been many pages written how exactly wizard is overpowered. It has been calculated through from different persons in diefferent threads. There was even a poll about it.
What has happened is not that academy or battleground changed a lot. As mentioned no card can change problems based on magestats (paying no tripple price and having a built in shield+ranged-ethereal-weapon and getting 10 channeling anyway).
What could change with some effort is that auto-includes spread over more different schools.
After reading this again and again you cannot just ask for more reasons! There are plenty and they are all written down perfectly understandable and mathematically true.
What we see at the moment is that some coreplayers/organizers start errata wizard themselfes by
- errata zap
- letting him play only one in a tournament
- even excluding him completely from a tournament.
There are good reasons to not errata too much (keep rules and cards correct) but in this particular case it seems like there is a wizard fan at arcane wonders who just blocks it. When (good) players start so many actions and discussions a reaction should be the answer.
* not to mention tower needs errate, too. This also has been calculated through excessively
** just an idea: what about changing wizards possible spellpoints to 100 instead of 120? So he actually would NEED his cheap conditions for cards to get around the same amount of cards as everybody else. Taking 10 is for that, the other 10 is for build-in weapon+shield+good channeling. And a bit for having the tower as well.
Changing only this 1 number seems a good way to me to change all his „problems“
*** what I say is that errara seems proven as needed and by not reacting players will continue to work against arcane wonders in that point. And they should better work together to enjoy the game
So just because enough players complain about a Mage being OP enough times, that automatically makes their theory about why that Mage is OP true?
Someone else in this thread has claimed that it's only a few particular wizard strategies that are OP. I'm not entirely certain whether that's true, but I do know that the Frugal Fire Wizard, which only includes cards from one copy of the core set, is
not OP in the current global meta, because I've tested it.
As I've pointed out before, the wizard is meant to be a trickster and master manipulator. He is not meant to just overwhelm the enemy Mage with brute force. I know this because it says so right in his description on the website.
The Frugal Fire Wizard does not win by overwhelming opponents with brute force. He is a trickster and master manipulator, like wizards are supposed to be. So either some card(s) introduced after the core set broke him, or he was already OP in a core set-only meta and people weren't skilled enough to take advantage of it, or both.
To test this, I propose we have a few core-only OCTGN tournaments and keep track of how well the wizards do in each one compared to other mages, as well as what their elements are. Then repeat the whole procedure with the core set and the first expansion that was released. Then repeat the procedure with the core set and the first two expansions that were released.
Continue like this until you've added all of the expansions.
-If the wizard is broken in a core only metagame, then either some card(s) in the core set broke him, the Arcane school itself was superior to all the other schools, or the problem was something in the wizard's ability card.
-If the wizard isn't broken until a certain expansion is introduced, then card(s) in that expansion broke him. His elemental training cannot be one of the main issues here because each wizard can only be trained in one element, and those elements are shared by other mages, namely the Druid, Warlord, and Warlock.
-If the wizard breaks in a particular metagame and then breaks even more in a later metagame, then the first break is caused by one of the reasons listed above, and the second break is caused either by his training in Arcane or by his elemental training. If it's the former, then the breaking points after the first breaking point should tend to be sets which introduced arcane spells. If it's the latter then the breaking points after the first breaking point should tend to be sets which introduced elemental spells, and mages that share those elements should gain a corresponding increase in power level.
We're not going to settle this debate by merely arguing theory. We've tried settling it that way several times already and it didn't work. If you all really care about this issue and want the best outcome for the game, then you guys should all just stop arguing and actually test your assertions.
There's no need to be aggressive. Please calm down and discuss this rationally everyone.